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cos_iek

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Posts posted by cos_iek

  1. 6 hours ago, Riamus said:

    That's not how they are doing things.  All changes have mostly been completed at this point and over the past 10 years.  Now they are in the final stages and will be focused on the fine tuning more than adding new stuff.

    Have you seen their plans?

  2. 4 hours ago, Riamus said:

    Some people like tedious crafting where you have to go through a lot of steps to get something done but most people who still like crafting prefer a more streamlined method that lets them be creative without all the extra work.  This is one of the reasons realistic simulation games often don't sell that well compared to other games.  Sure, a game where you forge weapons using realistic techniques is fun for some people.  I have such a game and it really isn't badly made and was interesting for a short time but quickly got boring from all the steps needed.

    The game is crafting one, so people who like crafting should find sth for them here. But I don't talk about complicated and like in real life crafting. Just not so simple. More various recipe. Rebar frames wasn't complicated. More cubes upgrades was, in my opinion, better. Now you are unable to upgrade with same material. More content is always good. Game wouldn't be monotonous and you spend more time playing. At this point looting have the biggest impact. If you wanna have better things, you must loot a lot. What about research table? Or gaining experience in e. g. archery by just shooting a bow. More more enjoyable solution, I think. Also more realistic. Don't be so pessimistic. Devs are implement changes in order to test them. And as I said, I kied more previous versions.

  3. 2 hours ago, Riamus said:

    The game isn't only single player and performance affects different people in different ways depending on their systems and if they are on servers and if they are playing console.  They made the change a while ago and aren't going to change it back at this point.  Keep in mind that we are in the last few alphas most likely and they are polishing things up for gold.  There are not likely to be any changes back to what was in previous versions and few new things beyond the promised bandits and armor/clothing rework.  Most of what you will see going forward are going to be optimizations, art, UI/UX, networking, etc.

     

    At this point, the best help you can offer for three game are suggestions if things that can be tweaked without actually changing things as those are more likely to be considered.  You can, of course, recommend anything but bigger suggestions will likely not happen.

    A this point game gets boring and monotonous quickly. We have alpha, as you said, so beta is ahead of us. Game surly will be changed a lot of times yet

  4. 4 minutes ago, SylenThunder said:

    You can still play those versions.

    Community are trying to help to make future of the game better, you know what I mean. I didn't have problem on previous version with performance. So I think it's possible to make it more lagless. Then also could add sth like dead bodies attract zombies.

  5. To make survival harder (not by adding zombies more HP), I would be happy to see advanced illness system. A little complicated but still clear. E. g.:

    1) If you be too cold, you can catch a cold

    - stamina regen

    + noise

    2) untreated cold turn into fever...

    - max health 

    -- stamina regen

    - max stamina

    + noise

    (being wet makes easier to catch cold)

    2) ...or/and sore throat

    - max health

    - stamina regen

    3) untreated fever turns into infection

    -- max health 

    -- stamina regen

    -- max stamina

    - running speed

    + noise

    - weapon handling

    - bows and crossbows rate of fire

    4) untreated fever turns into heavy infection

    -- max health 

    -- stamina regen

    -- max stamina

    - running speed

    + noise

    - weapon handling

    - bows and crossbows rate of fire

    - x health/minute

    * food don't heal

    5) being exposed on sun too long cause sunstroke 

    ( hats give more time )

    -sth

    6) bite by zombie cause zombie infection

    -like now

    * 80% cause fever

    7) burns (after contact with fire or long expose on sun)

    - max health

    8) being too long in high temperature cause dizziness 

    -- fire accuracy 

     

     

     

  6. I like that devs are making the game more clear but I think it is becoming too simple. There, where are unnecessary thing, throw it out. But a lot of content was deleted. E. g. now you can make dry concrete cube in eq, but earlier you can craft wet one in cement mixer, earlier were rebar frames. More content = more things to do. People like crafting :) . Do you share my opinion?

  7. I have been playing for a long time and personally I liked more bodies searching. Big gold bags dropping from zombies are too simple and look like undeveloped. Searching for loot is more realistic and engaging. What do you think about it?

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