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Diaboliko

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Record Comments posted by Diaboliko

  1. Hmm... Some are indeed valuable. Here's one for you to have fun:

     

    When consuming an item, you have two of this items (literally) at your disposal and they are not consumed via any crafting. It lasts until the consumption animation ends. So, as long as you have other ingredients to cook/craft something, you can proceed indefinitely.

     

    For vanilla good&easy recipes are:

    corn->corn powder; //infinite corn

    yucca fruit->yucca juice

    fat->torch; //infinite fat; torches are extremely nice for summoning screamers too. Collecting fat is annoying, so this is the most useful one to me.

    healing salve->bandage; //bandages provide 100 xp upon being used. Poggers!

    murky water->water; //water is common, but on very low loot abundancy and some mods its very strong

    water->boilded meat; //purified water source

    eggs->meat and eggs;

    eggs or water->boiled eggs;

    Theres more, but never used anything else in vanilla since shops offer good food and you can find it too.

  2. It does depend on video settings I believe, but it indeed requires polishing in current state. Hopefully graphics update that started with A20 will continue on and this gets changed too.

  3. Hm. Though I was thinking more about multiplayer setting; whether p2p or server. You say that it happens in single player.

    Does it happen for you 100% of times? Didn't succeed in reproducing in single player.

  4. Its easy to spawn zombies; just light up 20 freshly placed campfires (due to the fact that in A20 they produce 5% heat at first launch only; can pickup, place and light up 20 times and Jugginator still haven't spoken on whether or not it is intentional); on place 50+ torches near each other (they will eventually get heatmap to 100%, but it takes time; works best with more torches but thats kinda early game solution, really); or just start drilling(even for 1 fuel) with auger 100 times. You can google basics about 7 days to die heatmap. Don't think any materials are up to date though.

     

     

    Sooo you got proper footage of how to reproduce it? I love exploits.

  5. 6 hours ago, Phil said:

    Due to this my game must getting fed up of this, in my opiniom, overused mechanic. Within day one with a stone spear just as I am giving the zed a 3  face piercing in an open field no trees it decideds to cr4ouch. Yes it happens without anything over the zeds head except the clouds.

     

    It is happening a lot, a hell of a lot whether I have mods installed or not. It appears to me that they have not long discovered this animation and thought they would aooky it to every zed even with the sky above. That is my opinion, and I am really fed up of it especially after over 9 years of development

    I request video footage of that since I can not believe it.

  6. Well, I can confirm that some zombies (4 types so far), due to the height of their model, do like crouching a lot. Its not a big deal, but can be annoying for sure. This crouching also gets annoying when fighting under triangular roofs. Come to think of it, this can be used to make a conga line with everyone's head perfectly aligned... :)

     

    Its not shown on video, but when they crouch in the doorway, something can trigger them to start getting up after each attack they make, which gets canceled in about a second, so they constantly get up and crouch. I'll get you a footage of that later.

  7. On 8/3/2022 at 12:29 AM, chikorina said:

    Thank you for reporting.

    I've confirmed the issue,  and will write a ticket for this.

    I would like to provide a little seemingly distant information which might be of use (at least in use for trying to get rid of inconsistencies).

     

    1) There's issue which happens on dedicated servers sometimes and I have no idea how to properly reproduce it, but sometimes, while fighting zombies with bone knife only, having them die from bleed will provide no experience. Obviously nothing to report yet since it's very random (for example it can happen to zombie you fight 1v1 so no other entity deals damage to it; it might have something to do with precise HP numbers or something, but devs really need to revisit what counts as death, what counts as kill, and how player and non-player damage is applied).

    2) There's strange aspect that zombie cop upon blowing up himself deals up to 250/350/550 damage (normal,feral,radiated) to nearby zombies and killing blows would provide player experience if target have died under bleed/burn debuff from player, but it won't yield any experience for the cop himself even if he is affected by bleed/burn.

  8. Does this starting quest provide any benefits even? All things considered, only 4 skill points matter and you get those before reaching trader.

     

    Also, dunno if it was fixed yet, but 20.5 had memory leak on world generation; if you are hosting with weak PC, restarting game after generating a world could work nicely for you.

  9. > "An established connection was aborted by the software in your host machine" or "The operation is not allowed on non-connected sockets"

    The latter one could be just an attempt to send FIN or reset TCP packet through a closed connection or sthing, not necessarily a request data.

  10. Well, I kinda feel like nothing can be done on this topic. Best thing devs can do is to check that everything you could possibly want is being logged properly in logs and pay some red team to scan&test for known vulnerabilities. That's a bit too much for non-competitive game servers don't you think?

     

    Firewalling/reverse-proxying is probably best option you've got to keep it safe.

  11. I wonder what do you view as suspicious in those logs?

    Logs show nothing but two instant telnet sessions and two long ones; logs do not suggest that anything at all was written into socket during those long sessions. It could be just the log level though. If logs are indeed scarce then without traffic dumps noone would be able to tell what happened, won't they?

     

    That said, no idea what is expected in server logs from telnet session. And 4 telnet sessions from same IP at about the same time is odd... :)

  12. > Perhaps it's also possible to reproduce with just one player but two quests from different traders but in the same poi?

    Not sure about context (a lot to read carefully, sorry), but such thing did happen to me in A20.5; got T2 Restore Power quest in another city, went to local trader for quests, got T2 Fetch/Clear to the same POI; starting quest at evening (not yet nighttime) started Restore Power. Odd stuff.

  13. Id guess its about "DDL not found error" in dumped stacktrace (probably best way to fix is to update video card drivers and, perhaps, reinstall game so steam does provide with some other necessary dependencies), but you better expect some staff to answer.

     

    Just wanna point out that silent game crashing can be the sign of memory being unstable due to overclocking. Had fun time myself playing 9/10 games normally, but crashing in one particular due to how it uses RAM. I like stating this one because its very subtle.

     

  14. 6 hours ago, 3ternalDamned said:

    Tested and can confirm you can use ESC to back out of reward screen and accept another job. This is a bug as you should be backed out of traders dialogue completely so you can not accept another job until you accept the reward and turn in the supplies from fetch or buried supplies quests.  So we will deal with that as the primary bug in this post.

     

     

    Please read the info in this post and if necessary report other bugs/suspected bugs beside the main one separately. Multiple suspected bugs in one post just won't work, it would become a confusing nightmare no one would ever be able to straighten out. And thank you for the report, it is appreciated.

    I appreciate you spending time to understand what I am saying. :)

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