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Posts posted by Shineblossom
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3 minutes ago, MechanicalLens said:
7D2D is designed to support 8 players maximum; no more.
We don't have online more than half most of the time, but still, you log off, come next day and half of city you haven't even know was there is already looted.
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2 minutes ago, MechanicalLens said:
At the very least, we don't need 12k+ map sizes. One could easily live off of a large city until endgame, or close to. But yes, larger sizes would be nice.
You run out of things to explore EXTREMELY quickly. Now, if you have 12 people on server, that makes it even quicker.
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17 minutes ago, Shado47 said:
It also had a pretty good terrain gen and worlds weren't as small as they are nowadays; (if I wanna generate a world on A19 that has the size that A16 worlds had, I can't do it on my PC anymore because I "only" have 16 GB of RAM).
I wish we would be able to generate bigger maps if our PCs can handle it. But if the RWG limit is 10k for now, we will have to do with it.
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A20 Developer Diary Discussions
in General Discussion
Posted
The survival is purpose. It is not games' fault if you can not be entertained if game isn't a theme park. How can you call it your "favourite game" when you hate its very basics. There are tons of game with "no purpose". Look at WoW. League of Legends. Cities: Skylines. They are all popular.