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Mosiah

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Posts posted by Mosiah

  1. 2 hours ago, Matt115 said:

    Well if you play in 2 people this problem can be easy solved. For example my friends was scanveging and sitting in base i was focused on making stuff and doing quests. So usually we have 10 mushroms in cave  10-15 potatoes 10  corns some aloa  etc

    True, the game gets easier with more ppl, freeing more perks and time so you can play around more.

  2. 49 minutes ago, meganoth said:

    The game is deliberately designed so that food becomes a non-problem in mid- and end-game. Why? Because lots of people (and the developers obviously) don't want an endless food grind. It is expected that you are hungry in the early game, slowly build up a farm and eventually concentrate on problems that start with 'z'. If you are after grind there is enough mining needed to build a nice horde base.

     

    At the moment shooting everything in your path is so easy because ammo is plentiful. Those stacks of 200 bullets you can get with trader quests are a confirmed bug for example, but quest rewards in general will be nerfed (AFAIK).

    Expect much less ammo available in A20. You might want to think about using melee more often and having a good armor then.

     

    An incentive to do hunting in later game stages wouldn't be bad (at the moment hunting perks are wasted after early game), but the MMO formula "Bring me 20 pelts of x" seems rather lame.

     

     

    Thanks for your response. I understand the effort to prevent endless mandatory food grind, that's an experience nobody would enjoy. Especially later in the game.  That's not what I am suggesting though. 

     

    Point is, that the whole mechanics of farming, or hunting, and other stuff is kinda.... well, there's no place for it in the game anymore. Not mid game or late game as you've pointed out, but not in early game either. Early in the game, you just don't have the seeds (that stuff is rare!), you don't have the perks(farming and cooking are both gated, by different stats even), you don't even have the time. Really, your best option early on is follow the tutorial quest that leads you to trader, start the quests and loot the area.

     

    I think adding some quests for those systems could give them a little more value, in a way that's totally optional.

  3. Hey guys, i would like to share a thought with you, and see what you think.

     

    I really enjoy the survival side of the game, but i always felt like activities like hunting animals, growing crops, crafting medicine, or even crafting armor - are kinda waste of time. I usually get waaayyyy more stuff and value by mowing down Zeds in POI, or picking up trader quest - and mowing down Zeds in POI in a trader quest.

    This provides me with everything I need, in every stage of the game.

     

    At the beginning, life is tough and you really need to manage your time and perk investments wisely. No time for chasing deer in the forest, or free perks to pick up cooking. Later, you have more time to wander and more perks to spend as you like - but the gamestage advacement makes loot and trader stash so good, there is absolutely no point in it anymore. 

     

    I would love to see that "life-skilling" part of the game to be a bit more rewarding and meaningful, because i think the game can really shine here. My idea is to expand the quest variety the trader provides, add some gathering | hunting | crafting quests player could pick up, and recieve compensation for.

     

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