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Anarath

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Posts posted by Anarath

  1. Hey there, thanks a lot for putting so much effort into this!!! I had a blast playing it. Just like I had back in the days with the original RE.

     

    EDIT: Added a new bullet point.

     

    I'd like to cover twelve things I encountered during my play through:

    Spoiler

    1. In my humble opinion the storage boxes should be linked (if possible). I think I read somewhere you didn't link them on purpose but I had to backtrack so much and even move all items from one location to another at one point. For 7DTD this is something you would do, in RE not so much. Especially since your inventory is very limited. It was just time consuming for no reason and the only thing that annoyed me ... and sadly it annoyed me a lot. Especially doing it and then dying, just to do it all over again.

     

    2. Is there a reason for the Rockets you find during the run not being usable with the Quad-Rocket Launcher? I just didn't find the normal Rocket Launcher it seems. Would've wished to make use of it in the final battle – in case I'd missed the Tyrant too often.

     

    3. The third wheel was missing for me at the end. I can't remember if I found it and by accident dropped it on the floor, which in turn despawned later on. Maybe I just missed it. Though I've looked around the whole mansion two times at the end (everything was dead and I had plenty of time). Had to cheat it in order to finish the game, which was not to my liking. Is there a fail safe in case of accidentally dropping something and it despawns?

     

    4. Would it be possible to get an "Exit" button instead or below the "Respawn near your backpack" when you die? Feels weird to have to spawn back in just to be able to exit.

     

    5. Is dismantling meant to give lesser resources than crafting the same item would need? Didn't use that feature, just tested it out of curiosity and found that dismantling an AK bullet gave 21 gun powder while creating it costs 28.

     

    6. In the room where you get the Shotgun there seems to be a wall plate to be of interest (lowered in). While hitting it zombies on the other side did wake up. Since the door to this area was still locked they were quite a nuisance due to the noise they made hitting stuff in order to get to me.

     

    7. Not gonna lie, I cheesed at some point. Dogs can be killed through doors. When they try to break a door their heads often stick out to the other side, which allows you to knife them down. So basically just a 7DTD thing, but maybe you have an idea how to fix this.

     

    8. I remember getting XP at times, though I'm not sure when exactly. Might be when you scrap journals? Definitely opening untouched Storage Chests or Typewriters, like the one that is hidden behind cardboard.

     

    9. In the mostly empty room connected to the room with the globe (lobby, bottom floor, second door to the right side, locked at the beginning) there is a decoration at the wall that can be broken which gives 2 wood. There is another one and if I remember correctly it's in the room that leads to the Plant 42 boss fight. Should be directly to the right wall after entering that room. (Maybe harvesting these two things was where I got the XP from.)

     

    10. The room near to the attic where you can destroy cabinets to a secret department. You can destroy nearly everything there since the destroyable cabinet block is used for every cabinet in that room. If I'm not mistaken that destroyable block has found its way into various rooms where it solves no purpose when destroyed. The bar in the room with the piano for example can be fully destroyed.

     

    11. I have the feeling that Lisa Trevor has a teleport. I lured her into the room with the big table. I ran out and up the stairs while closing every door behind me. Obviously she would follow and open doors as long as she senses me. But later on she stood before me though the door she was behind before was still closed. Needless to say I got a heart attack from that 😛 Still I figure this might not be the way it is intended.

     

    12. Is it intentional that you can destroy the farm plots (and getting nitrate) used in the corridor leading to and in the courtyard?

  2. Hey arramus, I have quiet a blast with your mod and first of all I wanted to say thanks for the work you're putting into this.

     

    But I have also encountered something odd. Screamers don't seem to spawn zombie waves. I've put down the Dinner Bell, waited for the Screamers to appear and also kited them around for minutes while they were ... well, screaming. But nothing ever happened, except for another Screamer to appear every other minute.

     

    I'm only using your mod and also just downloaded the latest iteration from GitHub for another test. With the same results.

     

    I would appreciate any clues on how to fix this issue. Thanks in advance.

     

     

    EDIT: Nevermind. It seems my 7DTD game files were broken. Reinstalling it solved the issue.

  3. 5 hours ago, Croggon said:

    Thank you so much for the guide, and for confirming the process still works as of 29 March.

