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azazar1280

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Everything posted by azazar1280

  1. the question of anarchy and democracy was described above, there is no point in repeating the answers, you probably just missed it. Unfortunately, it's me and my friends that you're trying to get to play the way you want, we have no choice, which is why this post was created. And to play with the left foot so that it is more difficult is willpower?) No, this is stupidity. If we talk about us, then we build a base, protect it, do not miss the night, and we are very depressing that you can jump on a neighboring house and wait it all out and still not lose anything. For us, the seventh day is a challenge and it makes the game interesting for many, it's a pity that the community does not have this understanding. This is probably due to the developers and the pace at which everything is being done. Therefore, only such people remain.
  2. Is this section of the forum visited by developers?
  3. If the chest contains something from the list of "valuable buildings", then yes, zombies should attack this chest. Cars are the same chest or cars themselves as a value. If the forge is marked as a valuable structure, then it must also be attacked. In fact, the valuable structure is the one that the creator of the server has chosen as such a structure. This is the same setting as setting the number of zombies or their difficulty. This will allow everyone to play by the rules that are interesting to him and his friends. Including if the player is nomadic, he simply does not include these rules and will play as usual. Moreover, through mods, people will be able to mark other especially valuable buildings that are not in the original game, which will also require the organization of their protection. This will give meaning to all the building blocks. Blocks are not for the sake of blocks, but blocks for the sake of using them, building bases.
  4. I understand what isolation you are talking about. But I can't get zombies to destroy my buildings to try and protect them. Not in the server settings, not in the game mod. Can you understand it? Well, except that I will use them instead of walls in all-round defense. This is not what is required. Where does such a perverted ideology come from? Who told you that we should click our toes to make it harder and more interesting for us, instead of setting general rules on the server for all players? You're not right.
  5. I would agree with you if my suggestion wasn't an option in the server settings. In the meantime, these are people who confuse anarchy with democracy, hindering the development of the game
  6. you understand that there is no such setting? Please re-read what the discussion is about I agree, this is also a problem, and it seems to me that my proposal will solve it to a large extent. This will force you to be distracted by the defense of the base, which means it will increase the risks and complexity of such a fight.
  7. didn't understand what it was for?
  8. I noticed that there is often talk about freedom of choice. But in reality, it just doesn't exist. Freedom of choice lies in the creation or selection of the server you are interested in with the given rules, and not in the inability to enter any rules. And everything else is just an attempt to hide behind the freedom of choice, so as not to change anything.
  9. you see, nothing can shock me in this game, it's not about me personally, because we have been playing it for many years with different tactics, but it all comes down to something meaningless, twisting the difficulty to the maximum does not solve fundamental problems, but only creates distortions and imbalances. You mentioned freedom, that's why I'm talking about this option, and the statistics will show how people want to play. With or without attacks on the base. By the way, the cost of the main structures and the impossibility of their transfer directly affects the need to protect them. At the moment, the game is only about protecting the character, and not about protecting your property. the ladder is an interesting idea, but again the hammer turret will keep them from gathering. And it won't solve the problem of using a self-healing structure through quests. Experience by the way, in general, does not disappear, the same hammer turret will do its job. I think that we need to think comprehensively about this problem, any innovation changes the rules of the game. Probably, the question is in the concept to which one should strive, what is it now?
  10. This is the challenge that the game throws at you, this is the challenge that makes the game interesting. This challenge is even stated in its name! Or you can hide, get a reward and not even risk spending ammo, a lot of experience for free, every 7 days the building itself is repaired through quests. But I'm repeating myself. Close your eyes to problems. This is misplaced jingoism, let's stand up for problem solving
  11. this is a mechanic of the game, they will cause damage to a large factory and then we can restore it with one quest without problems this is what I propose to fix .. Chunks with the main production buildings must be loaded and valuable buildings attacked. I remember that update about birds attacking cars, it was necessary to somehow solve the problem of the invulnerability of the character every seventh night. What I am writing about is a fundamental solution to this problem. You are correct when you mentioned 2 bases. But when the understanding of the process comes, then the second base is simply not needed, you can wait out the wave in any large building
  12. no, no, I'm not talking about finding a path, although there are problems with this. I mean every seventh day should be a test. And now you can climb into a large factory, destroy the stairs and wait out this seventh night without damage. Why do we need base walls, base defenses, all these blocks that need to be repaired? It’s easier not to build them and calmly wait out that key night every seventh day. No danger to the objects of your home, no value to protect
  13. I agree with you, but now there is no choice. Let this be the server setting
  14. I wanted to describe the following opinion, maybe this opinion will be useful. This game is very easy to defend, survive, there is no danger if you understand the mechanics of the game. And the characteristics of zombies do not affect this, because the most important thing is the base. The base, standing aside, is not in danger, because it is simply not attacked. This is the biggest problem in this game, you can always climb into the factory next door and sit out the night at the end of the week without preparing for defense. And this makes building a defense pointless and kills a huge interesting part of the content. After all, even the name of the game implies a confrontation on the 7th day. This is a problem that needs to be solved. I propose to interest zombies in the destruction of the main production buildings. So that the base would make sense to defend.
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