Jump to content

Brana420

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Brana420's Achievements

Refugee

Refugee (1/15)

1

Reputation

  1. With 64x zombies at 300% block damage on horde night I still find no need to build a horde base in a game base on building horde bases. I love the game, I have 1900 hours since alpha 19 I just find it that sometimes I have to challenge myself to build a horde base otherwise I often just won't do it. Before I had that realization my early game horde bases had lots of trenches and spike traps and lots of time spent that first weeks prepping/building for those first horde nights. Now, I just quest and find a POI to hang out on top of for horde night. To each their own on how they want to play or what they want to build, but I kind of agree with 8_Hussars that quests feel somewhat overpowered. It's like having unlimited resources being able to reset a building not to mention not ever worrying about loot respawning because you can force loot to respawn via a quest. I kind of liked the idea of looting/dismantling an entire town, using all its resources, then moving on, but with quests you can stay in the same spot doing the same quests and not have to ever move.
  2. Literally this, yes. Players exploiting the game in order to circumvent the arguably main mechanic of the game it's named after. The problem or exploit I am mentioning (and some may not think it's a problem) is the lack of need for a horde base because there are plenty of good POI's that exist that can be used as a horde base. Once you clear out a decent POI you can practically go AFK on horde night with no need to ever build. My suggestion was to make it so you eventually have to build a horde base because the POI's you're using ultimately got destroyed and can't just be reset via questing to be used again and again. It would force players to repair their base and do some kind of building. The Fun Pimps said "When something makes it so there's no risk or no fear... if something can be exploited that bad we gotta fix that." And I believe that not having to ever build a horde base because you can do a quest seems a bit exploitative. I find it akin to the underground bases from previous patches where you're missing a major chunk of the game because you don't need to build a horde base. As a mostly solo player there may have been some aspects I didn't consider. Like how most servers don't like you building in POIs so that everyone can keep questing or joining a late game server as a new player and all the POIs are already destroyed. Not sure about PvP either? theFlu has a good point, there are a lot of POI's in the world and this fix would maybe only affect the later stages of the game. If you used every POI in the world as a horde base and didn't repair any of them ever, it would probably take the zombies hundreds of horde nights to destroy every single one of them. Using a POI as a horde base isn't itself an exploit, however it feels like one when you repeatedly use the same building every week without repairing it because you did the quest for it.
  3. One way to get around building on horde night is to find a strong POI (one with walls that have lots of health) that's easy to make it so zombies can't reach you. One example is the tool store where all you need to do is destroy one 1k health ladder and they can no longer reach you if you're on the roof. Say they destroy half the store during horde night (which would be difficult for them to do even with increased settings and you doing nothing) all you have to do then is find the quest for that store to instantly and for free rebuild the entire store. It's like having a free horde base every week as long as you find the quest once during the week which is not difficult. Rather than rebuilding existing POI's to have weaker walls or a stronger ladder, my suggestion to get around this is to add a fee to repair the building in order to do quests again in the POI, either in building materials like wood, concrete, or with dukes, or just not allow quests in POI's that are too destroyed. The rebuild cost could be determined by the tier of the POI or the amount of materials it would take to rebuild based on how much it is destroyed. Another idea is to add a repair time so that if a building is destroyed it doesn't just instantly reappear like magic when a player starts a quest.
×
×
  • Create New...