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Juggernaut35

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Posts posted by Juggernaut35

  1. 37 minutes ago, khzmusik said:

     

    The entity groups used in "entitygroups_nocorespawn.xml" are only used in POIs, and those entity groups aren't vanilla, they're defined by NPC Core itself. So normal animals will still spawn in the vanilla groups, that wouldn't change.

     

    I want to make sure I was clear though, you should rename that and replace "entitygroups.xml" in the NPC Core mod, you should not replace the vanilla "entitygroups.xml" file.

     

    So what i did:

    • Get into 0-XNPCCore\Config\Options
    • Make a Backup of "entitygroups_nocorespawn"
    • Rename "entitygroups_nocorespawn" to "entitygroups"
    • Copy it and go to 0-XNPCCore\Config
    • Paste it and overwrite the file with the same name thats there

    Didnt change any basegame files.

  2. 2 hours ago, khzmusik said:

     

    Just FYI, the psychos and rogues are actually part of the same faction ("bandits"). They won't attack each other, nor will they attack bandits from anyone else's packs (like the "Raiderz"). Whisperers on the other hand are their own faction, and will attack anything that isn't a zombie or whisperer (including bandits). I hope that's what you want, because changing it would require a lot of XML changes.

     

    Also, NPC Core does come with its own characters (Baker, Nurse, and Harley). If you don't want them in the game, then look in the NPC Core "Config/Options" folder, for a file named "entitygroups_nocorespawn.xml". Rename that to "entitygroups.xml", and put that into the "Config" folder - overwriting the one that is there. Since this is an XML change, I'm pretty sure you only need to do this on the server.

     

    But other than that, you don't need to do anything except install those mods/modlets. The usual caveats apply for all mods with custom assets and C# code: they must be installed on the server and all clients, EAC must be off, and you should start a new game.

     

    Having said that - I'd hold off for just a little bit. I found some bugs with the Whisperers pack (they shouldn't drop bandages and are missing some sounds). I'm literally working on that as we speak, and so there should be a new version up in a couple of hours.

    First of all, thanks for answering that quickly!

     

    Just to avoid confusion, there are animals mentioned in the "entitygroups_nocorespawn.xml", but if i do the steps you describe here, normal vanilla animals still will spawn, right?

  3. Hello @khzmusik

     

    I would like to use your Rogues & Psychos and Whisperers-AddOn on my server.

     

    First time handling those things, so bare with me.. ^^

     

    If i want to use those 3 factions with the standard system and dont want any other custom NPCs to spawn (just psychos, rogues, whisperers) do i need to do any settings on SCore or NPCCore or your mods?

    Or just install all those and go for it?
     

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