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DuHast_Play

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Posts posted by DuHast_Play

  1. I wanted to clarify a long time ago. Are you planning to localize the voice acting for different regions? in Russia, for example, there is one video blogger (and he is present on the forum) who has a pleasant and rich voice apparatus. I think many players would be pleased to hear their native language in the game)

  2. 44 minutes ago, Uncle Al said:

     

    There's certainly merit in the idea of time pressuring the player in certain areas (the tank capacity in this example) but I think existing systems could do that perfectly well without adding new elements such as toxic gas.

     

    Radiation is the obvious one, and we may well see something of that nature when the clothing overhaul comes in. I'm rather hoping the weather/environment update brings in similar concepts: That the extreme biomes are unsurvivable indefinitely, in the open, without very high end and hard to source outfits. Something like a 'core temperature' value that means you have to get indoors and warm up, or under shade in the desert, regularly while in those areas. It would make the higher tier biomes feel very different to the forest, and should be able to be balanced so it adds excitement to gameplay rather than just being a chore.

    I already wrote earlier that it would be great to make the anti-radiation suit functional. make areas with a high radiation background in the wasteland and desert, radiation rains, because of which one would have to look for shelter, perhaps even a couple of contaminated reservoirs ... But the most important thing is that I do not ask you to do this, but simply say that it would be great to see it in Game)

  3. 8 hours ago, Jost Amman said:

    Congrats!! You know how to use ChatGPT! :thumb:

    Now, the next step is to start using your own brain! :heh:

    I hope The Fun Pimps (if you know who I'm talking about...) will consider at some point to develop more "water gameplay".

    • Submerged POIs
    • New gear that can help you when you're inside water (fins, a breather, O2 tanks)
    • A raft to better traverse bigger bodies of water
    • Zombies that are slower than you while inside water (if you know how to swim) so that we can go back to using moats

    The possibilities are many in my opinion. :cool2:

    about zombies in the water, I don't think they should swim at all. I do not think that they have enough coordination of movement and buoyancy for this. they should rather just go under, because they don't need to breathe per se. it would be great if a flooded town appeared, on 1-1.5 floors. so that there are ordinary, private houses on 1 and 2 floors, and buildings up to 4-5 floors. and perhaps between some houses there would be bridges, so that it could be seen that there were once survivors

  4. 13 hours ago, Jost Amman said:

    I completely forgot then... which version was it?

    I won’t tell you about the version, but it was the very beginning of the project path. Then there were still annoying bumblebees in the game. The flower core of the game was faded, there was no depth and saturation. There were intermediate stages in the construction (framework, raw concrete ..) Sleeping bags most likely were not displayed on the map, but were a list, the current that you could choose the wrong one, and stomp with your bare bottom getting from everyone in a row. And it was definitely the mechanics of smells from products, to which all living things ran ...

  5. 32 minutes ago, Guppycur said:

    Yes there was.   Iirc you'd choose your bedroll on the map. 

     

    So I'm still not crazy !!!) Because I remember that I had a moment that I had 3 sleeping bags. Models then were angular ... and after death I mistakenly revived very far, because 2 sleeping bags were nameless ... it was 2014, it seems .. And maybe I'm definitely wrong now, but at that time the food spoiled in the game and attracted the smell of undead .. here I'm not sure.

  6. 59 minutes ago, Jost Amman said:

    No, there was never the possibility of multiple bedroll respawn choice after death.

    The only option has always been to choose between spawning on the bedroll or near the bedroll.

    In A21, for the first time, we will have the option to spawn at the location where we dropped the backpack after dying.

    Thank you) now I’m thinking ... from what game did I take the revival in different places ... and I definitely played it .. also a survivalist ... there are also zombies ... there are no ideas in my head at all ...

  7. If I'm not mistaken, in the old versions, in the very first alphas, it was possible to make several sleeping bags and, accordingly, on any of them it was possible to be reborn after death. If I'm confused, correct me) But if not, please specify why this system was removed and is it possible to return it? it would be convenient to respawn on any comfortable sleeping bag (I like to make several shelters within the reach of merchants. I hope I'm not the only one)

  8.  

    there would also be an interesting variant of the quest with the protection of the merchant's base. One merchant ordering goods from another to sell (a logical option for other types of goods to appear other than from survivors). You need to get to the merchant and activate the radio, give a signal that you are there. Goods are delivered by helicopter and zombies run to its noise, which will need to be shot until the helicopter flies away, or stops the engines after landing. I think it would be interesting)

  9. 3 hours ago, Crypted said:

    I hope TFP add more zombies after all It's a post-apocalyptic world with zombies. I think they're going to add more zombies when everything is done or almost done, I hope anyway. 🙂

    I liked the setting for the number of zombies in Undead Legacy. and that they wander erratically most of the time. Annoying while you make your base, but I think that's how it should be in real life?

  10. 12 minutes ago, Pineapple Killer said:

    Can't see there been a Teleporter. It makes no sense for the game. Where did the tech come from? I think Rick just meant to say Helipad, but had heliport in his head and said teleport instead. Fubars face was more of a " what is he talking about" to me, not a "you let that slip". Think the radio he did not click on was just that, a radio.

    It's fun to speculate though I guess. A cooler feature would be to pay the trader X amount and you get to call a heli to take you to somewhere you have designated on the map. 

    I think another nice feature of the radio would be to call a random drop from a helicopter. and the loot in the drop would depend on the merchant whose radio was activated. and that it was not associated with a drop from an airplane.

