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JaJe

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Record Comments posted by JaJe

  1. Hi,

    Thanks for the response, I saw this same bug was already reported in this forum so it's not an unique case of mine. I did a validation of files for the sake of test now and no file were corrupted.

    To mention, we were playing on a server I host and just 1 mod that shows the hunger/thirsty number on bottom-left only so even my friend have this ON since the mod is activated on server-side.

     

    That's was the only moment it happened though. If you read the logs I attached into pastebin I see something interesting that might help

     

    1. 2023-06-16T22:57:03 13965.503 ERR Exception in thread ChunkRegeneration:
    2. 2023-06-16T22:57:03 13965.509 EXC Object reference not set to an instance of an object
    3. at ChunkBlockLayer.GetAt (System.Int32 offs) [0x00024] in <b9bc0d5ab478449782320d065c54704e>:0
    4. at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <b9bc0d5ab478449782320d065c54704e>:0
    5. at Chunk.GetBlockNoDamage (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00014] in <b9bc0d5ab478449782320d065c54704e>:0
    6. at MeshGeneratorMC2.getBlockValue (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0
    7. at MeshGeneratorMC2.build (UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh _mesh, Vector3i _worldPos) [0x0017e] in <b9bc0d5ab478449782320d065c54704e>:0
    8. at MeshGeneratorMC2.CreateMesh (Vector3i _worldPos, UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh[] _meshes, System.Boolean _bCalcAmbientLight, System.Boolean _bOnlyDistortVertices) [0x00498] in <b9bc0d5ab478449782320d065c54704e>:0
    9. at MeshGenerator.GenerateMesh (Vector3i _chunkPos, System.Int32 _layerIdx, VoxelMesh[] _meshes) [0x0002e] in <b9bc0d5ab478449782320d065c54704e>:0
    10. at ChunkCluster.RegenerateChunk (Chunk _chunk, Chunk[] _neighbours) [0x000ba] in <b9bc0d5ab478449782320d065c54704e>:0
    11. at ChunkManager.RegenerateNextChunk (System.Collections.Generic.List`1[T] _chunkPositions, System.Boolean _isOnlyColliders) [0x00158] in <b9bc0d5ab478449782320d065c54704e>:0
    12. at ChunkManager.thread_Regenerating (ThreadManager+ThreadInfo _threadInfo) [0x000a3] in <b9bc0d5ab478449782320d065c54704e>:0
    13. at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <b9bc0d5ab478449782320d065c54704e>:0
    14. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    15. Log:Exception(Exception)
    16. ThreadManager:myThreadInvoke(Object)
    17. System.Threading.ThreadHelper:ThreadStart_Context(Object)
    18. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    19. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    20. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    21. System.Threading.ThreadHelper:ThreadStart(Object)
    22.  
    23. 2023-06-16T22:57:03 13965.512 INF Exited thread ChunkRegeneration
     
    Could have something to do with the new Chunkreset feature it was added to A21? I have enabled on the server this but only after 10 days to reset the chunks not earlier.
     
    Also:
     
    1. 2023-06-16T23:06:14 14515.805 ERR [XUi] Error while updating window group 'loadingScreen':
    2. 2023-06-16T23:06:14 14515.806 EXC Object reference not set to an instance of an object
    3. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    4. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    5. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    6. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    7. Log:Exception(Exception)
    8. XUi:OnUpdateDeltaTime(Single)
    9. XUiUpdater:Update()
    10. XUiUpdateHelper:LateUpdate()
    11.  
    12. 2023-06-16T23:06:14 14515.818 ERR [XUi] Error while updating window group 'loadingScreen':
    13. 2023-06-16T23:06:14 14515.818 EXC Object reference not set to an instance of an object
    14. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    15. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    16. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    17. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    18. Log:Exception(Exception)
    19. XUi:OnUpdateDeltaTime(Single)
    20. XUiUpdater:Update()
    21. XUiUpdateHelper:LateUpdate()
    22.  
    23. 2023-06-16T23:06:14 14515.835 ERR [XUi] Error while updating window group 'loadingScreen':
    24. 2023-06-16T23:06:14 14515.835 EXC Object reference not set to an instance of an object
    25. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    26. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    27. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    28. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    29. Log:Exception(Exception)
    30. XUi:OnUpdateDeltaTime(Single)
    31. XUiUpdater:Update()
    32. XUiUpdateHelper:LateUpdate()
     
    This one I don't really understand, but probably have to do when I tried to re-connect to the server unsuccessfully. 
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