Chantaz
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Posts posted by Chantaz
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after i configure and start a new instance
servercrash -> The requested value 'DayLightLength' was not found.
my configfile ->
<property name="DayLightLength" value="18"/>
<property name="DayNightLength" value="40"/>
Check the spelling, maybe you deleted something by accident.
Can anyone confirm rlp/llp/tele commands & live map working in A12? Doesnt work for me.
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After 11.6 the server likes to crash sometimes with ntdll.dll bug, anyone noticed anything like this?
CH_5C_FROM_ntdll+0x0000000000096B2A0 -
Alloc as ussualy works with the speed of light, thank you mate.
Fixes updated:
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Can anyone confirm if the latest alloc fixes from A11.4 work with A11.5?
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Hi, i don't know that some have say you but your last update rev. 232 has broken the ban command from console!
Message from console by enter type ban:
Ban <- No sub command given.
regards.
It's not broken. Its different.
Patchnotes> use ban help
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MIne's fresh installation so yeah.
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Commands fail due to:
2015-04-18T14:27:20 9.220 INF [MODS] Loaded Mod: Allocs server fixes (1)2015-04-18T14:27:20 9.220 INF [MODS] Loading done
Platform assembly: D:\fresh gameserver\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
2015-04-18T14:27:20 9.281 INF Started Telnet on 8081
2015-04-18T14:27:20 9.300 ERR Error registering commands
2015-04-18T14:27:20 9.302 EXC The classes in the module cannot be loaded.
ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at SdtdConsole.RegisterCommands () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
SdtdConsole:RegisterCommands()
GameManager:Awake()
(Filename: Line: -1)
2015-04-18T14:27:20 9.313 INF [7dtd-server-fixes by Alloc] Version: 0.113.5586.25212
2015-04-18T14:27:20 9.392 ERR Exception in PersistentContainer.Load
2015-04-18T14:27:20 9.392 EXC Could not find type 'System.Collections.Generic.Dictionary`2[[system.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[AllocsFixes.PersistentData.Player, 7dtd-server-fixes, Version=0.112.5577.41143, Culture=neutral, PublicKeyToken=null]]'.
SerializationException: Could not find type 'System.Collections.Generic.Dictionary`2[[system.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[AllocsFixes.PersistentData.Player, 7dtd-server-fixes, Version=0.112.5577.41143, Culture=neutral, PublicKeyToken=null]]'.
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadType (System.IO.BinaryReader reader, TypeTag code) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadTypeMetadata (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at AllocsFixes.PersistentData.PersistentContainer.Load () [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.PersistentData.PersistentContainer:Load()
AllocsFixes.StateManager:Awake()
AllocsFixes.API:GameAwake()
ModManager:GameAwake()
GameManager:Awake()
(Filename: Line: -1)
2015-04-18T14:27:20 9.401 INF Awake done
2015-04-18T14:27:20 9.569 INF StartGame
2015-04-18T14:27:20 9.573 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
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Webserver seems to cause errors and server is spamming a lot of them.
(Filename: Line: -1)2015-04-18T14:26:09 115.724 INF Load key config check
NotImplementedException: The requested feature is not implemented.
at AllocsFixes.NetConnections.Servers.Web.Web.SendLog (System.String text, System.String trace, LogType type) [0x00000] in <filename unknown>:0
at SdtdConsole.md0002 (System.String par0001, System.String par0002, LogType par0003) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Logger/LogCallbackDelegate:invoke_void__this___string_string_LogType (string,string,UnityEngine.LogType)
at Logger.SendToLogListeners (System.String _msg, System.String _trace, LogType _type) [0x00000] in <filename unknown>:0
at Logger.masterLog (System.String _txt) [0x00000] in <filename unknown>:0
at Logger.Out (System.String _txt) [0x00000] in <filename unknown>:0
at Log.Out (System.String _s) [0x00000] in <filename unknown>:0
at CustomInputs.md0005 () [0x00000] in <filename unknown>:0
at CustomInputs..ctor () [0x00000] in <filename unknown>:0
at CustomInputs.get_Instance () [0x00000] in <filename unknown>:0
at GUIWindowManager.Update () [0x00000] in <filename unknown>:0
I removed webserver for now and it works. Is there any list of up to date commands?
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It does unfortunately.
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Hey Alloc. Thank you for these improvements. I just want to ask you, do you have some stepbystep install manual? I dont know how can I install "Mods" so I can get these admin commands I have currently only that Assembly dll installed.
Thanks a lot for any info.
Neto.
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@UP
And here i was thinking its something i've done.
Basically yeah, for example it shows 19 players online but 17 on the map. Or it shows players that dced 2h ago...
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Anyone got those errors btw?
[steamworks.NET] NET: Could not send package to client
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I noticed webserver is in different folder now, does this mean we need to remove the old one from sdtd folder?
Also, any fixes for 64 bit?
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Type
7dtd.sh uprageengine --force
Should update it.
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Hi Alloc,
I assumed this question would have been asked by now.
Are you aware of any telnet changes with the new A11 update.
Cheers.
I asked Alloc about it, he said:
probably a bunch, but nothing that should have a really great impact on usersSo i guess good news
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@up.
Yeah i made a saveworld script that cron runs every 10 mins. It works so far.
As far as restarts are concerned, its kind off buggy. So far its stable, nothing major, but i had some wierd server shutdowns on weekends (first one when player left, second one when all the players left at 4AM, server was empty and it just died). Logs are clean and there's no sign of any kind of error (apart from the ussual ones). So yeah i prefer to have something in case smth like this happens when im sleepin or smth.
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Is it possible to make a cron task that:
a) saves the world automatically every 10 minutes
b) restarts the server if it goes offline.
Would be kinda usefull.
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Improvements for the dedicated server
in Tools
Posted
Alloc,
Since A12, when server (46 slots) is running for a couple of days, it crashes, but the server process itself doesn't disappear.
I get a message about "too many heap allocations". When i press "OK" the server.exe goes offline. When this message appears the server doesn't let people in, the RAM usage is at 0% so i guess it's some kind of crash.
I managed to capture one crash.log with dump, this is in the log (not whole of it)