  11. I have a question about doors. Will we be able to craft more types of doors in the new alpha? I think there are a lot of fans to make shelters in a form that is pleasing to the eye, and I would like more doors available for crafting)

  12. 9 hours ago, faatal said:

    It may already be fixed in A21, because I made changes to the rain particle system physics settings to stop it going through roofs.

    This is great news! what about light? will it be fixed that in rooms without windows it is too bright and flashes of lightning illuminate everything around?

  13. 23 minutes ago, Doomofman said:

    I'm hoping with the increase in posts on Twitter that we're drawing closer to at least an announcement of the Exp date. 

     

    Watch them announce it on April 1st now

    Previously, they wrote that the one who posts content on Twitter has nothing to do with the development. so maybe he does it just to not get bored. teases

  14. 7 hours ago, HB_H4wk said:

    You guys totally missed the Goat eating grass in the first screenshot.

    where did you see the goat, damn it! I went to twitter and looked in the best quality with the approximation of each pixel. found 2 chickens and 2 zombies...) where is the goat?

    10 hours ago, Riamus said:

    Good eye, though some of these aren't new. Just going from the last image, the trellis is already available and I believe the top is just fence railings, though I may be wrong.  And the bushes are probably azalea, though maybe not.  The "bin" in the second image is also seen in current POI, usually in downtown and commercial areas. And some things like the gazebo are probably almost entirely (or entirely) currently available blocks, though that is hard to tell for sure as there isn't a good closeup shot of some of these things.  But you definitely saw more things than I did. :)

    it's definitely not a fence railing. There is also a close-up of this passage, which shows that these are wide boards. If I'm not mistaken, this is a new block. I don't remember this in A20.

  15. 3 hours ago, Maxley said:

      
    Are they going redo the old tree models at some point? I like the newer snowy trees but a lot of the regular forest trees look very dated 

     

    As for the trees, I would like the stump to remain when cutting down. the fact that now they are falling, as if the tree was not cut, but dug up, looks strange)

  16. 5 hours ago, eciggy said:

    The official twitter was quiet for a good while, now suddenly we get new images of 3 assets within a week... fingers crossed that means we are close to Alpha 21!

    I suppose that the bugs have become much less and they have the time and opportunity to finally revive twitter and warm up the forum a little) and yes, I think that Alpha 21 has become much closer) Let's cross everything we have .. not just fingers)

  17. 32 minutes ago, Laz Man said:

     

    Good eyes.  It's a new asset.  It's labeled as a backhoe.

    Thank you) It can be called an excavator and have the form that I gave as an example) I will explain why I stick to this particular option. I noticed what looked like an orange flashing beacon. It is usually placed either on the front of the cab or in the middle of the cab) I do not refuse that this is an excavator, it's just that it is most likely based on a tractor)

  18. 1 hour ago, Jost Amman said:

    I think it's an excavator, not a tractor... but, yes.

    Of course, I could be wrong, but it’s more suitable for a tractor of this format. The excavator needs to be bigger and the boom angle is too steep.

    1.png

  19. 12 hours ago, Doomofman said:

     

     

     

    FrnM0YqXwAA6XCN?format=jpg&name=large

     

    Lots of the new assets on show here. I see two of the new vehicle props, new sandbags, concrete barriers, barb wire and spotlights right off the bat.

     

    Also, if one of the devs could answer. How are the tents being done? A single asset or voxel based but with a new texture?

     

    Is it just me, or is there a tractor to the left of the flag with a blade in front and an excavator bucket in the back? and this is not a set of blocks, but looks like a complete model

  20. 1 hour ago, Riamus said:

    Yes, but they were making the comparison with what some do, which is stack all their forges and cement mixers and I was just agreeing with them about that.  I would be interested to see what percent do this versus the stacking.  Nothing else to do while waiting. 😁

     

    Might be an interesting poll.  I'd also be interested to see how many people like to put things in containers that fit the items rather than just crates.  For example, I like putting water in a water bubbler (whatever those are called) and beer in the triple stack of wooden barrels.  If I could have the metal barrel without fire, I'd put gas in those.  That sort of thing. Would be nice to have more suitable containers.😀

    I also like to separate the loot into specific boxes, and if there is a boiler, I will put mineral water into it. Muddy water goes into the sink. etc. and in the Undead Legasy fashion I do the same) and I don’t use a sleeping bag) I put a big bed)

  21. 29 minutes ago, RipClaw said:

    For most, the size change is irrelevant since they have to build a new base in A21 anyway. However, for creators of custom POIs it has a greater impact since they will have to revise their POIs after the release of A21 if they have placed a forge there.

    so there will be new blocks for construction, as far as I remember. Isn't it easier for them to wait for the update, study everything in detail and already knowing all the nuances to make their POIs? Of course, it will be a shame for the old POIs that they wanted to transfer to the new version, for example. But this does not mean that without knowing anything in essence, you need to catch up on any news that does not please them, when there is so little news

  22. Everyone is asking for at least some news on the new alpha. At least some. You give news. People are unhappy. Seriously? You whine that silence is in alpha and you yourself are negative from the news. Well, they changed the size. Well, they made the appearance of the forge more logical. Well, the characteristics did not write anything. Developers are not required to disclose everything at once on any request. Should they write their bank account details? codes from bank cards? Or will you be dissatisfied with it? Or will that not be enough either?

    14 minutes ago, Aldranon said:

    For me, I like more realistic layouts of workstations, so I don't stack them. 

     

    I can understand how it might be fun playing from a "Rat Hole" base.  Seeing how optimal you space usage can be. 

    Doesn't it rob a bit of immersion/believability though?

    I know... Zombies.

    I support. It would be more realism, I would probably get high and burn at the same time)

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