Jump to content

Epicurius

Members
  • Content Count

    29
  • Joined

  • Last visited

Community Reputation

6 Neutral

About Epicurius

  • Rank
    Refugee

Personal Information

  • Location
    Southwest Arkansas
  1. EVE Online does this very well by allowing the attackers to take down the defenses of a base (A huge investment in time and manpower to begin with) then towers will go into a state of invulnerability for a defined length of time in hours. At the most, a 24 or so hour period (if they are full of strontium.) This mechanism works very well in that the attacker never knows how long they will have to wait after the initial attack, and the defender has a known amount of time to rally forces or attempt to move assets before their base is laid to waste. From my experiences, EVE Online is a game wit
  2. All these are great posts, but honestly, until the game can reward community building and territory gain over just 'the kill', then all the other posts here are just band aids. I like what Hal suggested above. I also like the slapping and slaying mechanism that was suggested for higher level players that. I have played on servers that give a 100% invulnerable base and ones that give nothing. Both are fun if you put your mind in the right perspective. One is a base building, alpha tribe all out war situation, where the other is a stealth like small hidden base, dispersed inventory situatio
×
×
  • Create New...