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MisterAs

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  1. I was looking for a place where I can suggest, or complain. I was told that this is meta here. developers read this forum. That's why I wrote here because... playing without modifications, there is a moment with an unbalanced NPC (Google translate)
  2. My friends and I don’t play that often, but we’re getting together and playing the latest version for the second time. and we constantly face the same problem, when the rewards for tasks are too good for our level of development. for example, I just learned the skill of making a second bow, and as a reward from the NPC for a level 4 task, I was given a crossbow, which I would have unlocked at the last level of learning the skill. Moreover, it is level 5. at a time when we just started playing and we are on the 2nd game day of the game and we use the simplest firearms. The NPC gives us too much ammunition as a reward, and firearms of the 2nd or third level of development..... because of such gifts from the NPC, survival ceases to be such. We lowered the number of items, increased the difficulty of the zombies and wanted to play on a difficult mode, but the NPCs in rewards give too good rewards that are 2 heads better than our progress in the game. I think the rewards for reaching the second level of the NPC are fair, the Bicycle is very necessary. but there is no need to give objects as valuable as a bicycle every time. please balance the rewards for NPCs. Perhaps add to the game the ability to customize the quality of NPC rewards for completing their tasks. Now playing without mods, having set the difficult mode for yourself, the game becomes too easy due to NPC rewards. they are ahead of the progress of our development in the game. listen please, dear developers. I will be grateful if you review the reward system in the next version of the game. thank you for your attention (Google translate)
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