    My challenge is in step 3.3.1 forward. There is not a "General" tab in "System Settings > Privacy & Security" (Apple has changed these names slightly since this guide was posted). I've clicked all around these and any tabs that I felt might be relevant, and I can't find anything that refers to bepines.sh. Can anyone please help me figure out how to override the security concern?

    Thank you!

     

    Hi there, you are right. My guide was made for an older version of macOS.

    But it is kinda similar though. System Setting > Privacy & Security > Scroll down below the list view to "Security". If any app creates security concerns it will show up around the area where FileVault and other complimentary settings can be found. You have to try to start the app right before you go there to have it show up.

  4. 6 hours ago, Chrisspy36 said:

    I followed these instructions exactly and double checked more than once. However when I go to run the command chmod u+x run_bepinex.sh it tells me no such file or directory in the terminal. I went ahead and tried the next to commands to see if it would work and it again tells me no such file or directory. Please help me I was supper pumped to finally be able to play this. I have been looking all week for someone to show me how to get it on Mac, now sort of a let down. I would really appreciate any help and of course appreciate your time! Thanks! 

    Hey there. I recently installed UL because of a transition to a new computer. Using my guide it just worked like before. So we can presume that UL itself hasn't changed in regards to the installation process.
     

    If Terminal is not able to locate the run_bepinex.sh then either the file is not in the right place or you did not navigate to the right directory.

    Make sure you did not by accident copied the run_bepinex_server.sh instead of the run_bepinex.sh file.

    Check again if the path to the directory is correct. People might move install directories of the game in which case the guides path wouldn't work.

     

    You can write the 'cd' command and afterwards drag and drop a folder on the Terminal window to get its path automatically written in.

     

    If nothing is gonna work you might want to send me screenshots from the 7 Days to Die folder and the folder showing the 7 Days to Die application package content for further inspection.

  5. On 11/9/2022 at 10:15 PM, Spladow said:

    I tried multiple video setting changes, including setting Reflections to "High", with no change in the look of the iron chests or vehicles.  Note the screenshot below.  It's only the one iron chest model that is coming up as matte black, and only some cars and trucks (maybe ones that are always black). The other iron chest version (in the stack of boxes above) is showing up correctly in the gray color.

     

    With vehicles, the police vehicles, some ambulances and trucks, goKart, some motorcycles, etc. appear in this matte black.  Cars that are bright colors (red, yellow, white, etc.) seem to display fine.

     

    I'm on Mac OS 12.6.  27" iMac (Retina 5K, 27-inch, 2019), 3.7 GHz 6-Core Intel Core i5, 24 GB 2667 MHz DDR4, Radeon Pro 580X 8 GB.  Can't really update the drivers, as this is controlled by Apple. Maybe it is something that can be tweaked some other way.  Maybe in the code itself.  I had a similar issue with graphics problems in a game called the Long Dark (Hinterland), that the developers had me switch to some other graphics engine until they could fix the standarm Mac graphics engine.  Not sure if that tidbit helps this discussion...

     

    I seem to recall vanilla 7D2D also had some objects that were matte black, but I would need to double check that.

    2022-11-09_12-51-50.jpg

     

    Well, for me it is the same.

     

    The Storage Boxes, Recycling Station, some Cars, the Water Well and even Bird Nests (the latter who worked just fine before upgrading to the new version of 7DtD and UL half an hour ago).

    See attached images.

     

    I'm on Mac OS 10.14.6. MacPro (mid 2010), 3.46 GHz 6-Core Intel Xeon, 24 GB 1333 MHz DDR3, Radeon RX 580 8 GB.

     

    Bildschirmfoto 2022-11-26 um 13.04.17.png

    Bildschirmfoto 2022-11-26 um 13.09.36.png

    Bildschirmfoto 2022-11-26 um 16.29.39.png

    Bildschirmfoto 2022-11-26 um 16.29.58.png

    Bildschirmfoto 2022-11-26 um 16.31.14.png

  6. On 7/14/2022 at 8:20 PM, Anarath said:

     

    I got it running on macOS 10.14.6 (Mojave) and it probably works for higher versions of macOS as well (?).

    [7 Days to Die Alpha 20.5 (b2) and Undead Legacy 2.5.82]

     

    Just started the game, generated a new world (which took quiet long and close to the end I thought the game may had crashed, but it didn't - so be VERY patient!) and looked at my surroundings for like 15 seconds.

