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flogi

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  1. Hey Joe, thanks for your answer. It seems like DF is gaining the experience from applying buffs and also using SCore Mechanics along the way to implement the loot progress. I was not able yet to copy the behaviour and did not understand it fully yet, but if you want to check it out the relevant buffs in DF are: buffScavengingSkillLvl buffScavengingDisassembleSkillXPTick buffScavengingServerHack Those are also tied to the MinEventActionModifySkillSDX (you can find that in SCore/Scripts/Mini Events). Maybe I also missed something else, cause even by copying the buffs and getting it to work roughly it does not work properly (it always adds a level to my perk despite the xp not being reached yet, quite strange). Thanks for your tips with the containers, already tried that and its working like a charm. I can also confirm that the loot actions dont work, figured that out as well.
  2. Hey, I like your idea very much. I was building an unreleased perk mod myself and was wondering if you have taken a look at how Khaine does the Looting Perk in Darkness Falls for example. I cant really replicate what the perk does with your additions and explanations. My aim was to make some specific looting perks, like just buffing the looting of individual loot sources like trash. I already was successfull adding normal perks that achieve this, but I thought some learning perks would fit better after all. Cheers! PS: Thanks for the very detailed documentation on your code, that really helped a lot. Im not that new to modding, but the xml files are quite different to stuff I'm used to from other games.
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