Yeah that explained exactly what I needed and what I was looking for!
I have a couple of similar questions now though, when it comes to setting the skill point costs of things how do I go about doing that? I am attempting to mess with the
base_skill_point_cost="1" cost_multiplier_per_level="1" max_level_ratio_to_parent="5"
but I am unable to figure out the way it is calculated, or at least the pattern to it? I set the Base Skill Points and Cost Multiplier to the above to 1 and 2.5 but for the 4 levels it produces 2, 6, 15, 39 for the costs.
Edit: I think I figured this one out, I don't like it but I know how it works now doing some math. Is there a way just to set the cost per level of the skill/attribute instead of doing a weird calculation thing or no?
2. I don't understand what max_level_ratio_to_parent implies or does?
3. I added it under a "new" attribute for my server, how do I fix/adjust the descriptions of things? I can't see where I can type them in for them to appear like other Attribute and trees
Example of the Attribute description key and stuff that idk how works
<effect_description level="1" desc_key="SkillRank1Desc" long_desc_key="SkillRank1infoDesc"/>
Example of the Perk desc_key
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attEvil" operation="GTE" value="1" desc_key="reqEvilLevel01"/></level_requirements>