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Chantaz

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Posts posted by Chantaz

  1. Alloc,

     

    Since A12, when server (46 slots) is running for a couple of days, it crashes, but the server process itself doesn't disappear.

     

    I get a message about "too many heap allocations". When i press "OK" the server.exe goes offline. When this message appears the server doesn't let people in, the RAM usage is at 0% so i guess it's some kind of crash.

     

    I managed to capture one crash.log with dump, this is in the log (not whole of it)

     

    Unity Player [version: Unity 5.1.1p3_369fd983d9e1]

     

    mono.dll caused an Access Violation (0xc0000005)

    in module mono.dll at 0033:3e96085d.

     

    Error occurred at 2015-07-21_031324.

    C:\gameserver\7DaysToDieServer.exe, run by Administrator.

    69% memory in use.

    32631 MB physical memory [10061 MB free].

    42956 MB paging file [20802 MB free].

    134217728 MB user address space [134197029 MB free].

    Read from location 00000000 caused an access violation.

     

    Context:

    RDI: 0x14cb0550 RSI: 0xa183b730 RAX: 0x00000000

    RBX: 0x5e0265b0 RCX: 0x14cb0550 RDX: 0x5e0265b0

    RIP: 0x3e96085d RBP: 0x00000001 SegCs: 0x00000033

    EFlags: 0x00010246 RSP: 0x0071c2f0 SegSs: 0x0000002b

    R8: 0x0f826a30 R9: 0x00000001 R10: 0x00000000

    R11: 0x0071c358 R12: 0x5e0265b0 R13: 0x5e0265b0

    R14: 0x00000001 R15: 0x00000020

     

    Bytes at CS:EIP:

    48 8b 00 8b 70 28 c1 ee 0b 83 e6 01 75 0d 48 8b

  2. after i configure and start a new instance

    servercrash -> The requested value 'DayLightLength' was not found.

     

    my configfile ->

     

    <property name="DayLightLength" value="18"/>

    <property name="DayNightLength" value="40"/>

     

     

    Check the spelling, maybe you deleted something by accident.

     

     

    Can anyone confirm rlp/llp/tele commands & live map working in A12? Doesnt work for me.

  3. Hi, i don't know that some have say you but your last update rev. 232 has broken the ban command from console!

     

    Message from console by enter type ban:

     

    Ban <- No sub command given.

     

    regards.

     

    It's not broken. Its different.

     

    Patchnotes> use ban help

  4. Commands fail due to:

     

    2015-04-18T14:27:20 9.220 INF [MODS] Loaded Mod: Allocs server fixes (1)

     

    2015-04-18T14:27:20 9.220 INF [MODS] Loading done

     

    Platform assembly: D:\fresh gameserver\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)

    2015-04-18T14:27:20 9.281 INF Started Telnet on 8081

     

    2015-04-18T14:27:20 9.300 ERR Error registering commands

     

    2015-04-18T14:27:20 9.302 EXC The classes in the module cannot be loaded.

     

    ReflectionTypeLoadException: The classes in the module cannot be loaded.

    at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

     

    at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

     

    at SdtdConsole.RegisterCommands () [0x00000] in <filename unknown>:0

    UnityEngine.Debug:Internal_LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    SdtdConsole:RegisterCommands()

    GameManager:Awake()

     

    (Filename: Line: -1)

     

    2015-04-18T14:27:20 9.313 INF [7dtd-server-fixes by Alloc] Version: 0.113.5586.25212

     

    2015-04-18T14:27:20 9.392 ERR Exception in PersistentContainer.Load

     

    2015-04-18T14:27:20 9.392 EXC Could not find type 'System.Collections.Generic.Dictionary`2[[system.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[AllocsFixes.PersistentData.Player, 7dtd-server-fixes, Version=0.112.5577.41143, Culture=neutral, PublicKeyToken=null]]'.

     

    SerializationException: Could not find type 'System.Collections.Generic.Dictionary`2[[system.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[AllocsFixes.PersistentData.Player, 7dtd-server-fixes, Version=0.112.5577.41143, Culture=neutral, PublicKeyToken=null]]'.

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadType (System.IO.BinaryReader reader, TypeTag code) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadTypeMetadata (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0

     

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0

     

    at AllocsFixes.PersistentData.PersistentContainer.Load () [0x00000] in <filename unknown>:0

    UnityEngine.Debug:Internal_LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    AllocsFixes.PersistentData.PersistentContainer:Load()

    AllocsFixes.StateManager:Awake()

    AllocsFixes.API:GameAwake()

    ModManager:GameAwake()

    GameManager:Awake()

     

    (Filename: Line: -1)

     

    2015-04-18T14:27:20 9.401 INF Awake done

     

    2015-04-18T14:27:20 9.569 INF StartGame

     

    2015-04-18T14:27:20 9.573 INF Persistent GamePrefs saved

     

    GamePref.AdminFileName = serveradmin.xml

  5. Webserver seems to cause errors and server is spamming a lot of them.

     

    (Filename: Line: -1)

     

    2015-04-18T14:26:09 115.724 INF Load key config check

     

    NotImplementedException: The requested feature is not implemented.

    at AllocsFixes.NetConnections.Servers.Web.Web.SendLog (System.String text, System.String trace, LogType type) [0x00000] in <filename unknown>:0

     

    at SdtdConsole.md0002 (System.String par0001, System.String par0002, LogType par0003) [0x00000] in <filename unknown>:0

     

    at (wrapper delegate-invoke) Logger/LogCallbackDelegate:invoke_void__this___string_string_LogType (string,string,UnityEngine.LogType)

     

    at Logger.SendToLogListeners (System.String _msg, System.String _trace, LogType _type) [0x00000] in <filename unknown>:0

     

    at Logger.masterLog (System.String _txt) [0x00000] in <filename unknown>:0

     

    at Logger.Out (System.String _txt) [0x00000] in <filename unknown>:0

     

    at Log.Out (System.String _s) [0x00000] in <filename unknown>:0

     

    at CustomInputs.md0005 () [0x00000] in <filename unknown>:0

     

    at CustomInputs..ctor () [0x00000] in <filename unknown>:0

     

    at CustomInputs.get_Instance () [0x00000] in <filename unknown>:0

     

    at GUIWindowManager.Update () [0x00000] in <filename unknown>:0

     

    I removed webserver for now and it works. Is there any list of up to date commands?

  6. Hi Alloc,

     

    I assumed this question would have been asked by now.

     

    Are you aware of any telnet changes with the new A11 update.

     

    Cheers.

     

     

    I asked Alloc about it, he said:

     

    probably a bunch, but nothing that should have a really great impact on users

     

    So i guess good news ;)

  7. @up.

     

    Yeah i made a saveworld script that cron runs every 10 mins. It works so far.

     

    As far as restarts are concerned, its kind off buggy. So far its stable, nothing major, but i had some wierd server shutdowns on weekends (first one when player left, second one when all the players left at 4AM, server was empty and it just died). Logs are clean and there's no sign of any kind of error (apart from the ussual ones). So yeah i prefer to have something in case smth like this happens when im sleepin or smth.

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