I've copied this from my reddit post, was told to put this on official forums to get it noticed. i tried to get the formatting the same here as there. hopefully it looks good.
Okay so let me start off with saying I love this game. I have 600 hours in the game as of this post. and while I'm sure some of you have thousands, 600 is high for any given game for me. it means I've been coming back over and over for years (late 2016 in this case).
I've started making a habit of writing down issues, bugs, minor improvements, etc… to games I play. 7 days was the longest by far so it felt like it warranted a post somewhere for devs or players alike. That's all for context and to say that this isn't some salt post.
Most of these are minor QoL additions to different areas of the game with a few changes that would break up balance or occasionally how parts of the game play which I'll try to separate from the rest down below since I'm sure some people will disagree with me and the point of this post is game health, not changing how the game feels
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Small, (and hopefully) easy Quality of Life changes
Consistent key bindings for crafting, modifying, and scrapping
Some modifying hotkeys are overwritten by wearing the item or when in a modify menu already or if they're in a container. Stuff like that.
Crosshair should disappear when aiming down sights with the reflex sight
The parkour perk should be hold to jump to full height, a tap being a normal jump, and you stop going up when you stop holding your jump hotkey
At the moment you can only keep your maximum height longer if you hold it
Also at least an option to disable auto-stopping your full jump height when next to a block
Hotkey for either:
Vehicle inventory and refueling
OR
a vehicle interact hotkey that instantly pulls up the radial menu
Hotkey for the existing quick stack button in game currently
Hotbar feature where if you press 1-0 while hovered over an item it goes to that slot in your hotbar
And pressing 1-0 on an empty slot in your inventory puts whatever is in that respective slot in that empty slot
Holding shift and left click auto transfers any item your mouse hovers over
Meaning you could just hold those down and drag your cursor over many items at once
Allow repairing something the player is wearing
Get rid of the smoke from the lever action that blocks the whole screen after shooting
Also as a side note, there's a bug with the smoke too at the bottom of the post
Let me refuel with gas already in a vehicle's storage
So I don't have to take the gas out, refuel, and put it back in
When scrapping items with mods or dyes equipped, add those to your inventory instead of deleting them
Or at least make this an option in the settings
Show what day and time each of your saves are on
Hitting cook or craft in a workbench that requires fuel should automatically place the minimum amount required to make the items you're trying to craft
Probably automatically grabbing wood or coal
Perhaps just a prompt, asking what fuel already in your inventory you'd like to use
Bigger features or Quality of life changes
Ability to connect natural blocks like dirt to unnatural blocks like frames
please add some "smoothing tool" or function for the sake of our bases
Lever action reload that actually reloads the amount missing from the tube
Aggressive culling for performance gain in big cities
If I'm indoors and there are no windows present I'd expect a decent FPS boost. Of course I don't know the engine or what goes into this, I've mainly seen this done in Minecraft and especially with Minecraft mods.
First person/floor models for all food and useable items like helmet flashlights
Paint options for the storage boxes that symbolize clothing, armor, furniture, raw materials, and miscellaneous
Copy rotation option for shapes
Leaving in the middle of lockpicking attempt shouldn't break your lockpick
Instead it should reset you to where you were when you started using that pick
Some official art loading screens to go with some in game loading screens would be very fun
Balance changing features or fixes
Fix zombies snapping to a new position and immediately attacking
Ex: a zombie is 90% done standing up and then goes to a crawling position in .2 seconds and is midway attacking
The animation should probably be smoother and slightly longer so it feels less like neo dodging bullets
Some low and mid tier semi-auto rifles to work your way up to the lever action
Right now you just have 1 shot till reload rifles and then the lever action
Even just if single shot mods turned machine guns into rifles would work
An active bedroll in a POI should stop all spawns from happening in that POI
Maybe this as a world setting?
Lever action should have a tube extender mod like pump shotguns have
If would be fun if zombies were able to tumble out of half broken doors
Like a % chance they fall through or something
Rifles perk magazine #1 should just get extra damage like every other weapon, not requiring a scope
Because some of us don't want to use scopes on rifles, especially with the addition of the lever action
Significant breakoffs from the current game state
Melee weapons shouldn't be the delayed close range, super accurate, hit-scan thing they are now
They should have a whole arc they swing in that matches the animations and an apex of the swing that they do the most damage in
Then weapons like axes could have cleave where they don't stop on the first target they hit and they have less reduced damage for hitting enemies before or after their apex
ADS without a scope shouldn't cost stamina
That's what bullet management is for, melee is limited by stamina and guns should be limited by ammo count and durability
All base stats should be unique, do more than headshot and dismemberment bonuses. For example, stuff like:
Agility gives 1% speed per rank
Strength gives 1 carry capacity per rank
and strong back could give the rest and then at 4 and 5 maybe even extra backpack slots
Perception adds 1% chance to do 50% extra damage (additive, not multiplicative)
Adding up to 10% and 100% respectively
Fortitude gives 3% more HP and 1% more stamina per rank
Intelligence gives 2% more learned from magazines per rank and 1.5% cheaper crafting recipes per rank
(saved as decimals per magazine read, applies only on integer change)
maybe just the weapon perks should give dismember and headshot damage
Settings additions and changes
FPS cap setting
Fps cap in main menu to reduce hardware strain
Unfocused FPS cap option
Ex: when tabbed out you only run at 10 fps or so
Higher maximum FoV on FoV slider
Ideally up to 100-110
Aim acceleration should NOT be default.
No mouse acceleration ever should be imo
More audio volume sliders
UI sound effects slider
in game sound effects
ambient sounds slider
Bug fixes
Zombie parts, especially the head, often clip into the floor or wall after knocked down
Steel spear has no visible 1st person dye (this may just be because a21 is still experimental)
Idk if it has a third person one or not
Same with ratchet
the smoke from a lever action rifle comes out ever time you take the weapon out if you switch to another weapon before it finishes its animation. I don't want the smoke in the first place, but this has almost gotten me killed a few times as i can't see anything upon taking the weapon out