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cos_iek

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Everything posted by cos_iek

  1. I don't really like the actual magazines system, so I came up with new idea. Everything is described in image.
  2. The game is crafting one, so people who like crafting should find sth for them here. But I don't talk about complicated and like in real life crafting. Just not so simple. More various recipe. Rebar frames wasn't complicated. More cubes upgrades was, in my opinion, better. Now you are unable to upgrade with same material. More content is always good. Game wouldn't be monotonous and you spend more time playing. At this point looting have the biggest impact. If you wanna have better things, you must loot a lot. What about research table? Or gaining experience in e. g. archery by just shooting a bow. More more enjoyable solution, I think. Also more realistic. Don't be so pessimistic. Devs are implement changes in order to test them. And as I said, I kied more previous versions.
  3. A this point game gets boring and monotonous quickly. We have alpha, as you said, so beta is ahead of us. Game surly will be changed a lot of times yet
  4. Community are trying to help to make future of the game better, you know what I mean. I didn't have problem on previous version with performance. So I think it's possible to make it more lagless. Then also could add sth like dead bodies attract zombies.
  5. Yep, I know but it was much more enjoyable.
  6. What about single? Or toggle option?
  7. To make survival harder (not by adding zombies more HP), I would be happy to see advanced illness system. A little complicated but still clear. E. g.: 1) If you be too cold, you can catch a cold - stamina regen + noise 2) untreated cold turn into fever... - max health -- stamina regen - max stamina + noise (being wet makes easier to catch cold) 2) ...or/and sore throat - max health - stamina regen 3) untreated fever turns into infection -- max health -- stamina regen -- max stamina - running speed + noise - weapon handling - bows and crossbows rate of fire 4) untreated fever turns into heavy infection -- max health -- stamina regen -- max stamina - running speed + noise - weapon handling - bows and crossbows rate of fire - x health/minute * food don't heal 5) being exposed on sun too long cause sunstroke ( hats give more time ) -sth 6) bite by zombie cause zombie infection -like now * 80% cause fever 7) burns (after contact with fire or long expose on sun) - max health 8) being too long in high temperature cause dizziness -- fire accuracy
  8. I was thinking about option where devs would throw ideas and community would vote if they like it or not
  9. Perk system need completely remake to be more clear.
  10. I like that devs are making the game more clear but I think it is becoming too simple. There, where are unnecessary thing, throw it out. But a lot of content was deleted. E. g. now you can make dry concrete cube in eq, but earlier you can craft wet one in cement mixer, earlier were rebar frames. More content = more things to do. People like crafting . Do you share my opinion?
  11. Probably everybody know that steel is made from iron and coal + another metals. So why don't implement it to the game?
  12. I have been playing for a long time and personally I liked more bodies searching. Big gold bags dropping from zombies are too simple and look like undeveloped. Searching for loot is more realistic and engaging. What do you think about it?
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