-
Posts
8 -
Joined
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by Armstrong
-
-
3 hours ago, stallionsden said:
you can create bigger then 100 x 100 but then it be wilderness.
but yes if you want the poi in the city then a size of the ones i posted is required.
(before doing this next step make sure you have the ground set right and rotation correct.)
to add a driveway look at a spot above the poi drive way and right shift+enter hit down bottom right corner (spawn poi marker ) a little box appears then hit escape then hit k.
the box for that little square appears up top left scroll to where it says parts then where the part name shows scroll to the right til you get to the driveway parts. Find the driveway for the district you want the poi and match the size of driveway part with your drive way. If only one bigger then adjust your driveway to fit is best and easiest. Save
strip internal textures --> save --> update imposter save
tag properties select the district you would like then saveMany thanks to you for the explanation and support in editing the Prefab. I understood the basics, now I will understand the POI in more detail.☺️☺️☺️
1 -
45 minutes ago, Armstrong said:
Did I understand correctly.
First, we create a template 25x25.60x60, etc.
We create our location within these boundaries
We put the places where the road should pass or come from (POI) "How to put them, there are no intelligible guides in the Russian-speaking segment"
Create an imposter
We expose the properties and tags of our module
After that test in world generation?Still, I was able to achieve a random appearance of the Prefab in the generator. By editing the zone size and setting Tags. True, work with POI is still not clear.
https://drive.google.com/file/d/10fHXpWpRhA4J6pSJrwEsg3JM_-f2JZUo/view?usp=sharing
0 -
13.07.2022 в 03:59, stallionsden сказал:
в городах и поселках размер имеет значение и есть установленные размеры.
Вам также необходимо добавить тег к poi, где вы хотите, чтобы он порождал сборные свойства, которые больше не существуют или не нужны. 25 x 25 42 x 42 60 x 60 100 x 100 ( учитывая, что в центре города нет места 100 x 100)
Countrytown для бизнес-зоны, вам необходимо также проверить, где вы разместили подъездную часть, и использовать в теге Countrytown узловой или диагональный тег, что означает, что ваш подъездная дорога находится менее чем в 5 кварталах от любого края, который вы используете по диагонали. Однако, если это более 5 блоков от любого края, вы используете диагональный тег. для жилых это не имеет значения.
Префабы просто нужно поместить в папку steam/steamapps/7dtd/data/prefabs.
Также здорово и добро пожаловать в сборную 🙂Did I understand correctly.
First, we create a template 25x25.60x60, etc.
We create our location within these boundaries
We put the places where the road should pass or come from (POI) "How to put them, there are no intelligible guides in the Russian-speaking segment"
Create an imposter
We expose the properties and tags of our module
After that test in world generation?0 -
A small pattern of residential building, which are popular in Russia. A typical 5-storey building with apartments and an entrance, the best loot is located on the roof.
Download - https://www.nexusmods.com/7daystodie/mods/2320
An ordinary 5-storey house left after the onset of the zombie apocalypse.
Vanilla tools used.
In the future, I will update the houses, complementing them with interesting decor.
The house is available for clearing / finding bags
I hope u enjoy 🙂
0
The wanderer's lonely house
in Prefabs
Posted · Edited by Armstrong (see edit history)
Welcome to one of the houses that time and zombies didn't manage to destroy.
Version 1.0
In details
Download from Nexus "The wanderer's lonely house"