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wktjim

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  1. Summary: Deployed Robotic Drone bugs and becomes another item when you "Open" it, and then modify another item while Opening it Game Version: Alpha 20.5 b2 Platform: Steam OS/Version: Windows CPU Model: Intel i5 8400 System Memory: 16 GB GPU Model and VRAM: AMD RX570 Screen Resolution: 1920x1080 Video Settings: High Game mode: SP Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW Bug Description: Deployed Robotic Drone bugs and becomes another item when Opened Detailed steps to reproduce the bug: 1) Deploy a robotic drone, such that it becomes active and player can interact with it 2) Interact with the robotic drone, choose "Open" from the context menu 3) The game then displays the Dye / Mod details menu of the Robotic Drone, at this moment, "Modify" another item in the inventory 4) The game then hits the bug, prompts NullReferenceException below. The drone gets "replaced" by the item that you "Modify" in Step 3 NullReferenceException: Object reference not set to an instance of an object at XUiC_AssembleWindow.set_ItemStack (ItemStack value) [0x00007] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_AssembleWindowGroup.set_ItemStack (ItemStack value) [0x00007] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_AssembleWindowGroup.OnOpen () [0x00011] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiWindowGroup.OnOpen () [0x00006] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ItemActionEntryAssemble.OnActivated () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_ItemActionEntry.OnPressAction (XUiController _sender, System.Int32 _mouseButton) [0x00040] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at UIEventListener.OnClick () [0x0001c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessEvents() UICamera:Update() 5) You can even collect the drone to duplicate the item you Modify in Step 3, but the drone is lost forever Actual result: The drone gets replaced by the item that you Modify Expected result: The game should open the Modify screen of the item being Modified without replacing the Drone with the item being Modified
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