    So, following these steps gets you at least to that point. Anything after that ... you have to find out yourself 😅

     

    Installing Undead Legacy
    1. Download Undead Legacy and open the UndeadLegacy folder afterwards.
    2. Open your 7 Days to Die folder (user/Library/Application Support/Steam/SteamApps/common/7 Days to Die).
        2.1 Make a backup of your current Mods folder!
    3. Move the following files and folders from the UndeadLegacy folder to your 7 Days to Die folder:
        BepInEx
        doorstep_config.ini
        doorstep_libs
        Mods
        run_bepinex.sh
    4. Right-click on the 7DaysToDie application, press and hold the Command key and choose "Show Package Contents".
    5. Copy following files and folders from the 7 Days to Die folder to the 7DaysToDie application:
        Mods
        serverconfig.xml
    6. Open the Terminal application.
    7. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die 
    8. Copy & paste this and hit enter: chmod u+x run_bepinex.sh
    9. You have successfuly installed Undead Legacy.

     

    Starting Undead Legacy
    1. Open the Terminal application.
    2. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die 
    3. Copy & paste this and hit enter: ./run_bepinex.sh
        3.1 It may take a few moments till the game starts.

        3.2 Don't close the Terminal window as long as the game runs.
    4. Have fun.

    Step3MoveFiles.png

    Step5CopyFiles.png

    InGame.png

     

    I've played for several days now and can confidently say: The Mac installation guide works and the mod runs flawlessly (so far).

    Just letting you know in case more Mac users want to play Undead Legacy (you should, it's awesome!).

    Would be happy to get feedback from users of macOS 10.15 and higher though.

     

    @Subquake When I stumbled across your mod I was desperate to find a working instruction for installing the latest version on macOS and working out a solution on my own wasn't exactly fun ... 😅 So feel free to use this guide on your UL website, if you want to.

  7. On 7/2/2022 at 2:03 AM, TheBleuFez said:

    Greetings... love the look of this mod! Does anyone know if the Undead Legacy-A20 mod files have been prepped for MacOS yet?

     

    I got it running on macOS 10.14.6 (Mojave) and it probably works for higher versions of macOS as well (?).

    [7 Days to Die Alpha 20.5 (b2) and Undead Legacy 2.5.82]

     

    Just started the game, generated a new world (which took quiet long and close to the end I thought the game may had crashed, but it didn't - so be VERY patient!) and looked at my surroundings for like 15 seconds.

    So, following these steps gets you at least to that point. Anything after that ... you have to find out yourself 😅

     

    Installing Undead Legacy
    1. Download Undead Legacy and open the UndeadLegacy folder afterwards.
    2. Open your 7 Days to Die folder (user/Library/Application Support/Steam/SteamApps/common/7 Days to Die).
        2.1 Make a backup of your current Mods folder!
    3. Move the following files and folders from the UndeadLegacy folder to your 7 Days to Die folder:
        BepInEx
        doorstep_config.ini
        doorstep_libs
        Mods
        run_bepinex.sh
    4. Right-click on the 7DaysToDie application, press and hold the Command key and choose "Show Package Contents".
    5. Copy following files and folders from the 7 Days to Die folder to the 7DaysToDie application:
        Mods
        serverconfig.xml
    6. Open the Terminal application.
    7. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die
    8. Copy & paste this and hit enter: chmod u+x run_bepinex.sh
    9. You have successfuly installed Undead Legacy.

     

    Starting Undead Legacy
    1. Open the Terminal application.
    2. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die
    3. Copy & paste this and hit enter: ./run_bepinex.sh
        3.1 It may take a few moments till the game starts.

        3.2 Don't close the Terminal window as long as the game runs.

        3.3 macOS might deny to run the command due to security reasons. (Thanks to Spladow for mentioning this!)

            3.3.1 Go to "System Preferences > Security and Privacy" and click on the "General" tab.

            3.3.2 Near the bottom, you should see an option where it lets you override the security concern for bepines.sh.

            3.3.3 Return to Terminal and run bepinex.sh. This time it should launch successfully.
    4. Have fun.

    Step3MoveFiles.png

    Step5CopyFiles.png

    InGame.png

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