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bearcat76

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Posts posted by bearcat76

  1. On 7/20/2023 at 6:12 AM, BFT2020 said:

     

    That's basically what I did with my trader mod.  Removed quest rewards (for all tiers and tier completion), boosted the price of items with quality, and increase time for restocking.  I also reduced the open time of the traders.  I did a flat boost to dukes since I removed the rewards (10%) but nothing too OP.  I went the route that the quests are really jobs that the traders are asking you to do so paying you for completing the job, not giving away free merchandise.

    Love this concept.  I'd love to build on that by going back to a mix of learning by doing and learning by reading.  You could separate out the books by tech level and have a minimum level required to unlock crafting of items and then the quality progression in that space could be a mix of crafting experience and additional books.  If you nerfed trader rewards and tied the book probability of higher tiered items to gamestages, you could end up with a really nice system.

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