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Drithyl

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Posts posted by Drithyl

  1. 6 minutes ago, katarynna said:

    I don't see how meganoth's point makes sense, because you would still just be getting 3 murky water per day per dew collector. With the change to cooking times, which is significant, getting clean water will still take some effort.

     

    If this was a change tfp actually considers, you could change the dew collector recipe in other ways to make it difficult to spam them early game. Increase polymers to 250 from 100, for instance. Gathering bulk polymer early game is not super trivial. For mid to late game, even if it stays the way it is now, everyone will be able to have enough dew collectors to ensure they have all the water they want.

     

    Meganoth is correct, IMO. If the dew collector gave murky water without a filter there'd be no point in getting a filter, *especially* if the filter would cost 250 polymers like you suggest. I'm not gonna spend 250 polymers just to save me the process of turning the murky water into water by simply boiling it in the campfire. That's not much effort at all, really.

     

    EDIT: That said, I do like the idea of tools for the Dew Collector like other workstations. For example, a tool that adds more capacity to it, or increases its collection speed.

  2. 3 minutes ago, stallionsden said:

    the points were in valmars mods I didnt adjust that. 

    role playing at this moment maybe tfp will re introduce smell down the track again. 

     

    Gotcha, thank you. I really appreciate bringing back Valmod to a19 like this. I hope you can further tweak the classes to make them more flavourful and not necessarily allowing you to skip vanilla content. Just my take on it 😊

  3. 10 hours ago, stallionsden said:

    Hi @Drithyl

     

    Will take a look at the miner class 

     

    The air drops will also take a look. But dont remember making them 30k. You have any other mods installed

     

    Just health bars and 3-slot forges modlets by Khaine. The Wilder class also gets no class quest at all, and I would imagine that the other class quests might need checking as well if they're intended to max out their skills.

     

    Yeah, the airdrop gave 5 crates of wood, which are a full stack of 6000 each.

     

    EDIT: Oh yeah, and the miner quest still uses the raw iron item from previous alphas to be completed at some point; we had to edit that.

  4. Is it intentional that the final quest reward for the miner is to max out the character's strength, motherload and miner 69er as well as give the entire mining book collection and 40 perk points? It seems uh... excessive. I used to play valmod and the classes were nice, but I don't remember them being that ridiculously gamebreaking.

     

    The first airdrop also gave an enormous supply of items. 30k wood, 500 ammo boxes of several advanced ammo types, a tactical AR and auto shotgun...

     

    Also, is the cling wrap useful at all? I thought smell was completely gone from 7 days.

  5. 4 minutes ago, Devrix said:

    Our upcoming early August release includes massive changes, making Sorcery current AND better than ever. Version 1.0 will enter immediate development upon release and will be fast-tracked in line with continued Support. Version 1.0 will be the heavy end-game focus, though, the upcoming release has A LOT to offer including dynamic enemies and bosses (Fallen and Awakened).... harvest their blood DURING combat to attain end game loot and Quests.

    Sounds like you're planning to turn this into one of the biggest, most robust mods of 7 days, I'm glad to hear it. I think mods like yours are much needed, especially as we approach the full release of the game, so keep up the good work. I know I'll be trying it out since day one of the August release :)

  6. 9 minutes ago, Devrix said:

    Yes! A similar implementation is planned to fully utilize ongoing loot-gasm. :)

    Additionally, end game features are in the works for v1.0!  🔥 ❄ 🌩 

    Nice! Is this gonna be part of the first release or part of the end game features?

  7. On 7/24/2020 at 3:17 PM, Devrix said:

    Sorcery A19 Releases Early August

    A ton of progress has been made and Sorcery is nearly ready for its redesigned debut!

     

    I extend my personal guarantee that this release will induce maximum gamergasm! 🧙‍♂️🧙‍♀️🔥 ❄ 🌩

    I've seen that you've added perk trees for each element. Have you considered using the book volumes that can be found to turn them into new spells that you can learn? For example, make the regular perk trees more general and giving different bonuses and added effects, while making the actual spells book series that you find in the wilderness. It would be pretty exciting loot-wise, and give a lot of replayability.

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