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OnlyMadMax

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Everything posted by OnlyMadMax

  1. Well... I would still like to place a feature request for IPv6 support for 7D2D
  2. Fully true, IPv6 has been around for quite some years now (>20 years AFAIK...), so it's really suprising. I hope they won't be so slow with the year 2038 problem as well, otherwise I'm seeing a total blackout coming our way... However, thinking less globally and dramatic but yet only about 7D2D I would like to place a feature request to 7D2D in order to push this topic in the long-term Do you know where I could do that actually? Or how I could speak to somebody of the Dev team about it quickly?
  3. Hello guys, my first post here actually! I invested now hours, no actually days until I digged down to the real issue what causes me to not be able to play on externally hosted multiplayer servers. I try to be really quick on the setup: VPS hosted by Contabo which is running a 7D2D dedicated server (set-up myself, multiple times already and worked for different Alpha's already - also plain steamCMD or linux-gsm setups were tried) My PC / client which is apparently only able to use IPv4 using the DS-lite mechanism (because the ISP told so) So apparently this issue - or some parts of it - were already discussed or at least barely scratched in other threads (for references please read through the following): How does the issue manifest itself? Falling through the ground after the initially loaded chunk border is tresspassed Looting is frozen / not working Players & AI is stuck / moving on place Actuall no disconnect by not receiving any packages NO ERROR LOGS! Some WRN logs when joining that "Requesting the TCP rules" failed So much for the issue. I see technically 2 possible solutions for this issue which are not yet there - if yes, PLEASE point me out how to do it, I'm mad desperate: 7D2D dedicated server lets me configure to host on IPv6 so I can connect via IPv6 properly The ISPs fixing the issue with the missing UDP support for IPv6 <-> IPv4 packet translation I also see 2 workarounds, however, both are considered equally bad: Play via a VPN with a static IPv4 so the packages from the server actually reach my client as "callback" Ask your ISP to provide you a Dual Stack / static or real IPv4 address which they might do or might just not do, even if you'd pay So my question is down to the following: How can I start playing on externally hosted dedicated servers again? How can I get MY OWN server connection established again? How is the dev team reacting to the DS-lite issue? Will IPv6 be supported soon? Best regards & leave your thoughts please! Max (just a dev himself...)
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