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mr_renderson

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Posts posted by mr_renderson

  1. 1 hour ago, arramus said:

    This line is specifically for the Snufkin Zombies and is in addition to the default ones. It only suggests the Biome with no tag reference to the city or suburb tiles within that Biome as with a few others in the default list. It contains the Juggernaut and is a special feature and it may be best to keep those counts as they are. ^^

     

    I don't know how many players are on the server but is it possible it is reaching max zombie counts and is locking others from spawning?

    The city centers are already set to see a high (constant) amount of zombies and just outside the city centers will also be quite high. More so at night.

    This was a new feature added by the Devs for A20 and I don't touch that in case players want to be able to complete quests without being overwhelmed by additional spawns flooding into the POI; especially in the Wasteland. I believe there was also a link to POI zombies where it would reduce those being spawned in the wild when quest zombies would spawn and wake up. I can't be sure if that is still connected or became independent.

     

    i did the KillAll for testing too, and it was empty with only me and one player online. (so no max.cap)

    Like i said,in the very outer Fields,there are a lot now :=)

    But like zeros in city near...

     

    oke, so i guess its like how a20 works now.🤔

     

    ty so far :=)

  2. Hi arramus :)

     

    sooo .... it kinda works,but what you mean with in the fields is only one spot one the map (Pregen 8K), with no surrounding citys or Poi´s.

    there its going hot very quick,with up to 8 z´s in one chunk ^^

    But still zero or sometimes one zombie in the wasteland cities or near -.-

     

    i wonder,if this line is something,because you didnt copy it in your last posting with the new values :

     

    <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn>

     

    should i edit this one too,or cut it out ?

    Or is there more to edit,for the wasteland cities maybe?

     

    thanks for your time :)

     

  3. On 3/7/2022 at 2:41 PM, arramus said:

    Deleting unwanted zombies from the entitygroups does not effect the overall spawnrates.

     

    Overall spawnrates are governed in the default spawning.xml

    The default values for the Wasteland are currently:

     

    	<biome name="wasteland">
    		<spawn maxcount="1" respawndelay="0.3" time="Day"	entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
    		<spawn maxcount="2" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />
    
    		<spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
    		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />
    
    		<spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
    		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
    
    		<spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
    	</biome>

     

    Changing the very first entry for "Day" to match the values for "Night" below it for the maxcount and respawndelay will stop any comments from players that there is low contact with zombies in the Wasteland. Even though the spawn rate and frequency will be high, depending on your server settings it will still be reasonably mild if daytime is set to non feral and less than sprint.

     

    I am not sure,if you mean to change only tne first row or more.

    now i changed it to this :

    <biome name="wasteland">
            <spawn maxcount="2" respawndelay="0.001" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
            <spawn maxcount="2" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />

            <spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
            <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />

            <spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
            <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />

            <spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
        
            <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn>
        </biome>

     

    but still,they say the wasteland is most empty of z´s -.-

     

    my Server Values are :

     

    MaxSpawnedZombies : 64

    MaxSpawnedAnimals : 50

     

    Its a 10 Slot Server,and most Time there are 3-5 Player online,in Case that it matters...

     

    If you have maybe one more Hint for me ?

  4. Hi arramus :)

     

    after i deleted some of the unwanted Zombies,by editing the entitygroups.xml , i wonder does it effect the spawnrates at all?

    Some Players report me,they have very low Contacts of any Zombies at the Wasteland.

     

    Just need a Hint on where to define the Overall Spawningrates. Is it just in that File or is there a file from the Vanilla Files?

     

    I want to ramp up the Spawns in the Wasteland

     

    Any Advice would appreciated

     

    TY :=)

     

  5. Neuer frischer Server (PVE)  Stand jetzt : Tag 167

    Hilfsbereiter aktiver Admin!


    Der Fokus liegt beim Bauen,Looten und einfach Spass haben! -  3 Claims pro Spieler
    Einige Werte sind angepasst und einige Mods sind installiert.
    Nichts überdrehtes und den Flair von 7D2D immer im Auge ;)

     

    ---------------------------------------------------------

     

    IP: 176.57.140.32:26980

     

    ---------------------------------------------------------

    Der Server ist immer ordentlich, dank Resetzones! Also keine Löcher in die man fährt, oder zerstörte POI´s
    Es wird nicht gewiped! Also kann man schön in Ruhe bauen ;)

    Wir haben eine sichere Hordenbase nach dem Vorbild von Guns,Nerds&Steel
    https://www.youtube.com/watch?v=RXVOyrHUeKE&t=1056s

    Dort haben auch Beginner einen sicheren Ort ,falls sie sich zur BM Nacht einloggen.

    Lobby und Marktplatz mit Dekoshop sind auch vorhanden.
    Spielerdorf ist in Planung.

    Bei uns gibt es Events wie :
    - Schnitzeljagd mit toller Belohnung
    - weitere Events kommen (Surprise)

    Du brauchst keine Mods selber installieren!
    Alle Mods sind Serverside Installiert:
    KHA20-HPBars
    KHA20-LockableInvSlots
    KHA20-FoodWater
    KHA20-12CraftQueue
    KHA20-96BBM
    KHA20-3SlotForge
    KHA20-LogSpikes
    WorkingCoffeeMaker
    SDecoStuff
    7DTD-SewingKit
    SSustainableForestry
    Ana_Vehicle_Respawner
    Robeloto_StackmoreItems_XL
    More Lights 1.4 Alpha 20
    SStore mit Wireless Cable
    Valmars Working Ovens and Sinks
    RELXIX_UI_ToolbeltSlotNumbers
    JaxTeller718-BirdsNestAndTrashDestroyOnLoot
    StatsInDesc
    donovan-craftjail
    ServersideVehicles
    Crafting Speed erhöht sich durch Leveln von Intelligenz

     

    Ich freu mich auf Euch :D

  6. Hi and thx for this great Mod :)

     

    I am,lets say a hobby coder,but very new to customizing 7d2d stuff.

    So i wonder, how can i deactivate some of the Zombies?

    I  deleted all entrys of the shark in the /Mods/SnufkinCustomZombiesPLUS_A20_2021Dec07/Config/entitygroups.xml

    but there still shows up sometimes ?!?

    do i have to delete something in the entityclasses.xml too ?

     

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