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Posts posted by Kucing
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So guys, I got some people that can't connect to my server. I'm currently running dedicated server. This is what I got when I looking to the log file.
- What is that log mean?
- Do 7 days to die multiplayer is via telnet and the client port is random?
- Is it related to client firewall or some sort? Because after disabling the firewall, client can connect to my servers
The log
2022-07-17T03:10:21 11397.622 ERR IOException in ReadLine for TelnetClient_90.151.171.106:38382: Unable to write data to the transport connection: The socket has been shut down. 2022-07-17T03:10:21 11397.623 INF DroneManager saved 11967 bytes 2022-07-17T03:10:21 11397.624 EXC Unable to write data to the transport connection: The socket has been shut down. at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <6fcfdd162b5d4836bef3c96f53194db6>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <6fcfdd162b5d4836bef3c96f53194db6>:0 Rethrow as IOException: Unable to write data to the transport connection: The socket has been shut down. at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <6fcfdd162b5d4836bef3c96f53194db6>:0 at System.IO.Stream.WriteByte (System.Byte value) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0 at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001a2] in <e2b6e198645f47e5b8fbb6e48578450b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) TelnetConnection:HandlerThread(ThreadInfo) ThreadManager:myThreadInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
0
CC_Left4Dead
in Prefabs
Posted
Not working in Alpha 20. Great prefabs anyway.