OnlyMadMax
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Posts posted by OnlyMadMax
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Fully true, IPv6 has been around for quite some years now (>20 years AFAIK...), so it's really suprising.
I hope they won't be so slow with the year 2038 problem as well, otherwise I'm seeing a total blackout coming our way...
However, thinking less globally and dramatic but yet only about 7D2D I would like to place a feature request to 7D2D in order to push this topic in the long-term
Do you know where I could do that actually? Or how I could speak to somebody of the Dev team about it quickly?
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Hello guys,
my first post here actually!
I invested now hours, no actually days until I digged down to the real issue what causes me to not be able to play on externally hosted multiplayer servers.
I try to be really quick on the setup:
- VPS hosted by Contabo which is running a 7D2D dedicated server (set-up myself, multiple times already and worked for different Alpha's already - also plain steamCMD or linux-gsm setups were tried)
- My PC / client which is apparently only able to use IPv4 using the DS-lite mechanism (because the ISP told so)
So apparently this issue - or some parts of it - were already discussed or at least barely scratched in other threads (for references please read through the following):
SpoilerHow does the issue manifest itself?
- Falling through the ground after the initially loaded chunk border is tresspassed
- Looting is frozen / not working
- Players & AI is stuck / moving on place
- Actuall no disconnect by not receiving any packages
- NO ERROR LOGS!
- Some WRN logs when joining that "Requesting the TCP rules" failed
So much for the issue.
I see technically 2 possible solutions for this issue which are not yet there - if yes, PLEASE point me out how to do it, I'm mad desperate:
- 7D2D dedicated server lets me configure to host on IPv6 so I can connect via IPv6 properly
- The ISPs fixing the issue with the missing UDP support for IPv6 <-> IPv4 packet translation
I also see 2 workarounds, however, both are considered equally bad:
- Play via a VPN with a static IPv4 so the packages from the server actually reach my client as "callback"
- Ask your ISP to provide you a Dual Stack / static or real IPv4 address which they might do or might just not do, even if you'd pay
So my question is down to the following:
How can I start playing on externally hosted dedicated servers again?
How can I get MY OWN server connection established again?
How is the dev team reacting to the DS-lite issue? Will IPv6 be supported soon?
Best regards & leave your thoughts please!
Max (just a dev himself...)
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Dedicated server IPV6 support and DS-Lite / CG-NAT issues
in Multiplayer
Posted
Well...
I would still like to place a feature request for IPv6 support for 7D2D