1 This week: Fixing holes/overlaps in block meshes/colliders (added shape ModelOffset). Testing (using) Unity 2019.4. Changes to skin quality settings, so can change on a per entity/LOD basis. Fixed a playtest load bug. Improved shape loading. Improved chunk debug grid drawing. Improving chunk mesh generation.
Hi faatal, speaking of hit detection: any word on when the large melee range issue will be addressed?
Alpha 20 Dev Diary
in News & Announcements
Posted · Edited by xfejiou5 (see edit history)
Hi faatal, speaking of hit detection: any word on when the large melee range issue will be addressed?