User
-
Posts
92 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Record Comments posted by User
-
-
15 hours ago, Jugginator said:
Unfortunately, the nature of the giant, you can go and do anything anywhere and there's SI involved game, things like that are done for a reason. Explosions, gunshots, exploding/vomiting zombies can wreak a POI, which can make getting through it confusing, collapse loot rooms, make the whole builds unstable, things like that. So, using harder materials and painting them to look like wood/carpet is standard procedure.
Now, if there's something like steel being used as a piece of a tent, that's a bit much . Thanks for reporting it though
Yeah, I figured that was why. Sorry. Just seemed a bit strange to me. Thank you!
1 -
-
10 hours ago, chikorina said:
Thank you for reporting.
"Orange Semi Truck Modular Front" is the correct localized name, so is not considered a bug. If it was showing the unlocalized name by mistake, it would have been "cntSemiTruck01ModularFrontOrange".
Oh okay. I was a bit confused at why it included the modular front portion, as it sounded more like a term for building/prefab, and didn't make sense to have random trucks in the world be called "modular front" (to me), when every other vehicle doesn't have that. My bad!
0 -
Edit: Game version is a21.2 exp.
0 -
Edit:
Bug Description: Wooden and Iron spikes have a small hitbox that allows for attacks to go directly through them, making them hard to hit
Summary: Wooden and iron spikes have a misaligned hitbox/collider [?]
0 -
Just now, chikorina said:
Thank you for reporting.
This issue is known, and the way large blocks like cars spawn into the world is being worked on currently.
Thank you!
0 -
30 minutes ago, chikorina said:
Thank you for reporting.
We are working on a new character system, so this will not be fixed for the current character system. Reload sounds will be looked at before the new character system is introduced in a future update, so the reload sound in third person may be fixed as well when that happens.
Alright, thank you. I was sort of expecting that given the overhaul in a22. I find the weapons also don't align with the thirdperson crosshair, which is another issue. Not sure if a potential ui update would remedy that, but here's hoping.
I have a more major issue I've noticed in a21 which as far as I've seen hasn't been mentioned anywhere which I've made a bug report about. The vehicles tend to randomly spawn half sunk. I'm not sure if the devs are aware of it, but its been happening consistently since a21 exp for me. I'm hoping this gets looked into as I'm completely unsure if its a model, rwg, or alignment issue.
I've also noticed that the bug I reported with mutated zombies also happens with cop zombies and their explosion attack.
Thank you!
0 -
3 hours ago, NekoPawtato said:
This one is on the A21 Known Issues list (Floating guard rails in multiple tiles)
Ah, okay, sorry. Any way to remove this? Or does it just go to duplicates? mb
0 -
1 hour ago, 3ternalDamned said:
Glad to be able to let you know this has already been fixed in an upcoming release.
Thank you!
0 -
Edit: Forgot to add a description.
Description:
The door frames can be interacted with as if they are doors themselves even when the actual door has been destroyed. This includes door opening/closing sounds being made, and the prompt to interact with a door appearing.
0 -
Additional Examples:
Red Truck outside of the excavator poi: https://ibb.co/YPtqy59
(Also fixes after being hit, but does not remain fixed after reload)
Working stiff van near the red truck within the small excavator mini poi/part: https://ibb.co/1JVq9vQ
This is not consistent with the poi, and some duplicates of this excavator part don't have this issue, so I assume this isn't poi specific
Red sedan in a parking lot: https://ibb.co/tCkw5yy (Also corrects after being hit)
0
Potential Car Bumper Prop Issues
in Not a Bug
Posted
Yeah, I had a feeling it was intentional, they are usually made of fiberglass/plastics. I think it was more the sound then anything that felt wrong. Sorry!