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AnotherPat

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  1. The Testserver is not the problem Sir... Why is everyone tryin to blame my old hardware? haha Sure, in 10 years there are some new features for cpu's but 2,4 GHz are 2,4GHz 4 cores are 4 cores... we are not living in the time of changes like 500MHz single cores to 4GHz on 10 cores in 10 Year... If you take a closer look into the testserverlogfile you see, the Server-FPS are still over 20 and yeah @%$# that @%$#... and i just changed it to TEST. Happy new year btw. I hope our all wishes come true and we get some more avaible POWER for the game!
  2. That sounds fair and i'm really thankful for your information! Now, the problem is: i dont come to 50% CPU usage not even 25% in a horde night with 50 zombies. It's really like i play a damn game in a 32-bit mode that cant use any ressources what makes me really mad, cause i like the game, my friends also, but not be able to play a horde night with arround 50 max zombies is really frustrating! and if it's like you said, that there are coming more and more later... i dont know.
  3. OK, i ve changed it and also tried! and yeah it works better with less Zombies BUT! i heard a streamer that is playing with 512 MaxSpawnedZombies!!! with no problem so yeah it would be a solution just to cap the Zombies at 30... Otherwise maybe there is something other we miss here? Time: 28.23m FPS: 115.37 Heap: 2658.2MB Max: 2733.5MB Chunks: 225 CGO: 144 Ply: 1 Zom: 0 Ent: 8 (54) Items: 2 CO: 1 RSS: 6106.6MB Can someone explain this line for me? Its the Time i spend on the session? The currently FPS? Head should be the VRAM? Max VRAM used? Chunks dont know CGO donw know Ply dont know Zom dont know Entdont know Items dont now CO dont know RSS looks like used RAM??? On this System i have 32GB RAM so that could have a huge impact on my performance right? But how can i get the game to use all ressources???
  4. GamePref.BloodMoonEnemyCount = 50 GamePref.MaxSpawnedZombies = 50 i will change it and give it a try. thanks
  5. Nope, we are living in different towns, using different provider... i ve tried the launch settings but yeah nothing changed at all. So this are my 2 Systems i'm playin on (at home and from a hotel) Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit System information: OS: Windows 10 (10.0.22000) 64bit CPU: AMD Ryzen 7 1700X Eight-Core Processor (cores: 8) RAM: 32701 MB GPU: AMD Radeon R9 200 Series (4071 MB) ( R9 290x) Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) Last played version: Alpha 20.6 droping down from 120FPS to 15FPS in a bloodmoon night Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit System information: OS: Windows 10 (10.0.22621) 64bit CPU: AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (cores: 4) RAM: 16193 MB GPU: NVIDIA GeForce GTX 1650 (3949 MB) Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) Last played version: Alpha 20.6 droping down from 80FPS to 5FPS in a bloodmoon night One more system i know is: CPU: Intel Core i9 9900K (cores: 8 ) RAM: 16GB GPU: 2080 TI 11GB droping down from 120FPS to 15FPS in a bloodmoon night The max zombies in a bloodmoon night are capped at 50 at the same time! so what do i miss??? Its really frustrating.
  6. The Server FPS is like in the Logfile between 20-40 FPS even in a horde there is now breakdown so its for me, that the server does the job and like Fox said, normally Client FPS dont have anything to do with the server so the zombies would stuttering or everything like rubberbanding but my Client breaksdown to 5FPS and it feels like i would play a 32-Bit Game so there is not enough power in my system or the game cant access to all my ressources. So than it sould be a Client issue... but at all 5 Players at the same time? Its a 2x CPU Mainboard but i dont think, that i'm the only one on this server ^^' but the clock speed is 2.8 GHZ and boost up to 3,2 GHZ i have 10GB RAM for me what is enough i would say to play with 5 Player- and yeah its on a m2 ssd as well. And i dont know much about the Logfile at all but like you said the Server FPS is between 20-40FPS and the Client FPS drops from 80 FPS down to 5 FPS, even on a other Server its dropping to 15 FPS so yeah... The real question is now, what can i change on the client side to improve the stability of the FPS? I've also tried to full clear the game from my system to play with "vanilla" settings but it hasnt changed anything... Also to play with low FOV or low Resolution It makes no sense for me... Do i need start parameter like -USEALLAVAILABLECORES -sm4 -d3d10 ??? Or i saw the trick with a boot config: gfx-enable-gfx-jobs=1 gfx-enable-native-gfx-jobs=1 wait-for-native-de@%$#=0 hdr-display-enabled=0 gc-max-time-slice=3 is that a real thing?
  7. Hi there! we are playing with 5 player on a paid dedicated Server with the following Specs: Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit System information: OS: Windows 10 (10.0.14393) 64bit CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 40) RAM: 131037 MB GPU: Null Device (128 MB) Graphics API: NULL 1.0 [1.0] (shader level 5,0) Last played version: Alpha 20.5 And here are the Server Logfile: Server - Logfile And here are a Client Logfile: ( unfortunately not the right for the Server Logfile) Client - Logfile that was on my testserver with this Logfile: Testserver - Logfile So i ve checked every Video option to improve my Client FPS on the Testserver and yeah, even on the lowest settings they are dropping down to 15 FPS on the Testserver. The other player have the same issue with better computer dropping down to 15 as well, but there i got arround 5 FPS. Is my computer really that bad? What can i do? What can the other player do to improve the FPS? Or is it just a server issue? I would really love to play the game with 30-60 FPS in a bloodmoon night so what can i do? for any tips i would be really thankful!
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