All these are great posts, but honestly, until the game can reward community building and territory gain over just 'the kill', then all the other posts here are just band aids. I like what Hal suggested above. I also like the slapping and slaying mechanism that was suggested for higher level players that. I have played on servers that give a 100% invulnerable base and ones that give nothing. Both are fun if you put your mind in the right perspective. One is a base building, alpha tribe all out war situation, where the other is a stealth like small hidden base, dispersed inventory situation. Both are very fun if you can get your mind around each style. Thanks Gazz for starting this thread. It has been sorely missing from TFP and you are now one of them.