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HectorNr666

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Posts posted by HectorNr666

  1. By popular request, I have included a download link for the latest revision of this prefab to the OP of this thread. Enjoy! :)

     

    Please be advised this is a WIP copy of the prefab for those who would like to get a closer look as it is worked on. There are no sleepers defined, all vegetation have been removed for the time being, and I have yet to make a loot container pass. I have included a basic .xml file to help with manual spawning into the game. No additional installation assistance will be provided at this time.

     

    Thanks Thanks Thanks! And DAD->> I wish you and your family all the best with your new family member.

     

    P.S.: Gonna be another new one in 9 months ?:jaded:

  2. Today was going to be 'update' time and still is I suppose. Links to v0.7 will be updated in the OP soon.

     

    This is more of a call for people to try out the mod as I'm regularly encountering a total shutdown of the client and crashing of my PC. No blue screens, not even low memory warnings, the game just hangs for a few secs and forces me to reset/restart my machine or stare at black screens until I get bored and restart/reset the machine.

     

    Before I start running some tests on my machine itself (it is getting old so I wouldn't be surprised if the fault is that), I wanted to put this latest version of the project out and as I don't have access to a dedi server for the time being, get as much feedback as possible.

     

    I've mentioned before that RAM usage is extremely high, 16gb just does not seem to be cutting it these days and I'm more inclined to believe that it's the distant meshes over such a massive area that's doing it as even with no sleeper volumes it still happens like clockwork.

     

    So the known bugs:

     

    *console opening red error, index is out of range (something like that)

     

    This one is either some kind of broken block or sleeper related, and is limited to the northern half of the hub where I done some early builds in A16 and sleeper testing, the conversion process was not exactly perfect so it's hard to be more specific other than the areas it happens.

     

    *PC has a heart attack, black screens and unable to do anything (even access desktop), requires a full machine restart*

     

    This has me really worried, Im gonna run some games without any of the mesh files installed and see how much of a difference this will make (if any). I currently have 16gb ram installed, sitting idle at desktop my PC is only using around 2.7gb. The latest time I crashed like this now makes steam think 7 days is not even installed (even tho I can still access the files/saves).

     

     

    Give it a blast, lemme know what you think or what errors start plaguing you, I'll post later if Im more successful without the mesh files.

     

    Like a 2nd x-mas. THANKS !!!!! :-)

     

    I just put all on a dedicated Server....128GB RAM - hope it'll run fine.

  3. Hang fire for a week or two, you'll kick yourself starting a server just before the largest update the project has seen is released :distress:. There is a ton of content that I think will surprise even those people who've used/followed Slaanhatten since the start.

     

    I don't have an exact ETA, I mainly need to experiment with Pilles' sleeper generator and drop in a handful of prefabs. I have a script ready to purge the prefabs.xml of anything the hub might overlap so once the last few touch-ups go in I just need to test it properly on a server and we're good to go.

     

    Ah thanks ! Nice to tell us...for sure i'll wait. I prefer final products and beeing totally exited for new version :-)

     

    Maybe then also those little blocks are replaced; hmm....for example i found the car parking lots and there are some wood frames which shouldn't be there :crushed: Looks kinda mixed up on convertion.

  4. Thanks Slaan!!!! Really great work you've done with this massive prefab city.

     

    If anyone wanna check out simply join: 80.149.253.36 port: 25150

     

    Attention: It's a PVP Server. Maybe i also gonna start Slaan as PvE if anyone requests...bye

  5. i got an issue while using

    <Command Command="spawn" Response="tele {EntityId} 1232 -1 -910" DelayBetweenUses="30" />

    on CustomChatCommands.xml

     

    cooldown doesn't seem to work - i can teleport again and again...


    Mod Coppis command additions: 3.0
    Mod Server Tools: 3.7
    [/Code]

  6. No, you did not. You extracted it in a subfolder of the game folder.

     

    Think you're right, now moved from:

     

    ~/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDie_Data/Mods

     

    to:

     

    ~/Steam/steamapps/common/7 Days to Die Dedicated Server/Mods

     

    Thanks dude, will find out :encouragement::mad-new:

  7. Hmmm...did it like that, doesn't work like a charm :-(

     

    http://owncloud.alienhard.net/public.php?service=files&t=75340dc18aac7bdfd6536435c2bd7be0&download

     

    http://owncloud.alienhard.net/public.php?service=files&t=c376f4ad6029c1849151b8d37947189b&download

     

    2015-04-22T10:08:37 943.277 EXC Read failure

    SocketException: The descriptor is not a socket

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

    Rethrow as IOException: Read failure

    at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

    at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0

    at System.IO.StreamReader.ReadLine () [0x00000] in <filename unknown>:0

    at TelnetConnection.md0005 (.ThreadInfo par0001) [0x00000] in <filename unknown>:0

    UnityEngine.Debug:Internal_LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    TelnetConnection:md0005(ThreadInfo)

    ThreadManager:md0005(Object)

  8. Hi there,

    i replaced the Assembly-CSharp.dll in 7DaysToDie_Data/Managed folder, but where have i to put the:

     

    Mods/Allocs_CommandExtentions/AllocsCommands.dll

    Mods/Allocs_CommonFunc/7dtd-server-fixes.dll

    Mods/Allocs_WebAndMapRendering/MapRendering.dll

     

    files to? And how can i enable each mod or check if it's enabled?

     

    BR

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