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wolfpackmars2

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About wolfpackmars2

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  1. Is it possible to add a mod to a mod? Scenario - I created the steel cased ammo mod and a separate mod that changes stack sizes of certain items. The steel cased ammo items only exist in the steel cased ammo mod. What I would like to do is leave the steel cased ammo mod alone, but have the ability to change the stack sizes of steel cased ammo in the stack size mod. What I expect would happen is if I reference the Steel Cased ammo items in the stack sizes mod, I can modify certain attributes for those items. However, if the steel cased ammo mod isn't available, then a warning would show in the console that the item couldn't be found and that particular modification would be ignored.
  2. https://github.com/wolfpackmars2/7DTD-Rebalanced-Recipes This modlet changes slightly some recipes. Currently changes the Awesome Sauce recipe to use 1 honey instead of 5 and replaces resourceAnimalFat with resourceOil for Flaming Arrows and Bolts. Perhaps an engine xpath bug? Attempting to use 'ends-with' conditional to select Flaming Arrows and Bolts, the game engine threw errors and didn't modify the recipes. When 'ends-with' was replaced with 'contains' the modlet worked fine. Related? https://stackoverflow.com/questions/...-does-not-work
  3. Work in progress Steel casings can be crafted in the forge with iron and a Crucible. Steel cased ammo works just like regular brass ammo, but wears out the gun faster. https://github.com/wolfpackmars2/7DTD-Steel-Ammo So far I am not able to get the Boxed Steel Ammo working. Everything else should be working, however. There may be a bug/feature in the engine that prevents items with "spaces" in the name from being created? See items.xml for comment describing the issue. Still a work in progress. I'll continue to update the mod as time permits. Pull requests and comments welcome. This mod is used on "IndieKC" servers.
  4. Ran into an issue trying to update from 18.2 to 18.3. Environment: Ubuntu Linux 18.04 LXC (containerized) Using the script configured steamcmd.sh produced the following: root@7dtd:/home/sdtd/steamcmd# ./steamcmd.sh Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...applicationmanager.cpp (3911) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index applicationmanager.cpp (3911) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index applicationmanager.cpp (4074) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0 OK. I wasn't able to find very much information about this online... like... at all. I'm posting this for information purposes. Eventually, I installed steamcmd from the Ubuntu repos. Using the system steamcmd.sh thereafter, the system version didn't produce the GetMountVolume errors. 7dtd.sh script still didn't work, since it wasn't using the system steamcmd. But, I confirmed I was able to manually upgrade the engine using the steamcmd from the repos. In the end, I ended up deleting the /home/sdtd/{Steam|engine|steamcmd} directories and then reattempted 7dtd.sh updateengine, which downloaded a fresh copy of steamcmd and proceeded to upgrade the engine successfully. Hope this helps someone.
  5. I noticed my map and admins files weren't loading. After reviewing the log, I notice the config files are being loaded from /home/sdtd/.local/share/7DaysToDie/Saves/ Did this change in Alpha 16? is there a way to configure where these files are loaded from? I tried to specify the full path in the config.xml, but it still tried to find the file in .local. Debian 8.
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