Jump to content

Adenharry5

Members
  • Posts

    7
  • Joined

  • Last visited

Adenharry5's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. How can I make it so that when I place a specific block, it’ll trigger a game event to spawn zombies? I already understand the gameevents part of it and am more so wondering how I can add this trigger to the block, as I’d assume this done with some sort of property within the blocks.xml file. For context, I’m working on a supply drop mod where, once you place the signal for it, a supply drop will drop at that location. I already have this completed, but I wanted to make it so that after you place the signal, you’ll have to fight zombies while waiting for the supply drop to come. Any help is appreciated. 🙂
  2. When making an overhaul mod, is it better or more common to make individual modlets separately or combine them all into one? Are there any pros or cons to one over the other, or is it simply personal preference? Thanks.
  3. How do I format “TraderMechanic_b,The Mechanic” in the "Localization.txt", if the format is "Key,Source,Context,Changes,English". Also, I understand that this isn’t the optimal format, but there are already hundreds of lines in the "Localization.txt" so I’m wondering how I can add this one line so that I don’t have to reformat the entire file. I can give additional information if necessary, I just don't know the specific formatting when it comes to a trader POI for this specific situation. Thanks.
  4. How do I format "TraderMechanic_b,The Mechanic" in the "Localization.txt" if I'm using "Key,Source,Context,Changes,English"?
  5. For context, I'm attempting to intergrade "Bdubs's Vehicles (A21)" with "AOO Vehicles for A21" as a personal project of mine with the end goal of being able to find the vehicles part of the "Bdub's Vehicles (A21)" mod pre-spawned around a random gen world. After much trial and error, I've made decent progress and have been able to add many of the vehicles successfully. With that said, many of the vehicles, such as the Chargers, are supposed to spawn with a dye in their cosmetic slot in order to make them their correct color (as they do in "Bdubs's Vehicles (A21)"). So I was wondering how and/or where in the config file (if anywhere) I'd be able to have them spawn with a dye in their cosmetic slot. I've been at it for far too many hours than I'd like to admit, so I thought it was worth a shot to ask. Any help is appreciated.
×
×
  • Create New...