mr_renderson
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Posts posted by mr_renderson
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Hi arramus
sooo .... it kinda works,but what you mean with in the fields is only one spot one the map (Pregen 8K), with no surrounding citys or Poi´s.
there its going hot very quick,with up to 8 z´s in one chunk ^^
But still zero or sometimes one zombie in the wasteland cities or near -.-
i wonder,if this line is something,because you didnt copy it in your last posting with the new values :
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn>
should i edit this one too,or cut it out ?
Or is there more to edit,for the wasteland cities maybe?
thanks for your time
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On 3/7/2022 at 2:41 PM, arramus said:
Deleting unwanted zombies from the entitygroups does not effect the overall spawnrates.
Overall spawnrates are governed in the default spawning.xml
The default values for the Wasteland are currently:
<biome name="wasteland"> <spawn maxcount="1" respawndelay="0.3" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" /> <spawn maxcount="2" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" /> <spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" /> </biome>
Changing the very first entry for "Day" to match the values for "Night" below it for the maxcount and respawndelay will stop any comments from players that there is low contact with zombies in the Wasteland. Even though the spawn rate and frequency will be high, depending on your server settings it will still be reasonably mild if daytime is set to non feral and less than sprint.
I am not sure,if you mean to change only tne first row or more.
now i changed it to this :
<biome name="wasteland">
<spawn maxcount="2" respawndelay="0.001" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" /><spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" /><spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" /><spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn>
</biome>but still,they say the wasteland is most empty of z´s -.-
my Server Values are :
MaxSpawnedZombies : 64
MaxSpawnedAnimals : 50
Its a 10 Slot Server,and most Time there are 3-5 Player online,in Case that it matters...
If you have maybe one more Hint for me ?
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Awesome !
Thanks again for the good Explanation !!
Specially wich Values to Change... I had no Idea before 😕
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Hi arramus
after i deleted some of the unwanted Zombies,by editing the entitygroups.xml , i wonder does it effect the spawnrates at all?
Some Players report me,they have very low Contacts of any Zombies at the Wasteland.
Just need a Hint on where to define the Overall Spawningrates. Is it just in that File or is there a file from the Vanilla Files?
I want to ramp up the Spawns in the Wasteland
Any Advice would appreciated
TY :=)
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Neuer frischer Server (PVE) Stand jetzt : Tag 167
Hilfsbereiter aktiver Admin!
Der Fokus liegt beim Bauen,Looten und einfach Spass haben! - 3 Claims pro Spieler
Einige Werte sind angepasst und einige Mods sind installiert.
Nichts überdrehtes und den Flair von 7D2D immer im Auge---------------------------------------------------------
IP: 176.57.140.32:26980
---------------------------------------------------------
Der Server ist immer ordentlich, dank Resetzones! Also keine Löcher in die man fährt, oder zerstörte POI´s
Es wird nicht gewiped! Also kann man schön in Ruhe bauen
Wir haben eine sichere Hordenbase nach dem Vorbild von Guns,Nerds&Steel
https://www.youtube.com/watch?v=RXVOyrHUeKE&t=1056s
Dort haben auch Beginner einen sicheren Ort ,falls sie sich zur BM Nacht einloggen.
Lobby und Marktplatz mit Dekoshop sind auch vorhanden.
Spielerdorf ist in Planung.
Bei uns gibt es Events wie :
- Schnitzeljagd mit toller Belohnung
- weitere Events kommen (Surprise)
Du brauchst keine Mods selber installieren!
Alle Mods sind Serverside Installiert:
KHA20-HPBars
KHA20-LockableInvSlots
KHA20-FoodWater
KHA20-12CraftQueue
KHA20-96BBM
KHA20-3SlotForge
KHA20-LogSpikes
WorkingCoffeeMaker
SDecoStuff
7DTD-SewingKit
SSustainableForestry
Ana_Vehicle_Respawner
Robeloto_StackmoreItems_XL
More Lights 1.4 Alpha 20
SStore mit Wireless Cable
Valmars Working Ovens and Sinks
RELXIX_UI_ToolbeltSlotNumbers
JaxTeller718-BirdsNestAndTrashDestroyOnLoot
StatsInDesc
donovan-craftjail
ServersideVehicles
Crafting Speed erhöht sich durch Leveln von IntelligenzIch freu mich auf Euch
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thanks for the Answers
Ok i get it now...
And i guess the last Sharks my Player saw,was already spawned ones ^^
Nope,just installed the SnufkinServerSide Mod
so i think its cleared now
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Hi and thx for this great Mod
I am,lets say a hobby coder,but very new to customizing 7d2d stuff.
So i wonder, how can i deactivate some of the Zombies?
I deleted all entrys of the shark in the /Mods/SnufkinCustomZombiesPLUS_A20_2021Dec07/Config/entitygroups.xml
but there still shows up sometimes ?!?
do i have to delete something in the entityclasses.xml too ?
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Snufkin's Custom Server Side Zombies - PLUS (A20)
in Mods
Posted
i did the KillAll for testing too, and it was empty with only me and one player online. (so no max.cap)
Like i said,in the very outer Fields,there are a lot now :=)
But like zeros in city near...
oke, so i guess its like how a20 works now.🤔
ty so far :=)