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Epicurius

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Posts posted by Epicurius

  1. Hey all!  I haven't been on this board in a long while and wanted to pop in and ask a question.  I have been playing 7DtD since about alpha 8 or so and there has been a persistent issue that I wonder if a fix has been suggested.  While playing, the game freezes for like a half a second and then catches up.  Seems it has something to do with the screen drawing as you look around the gameworld.  I have a pretty good graphics card (can't remember the exact specs at this time) but this issue has been happening through two different upgraded graphics cards.

     

    Anyone have any thoughts on what settings I can add/take off to stop this from happening?

     

    Thank in advance!

     

    E

  2. Awesome post(s) by thorntree.

     

    Can someone point to a game that they feel is doing PVP right other than a game that only exists to PVP. I mean a game with the elements that 7DTD esposes; survival, crafting, and 'tower defense' for lack of a better word.

     

    I'd love to PVP in this game but it's the griefing and the steep curve whenever you start from behind that kills it. Short of 'gentlemens' agreements' what are some ways to keep it competitive without the sort of all-or-nothing blow outs?

     

    It seems a little contrived but I think something where different factions or clans on a server must give notice to the clan whose base they wish to raid. A sort of 24 or 48 hour "we are coming for you!" After all, what is the fun of a raid when there is nobody home to defend it? That's just griefing pure and simple. Plus I like the notion of offense vs. defense. None of that would stop PvP outside of a declared raid; anything is fair game outside of the bases with the claim blocks or whatever.

     

    But ultimately such rules only prove that someone will work to find a way to circumvent it and so the server admin is the final arbiter.

     

    EVE Online does this very well by allowing the attackers to take down the defenses of a base (A huge investment in time and manpower to begin with) then towers will go into a state of invulnerability for a defined length of time in hours. At the most, a 24 or so hour period (if they are full of strontium.) This mechanism works very well in that the attacker never knows how long they will have to wait after the initial attack, and the defender has a known amount of time to rally forces or attempt to move assets before their base is laid to waste. From my experiences, EVE Online is a game with Base/empire building, but also a very robust PVP aspect.

  3. All these are great posts, but honestly, until the game can reward community building and territory gain over just 'the kill', then all the other posts here are just band aids. I like what Hal suggested above. I also like the slapping and slaying mechanism that was suggested for higher level players that. I have played on servers that give a 100% invulnerable base and ones that give nothing. Both are fun if you put your mind in the right perspective. One is a base building, alpha tribe all out war situation, where the other is a stealth like small hidden base, dispersed inventory situation. Both are very fun if you can get your mind around each style. Thanks Gazz for starting this thread. It has been sorely missing from TFP and you are now one of them. :)

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