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DarkEnd

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  1. I managed to access the console by making a backup of my server on my Windows PC. but, i can't reset my region with the regionreset command.. see capture. https://ibb.co/Mnn4j29
  2. If i keep the region file : https://pastebin.com/raw/avc4hHcX If i delete the region file : https://pastebin.com/raw/73qxrXP4
  3. I don't find the whole logfile in my server. But see logs in link : https://we.tl/t-xtPDfG3Rdz (wetransfer link)
  4. Hello, Thanks for the answer. I can't access to the console because the server did not start. And the problem is : the only backup i have, is the backup not fully ... Why, during the backup, the files would be corrupt ? i launch a simple save, so i imagine that it's a simple copy of files (not a replace). I extend my FS to have free space.
  5. Bonjour, Version Server : Ubuntu 22.04 Version Game Server : Alpha 21 Test To Validate files via Steam => YES Log_console_last_launch : https://pastebin.com/xXveQjR9 J'ai mis en place une sauvegarde chaque lundi de mon serveur. sauf que le système de fichiers était plein... La sauvegarde a évidemment échoué Normalement, le serveur s'arrête, sauvegarde et démarre... Mais le serveur n'a jamais redémarré.😞 Je démarre le serveur en mode débogage pour avoir des erreurs, et voici ce que j'ai : 2023-10-24T14:31:42 36.991 INF Loading and creating biomes took 967ms 2023-10-24T14:31:43 37.895 INF Loading and creating shader control textures took 904ms 2023-10-24T14:31:44 38.602 INF Loading and parsing of generator took 706ms 2023-10-24T14:31:44 38.663 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks. Exception: Incorrect region file header! /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region/r.2.4.7rg at RegionFile.Get (System.String dir, System.Int32 rX, System.Int32 rZ) [0x00060] in <e9d9eff4796842fd937f9d9e966aa835>:0 at RegionFileAccessMultipleChunks.GetRFC (System.Int32 regionX, System.Int32 regionZ, System.String _dir) [0x0005c] in <e9d9eff4796842fd937f9d9e966aa835>:0 at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Action`2[T1,T2] _chunkAndTimeStampHandler) [0x00075] in <e9d9eff4796842fd937f9d9e966aa835>:0 at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, System.Int32 _maxChunksInCache, System.Boolean _bSaveOnChunkDrop) [0x001f4] in <e9d9eff4796842fd937f9d9e966aa835>:0 at ChunkProviderGenerateWorldFromRaw+<Init>d__16.MoveNext () [0x00998] in <e9d9eff4796842fd937f9d9e966aa835>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <799d47ea3fd1460380efad1aacedaf7c>:0 ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) J'ai essayé de supprimer le fichier de région qui est incorrect, mais pas mieux... J'ai aussi essayé de récupérer le fichier avec un autre serveur mais pas mieux non plus.. 2023-10-24T14:17:49 39.372 INF Loading and parsing of generator took 712ms 2023-10-24T14:17:49 39.439 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks. 2023-10-24T14:17:49 39.441 INF Started thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region EndOfStreamException: Attempted to read past the end of the stream. at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <e9d9eff4796842fd937f9d9e966aa835>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <e9d9eff4796842fd937f9d9e966aa835>:0 at DecoObject.Read (System.IO.BinaryReader _br) [0x0001d] in <e9d9eff4796842fd937f9d9e966aa835>:0 at DecoManager.Read (System.IO.BinaryReader _br, System.Int32 _version, System.Boolean _resetExisting) [0x0001f] in <e9d9eff4796842fd937f9d9e966aa835>:0 at DecoManager.TryLoad () [0x00051] in <e9d9eff4796842fd937f9d9e966aa835>:0 at DecoManager+<OnWorldLoaded>d__33.MoveNext () [0x0024a] in <e9d9eff4796842fd937f9d9e966aa835>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <799d47ea3fd1460380efad1aacedaf7c>:0 ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Est-il possible de m'aider ? l’idée est de récupérer les données pour ne pas tout recommencer. Merci d'avance pour votre aide. PS : Désolé pour mon anglais, je suis français ^^
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