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About GrandRiser

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  1. I know but it's too smart. It's like they're mathematically and programmed know what you are horizontally, precisely below down. It is unatural. They also know where to jump and land with 100% precise accuracy. These are not traits of zombie, not even smart ones, they're smart ninjas. 2. Yeah I think i need to make it bigger.
  2. I don't know where to put this, but last time I created a bunker down below until bedrock. We made a hole so that zombies would fall below until bedrock and we prepared traps too below. But what happened was the zombie on the surface detected our position down below (we were above bedrock), and 5-7 of them started to DIG down straight in a single hole up above (check picture I attached below). Luckily I managed to detect that using God mode, one day they might take us by surprise by emerging on top of us down in the bunker. Sure, this can be evaded if we made a concrete/harder floor more wider up above so they won't dig down. But I still cant think with clear mind how zombie can detect us meters away underground and dig straight. It's just too plain smart and they act in unity. Please make them dumber for this one. If developers somehow use shorter path logic for the zombies, surely jumping in the hole and fall down is faster to meet players. Second, they were not "slippery" enough to slide down the hole we made and they perfectly evaded the hole we made (5-10 of them walk perfectly around the hole and passed each other perfectly) and jumped across perfectly too. The only way to attract them down is to use god mode in the middle of the hole or shoot their legs. It seemed like they stopped at the edge of the hole and just won't slide down. Please make them able to fall since they're zombies, not super-monster with athletic legs and smart brains. or are they? For reference, please view Dying Light's zombie, where if they mistep just one step of stairs, they would fall . Summary: 1. Make zombies computer-ly/technically dumber, at least use my case for an example. 2. Make them easier to fall. If they find a gap, they don't just find an way to get around it or jump. In Dying Light, basic zombies can't find a route and would just fall on the gap if the player is across the gap. HOWEVER, if the zombie is a runner zombie (a bit advanced zombie), they will jump, find a way, and make way to the players no matter how high the players are. Maybe, basic zombies in 7 days to die needs to be dumber (by not finding alternate routes/shortest possible path) , but the feral can be made smarter. These are just ideas and input and can't be correct 100%.
  3. Ah, I see. I pray one day you guys manage to do optimization or something so that you guys can create randomly generated zombie's appereance that wont affect performance!
  4. 1. True, so far they didn't add any real story updates, except just a bits of part here and there (i.e: Hospitals that has speciment containers, zombie being on a operating table, zombie bags being added on hospitals) 2. Alright thanks for the info!
  5. Question: 1. Is there a lore explaining where the supply crate/drop comes from? Are they off island? Does that mean they came from thriving/surviving world already (since they keep giving supplies), and somehow can't enter/land on our island cause of natural barriers (radiation,etc)? 2. I am having a hard time to track where are the new updates are and when the new updates will come (tried twitter and forum, but cant find exact link to it.) Please help. Will we have to absolutely start new map with new version ?
  6. I've seen most zombies have similar clothing: big woman wearing white clothes, the holiday beach dude wearing same pattern,etc. If possible, please randomly generated their clothing colors, or patterns, so that it wont feel same too much (Left 4 dead does this) Here is my suggestion, for later on: 1. Random colors of clothing (as a very basic thing to start with) 2. Random pattern (even ripped clothes, dot, striped) 3. Random hairs (short, full, bald, etc) 4. Random accesories (hat, bagpack, watch) 5. Random additional clothing (jacket, backpack, overalls, etc) 6. Missing accessories (half shoes, half sandals) To make no exact zombie is alike. Thanks!
  7. Thanks for the very hepful info! Yes, I very much agree with you, that's what I said to my friend. With just a base and a food farms it's basically all your problem has been solved, way back before bicycle thing happened. I am happy with the current progress, forces us to scavenge. I wondered why it got nerfed. My guess was right : it was too easy. I'd say keep farming still (hoe+ground), but they grow very little and way slower, and yield slow result, eventually, the only way to get food fast and easily is to get major very large farmlands or just scavenge. I admit the game got bored and became farming simulator if you can just farm easily within our own base/walls. But thank you very much for explaining it clearly, i've looked as why it got nerfed and there was no answer. Cheers!
  8. I remember the days when we only need hoe and seed to farm, now you need farming plot? Is there any easier way to farm for food? The item needed to make farming plot is a bit harder than previous method, and for beginners, on 7th day those plots can be destroyed and it takes time to make new one. Is it by design/game design intentions for us to scavenge for food, rather than to farm it? Back in my days we only had to farm, we dont even need to get out. Perhaps thats why?
  9. Sorry, it wasnt meant to make it easier only, but to make it more make sense and less frustrating, especially when you're in tight spaces and ambushed by zombies that can teleport from the roof and get a jump at you, you want to get some breathing space and get another chance to fight em. Yes surely you cant force 1 method from a game to another, but they can take an example out of it. NMRIH is also not a big company, and I believe 7 days can be better. It's just a feedback, not forcing them to adapt a copy of them 100%. NMRIH is not a base survival game.
  10. Hi, I dont know if I post in the right place here or not, so forgive me if i post in wrong thread. It's been 1-2 years since I last played this game. Last time the update was bear and new zombie mechanics or something. I can see that there is no major improvement beside the UI and skill page. But some other factors are much better too. The scavenge loots were much better, flying bird, barricaded doors by random settlement/house, stealth was so much better, noise effect when you break down house and can be heard by zombie is realistic, sprained legs are no longer annoying (in my time when we jump over 2-3 meters, we would get sprained legs. damn annoying!) , bed is easier to make, equipments too, tutorials are available, etc. The gameplay is still clunky/stiff. Dont get me wrong, I love this game. Scares the ♥♥♥♥ out of me. Here's some feedback. 1.Follow the mechanics from No More Room In Hell game on steam. I attacked a zombie in 7DTD and when I go backward, they can still hit me,wheras in NMRIH, you can evade those zombie, which is only logical. Zombies are slow in general. Also please copy/make better fluidity/smoothness when you attack, following from NMRIH game as well. You dont have to 100% copy, just make it better. Suggestion: left click for fast attack, long left click hold for power attack, E to shove back, better yet, make blocking too using melee weapon. 2. I dont know whether you have implied it or not, but please make players able to shove zombie back. It will bring some breathing space when we get surrounded. Like NMRIH and Left 4 dead.
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