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Posts posted by twoDarkMessiah
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The problem that has bothered me and other people most with the game is the insufficient pathfinding.
As a player, you can use Frames to build yourself onto the roof of a house in seconds, the AI then takes ages to get to the player. The EnityMoveHelper does not find a path which ends in the non-targeted "Destroy Area" AI task. Also, the AI is not able to follow the player over narrow paths over which one would have to jump.
Several functions within the EntityMoveHelper would need to be adapted. For example, zombies should destroy blocks and walls on puropse to build ramps which they can take to get near the player.
Is there any work currently being done at all on such topics, or do someone know a ref with more information about it?
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Trying to write a Zombie AI mod
in Discussion and Requests
Posted
@Kiwinut Did you make any progress with that mod? I am also very bothered by ingame AI. However, it looks to me like it would be a lot of effort to fix this.