Hey guys, i would like to share a thought with you, and see what you think.
I really enjoy the survival side of the game, but i always felt like activities like hunting animals, growing crops, crafting medicine, or even crafting armor - are kinda waste of time. I usually get waaayyyy more stuff and value by mowing down Zeds in POI, or picking up trader quest - and mowing down Zeds in POI in a trader quest.
This provides me with everything I need, in every stage of the game.
At the beginning, life is tough and you really need to manage your time and perk investments wisely. No time for chasing deer in the forest, or free perks to pick up cooking. Later, you have more time to wander and more perks to spend as you like - but the gamestage advacement makes loot and trader stash so good, there is absolutely no point in it anymore.
I would love to see that "life-skilling" part of the game to be a bit more rewarding and meaningful, because i think the game can really shine here. My idea is to expand the quest variety the trader provides, add some gathering | hunting | crafting quests player could pick up, and recieve compensation for.