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ilecram

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  1. Adding more info for the future reference if anyone stumbles upon the same issue.

    Seems like the real issue was a Unity - NVIDIA interference. In my case checking all logs from crashes showed that
    Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. is sometimes being logged. Following the Unity forum suggests that Unity is using Vsync to calculate time.
    Forcing Vsync in Nvidia Control Panel seems to resolve issue for good.

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