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Kucing

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Everything posted by Kucing

  1. Not working in Alpha 20. Great prefabs anyway.
  2. So guys, I got some people that can't connect to my server. I'm currently running dedicated server. This is what I got when I looking to the log file. What is that log mean? Do 7 days to die multiplayer is via telnet and the client port is random? Is it related to client firewall or some sort? Because after disabling the firewall, client can connect to my servers The log 2022-07-17T03:10:21 11397.622 ERR IOException in ReadLine for TelnetClient_90.151.171.106:38382: Unable to write data to the transport connection: The socket has been shut down. 2022-07-17T03:10:21 11397.623 INF DroneManager saved 11967 bytes 2022-07-17T03:10:21 11397.624 EXC Unable to write data to the transport connection: The socket has been shut down. at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <6fcfdd162b5d4836bef3c96f53194db6>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <6fcfdd162b5d4836bef3c96f53194db6>:0 Rethrow as IOException: Unable to write data to the transport connection: The socket has been shut down. at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <6fcfdd162b5d4836bef3c96f53194db6>:0 at System.IO.Stream.WriteByte (System.Byte value) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0 at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001a2] in <e2b6e198645f47e5b8fbb6e48578450b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) TelnetConnection:HandlerThread(ThreadInfo) ThreadManager:myThreadInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
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