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Armstrong

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About Armstrong

  • Birthday 04/16/1995

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  • Location
    Russia

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  1. Welcome to one of the houses that time and zombies didn't manage to destroy. Version 1.0 In details Small private plot with its own garden/garage/workshop/greenhouse. Tier 2 area (however there are some surprises) Quests available for Clearing/Searching the bag Supports the appearance of the location in Vanilla "Generator of the world" Appears in the "Industrial" zone Prefab Size "60x36x60" Download from Nexus "The wanderer's lonely house"
  2. Many thanks to you for the explanation and support in editing the Prefab. I understood the basics, now I will understand the POI in more detail.☺️☺️☺️
  3. Still, I was able to achieve a random appearance of the Prefab in the generator. By editing the zone size and setting Tags. True, work with POI is still not clear. https://drive.google.com/file/d/10fHXpWpRhA4J6pSJrwEsg3JM_-f2JZUo/view?usp=sharing
  4. Did I understand correctly. First, we create a template 25x25.60x60, etc. We create our location within these boundaries We put the places where the road should pass or come from (POI) "How to put them, there are no intelligible guides in the Russian-speaking segment" Create an imposter We expose the properties and tags of our module After that test in world generation?
  5. A small pattern of residential building, which are popular in Russia. A typical 5-storey building with apartments and an entrance, the best loot is located on the roof. Download - https://www.nexusmods.com/7daystodie/mods/2320 An ordinary 5-storey house left after the onset of the zombie apocalypse. Vanilla tools used. In the future, I will update the houses, complementing them with interesting decor. The house is available for clearing / finding bags I hope u enjoy 🙂
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