Hello guys,
my first post here actually!
I invested now hours, no actually days until I digged down to the real issue what causes me to not be able to play on externally hosted multiplayer servers.
I try to be really quick on the setup:
VPS hosted by Contabo which is running a 7D2D dedicated server (set-up myself, multiple times already and worked for different Alpha's already - also plain steamCMD or linux-gsm setups were tried)
My PC / client which is apparently only able to use IPv4 using the DS-lite mechanism (because the ISP told so)
So apparently this issue - or some parts of it - were already discussed or at least barely scratched in other threads (for references please read through the following):
How does the issue manifest itself?
Falling through the ground after the initially loaded chunk border is tresspassed
Looting is frozen / not working
Players & AI is stuck / moving on place
Actuall no disconnect by not receiving any packages
NO ERROR LOGS!
Some WRN logs when joining that "Requesting the TCP rules" failed
So much for the issue.
I see technically 2 possible solutions for this issue which are not yet there - if yes, PLEASE point me out how to do it, I'm mad desperate:
7D2D dedicated server lets me configure to host on IPv6 so I can connect via IPv6 properly
The ISPs fixing the issue with the missing UDP support for IPv6 <-> IPv4 packet translation
I also see 2 workarounds, however, both are considered equally bad:
Play via a VPN with a static IPv4 so the packages from the server actually reach my client as "callback"
Ask your ISP to provide you a Dual Stack / static or real IPv4 address which they might do or might just not do, even if you'd pay
So my question is down to the following:
How can I start playing on externally hosted dedicated servers again?
How can I get MY OWN server connection established again?
How is the dev team reacting to the DS-lite issue? Will IPv6 be supported soon?
Best regards & leave your thoughts please!
Max (just a dev himself...)