Hey guys, just starting to learn modlet creation. I am modifying the running shoes into 'sprinting shoes' that are lighter weight, and cause ANY fall damage to incur a sprain. This is my code, doesn't seem to be functional in-game as I still take fall damage without getting a sprain occasionally. Any advice/tips?
<item name="apparelRunningShoesSprinting">
<property name="Extends" value="armorLeatherBoots"/>
<property name="DescriptionKey" value="apparelRunningShoesSprintingDesc"/>
<property name="CustomIcon" value="apparelRunningShoesRegular"/>
<property name="CustomIconTint" value="86,255,109"/>
<property name="Tags" value="lowerbody,feet,clothing,canHaveCosmetic,noMods"/>
<property name="DisplayType" value="clothingRunningShoes"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="25"/>
<property name="Encumbrance" value=".02"/>
<property name="ShowQuality" value="false"/>
<property name="Group" value="Clothing"/>
<property class="UMA">
<property name="Mesh" value="running_shoes"/>
<property name="Overlay0" value="running_shoes"/>
<property name="Overlay0Tint" value="86,255,109"/>
</property>
<property name="EconomicValue" value="200"/>
<effect_group tiered="false">
<passive_effect name="HypothermalResist" operation="base_add" value="1.8,4.2"/>
<passive_effect name="HyperthermalResist" operation="base_add" value="1.5,2.5"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value=".2" tags="running"/><display_value name="dStaminaRegen" value=".2"/>
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="RunSpeed" operation="perc_add" value=".20"/><display_value name="dRunSpeed" value=".20"/>
</effect_group>
<effect_group> <!-- Apply sprain whenever taking fall damage -->
<triggered_effect trigger="buffPlayerFallingDamage" action="AddBuff" buff="triggerSprainedLeg">
<requirement name="CVarCompare" cvar=".impactSpeed" operation="GTE" value="1"/>
</triggered_effect>
</effect_group>
</item>