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wolfpackmars2

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Posts posted by wolfpackmars2

  1. On 1/17/2023 at 7:29 PM, Riamus said:

    Had anyone noticed that she tries if loot or loot locations will never respawn if you are regularly in the area?  Did example, if I place my base in that open area inside the oval road next to a trader, the cars on the road (not within my land claim or bed borders) will not respawn loot... Ever, as far as I can tell.  Yet go a ways away from your base and where you regularly are and it respawns normally.

     

    Similarly, if you go to the same trader regularly, loot inside the trader area won't respawn as long as you are regularly going there.  But if you don't go there for a while, it will.  This one may be by design considering traders have a decent amount of loot and nothing to fight to get it, but maybe not.

     

    Anyhow, just wondering if others have noticed this and if it is by design or a bug?

    Because Santa only delivers presents when no one is looking.

     

    On 1/18/2023 at 5:01 PM, Riamus said:

    I do agree that loot respawning is unrealistic

    Santa, obviously. Totally realistic.

  2. Ran into an issue trying to update from 18.2 to 18.3.

     

    Environment: Ubuntu Linux 18.04 LXC (containerized)

     

    Using the script configured steamcmd.sh produced the following:

     

    root@7dtd:/home/sdtd/steamcmd# ./steamcmd.sh 
    Redirecting stderr to '/root/Steam/logs/stderr.txt'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type 'quit' to exit --
    Loading Steam API...applicationmanager.cpp (3911) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    applicationmanager.cpp (3911) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    applicationmanager.cpp (4074) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
    OK.

     

    I wasn't able to find very much information about this online... like... at all. I'm posting this for information purposes.

     

    Eventually, I installed steamcmd from the Ubuntu repos. Using the system steamcmd.sh thereafter, the system version didn't produce the GetMountVolume errors. 7dtd.sh script still didn't work, since it wasn't using the system steamcmd. But, I confirmed I was able to manually upgrade the engine using the steamcmd from the repos.

     

    In the end, I ended up deleting the /home/sdtd/{Steam|engine|steamcmd} directories and then reattempted 7dtd.sh updateengine, which downloaded a fresh copy of steamcmd and proceeded to upgrade the engine successfully.

     

    Hope this helps someone.

  3. I noticed my map and admins files weren't loading. After reviewing the log, I notice the config files are being loaded from /home/sdtd/.local/share/7DaysToDie/Saves/

     

    Did this change in Alpha 16? is there a way to configure where these files are loaded from? I tried to specify the full path in the config.xml, but it still tried to find the file in .local.

     

    Debian 8.

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