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bearcat76

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  1. Love this concept. I'd love to build on that by going back to a mix of learning by doing and learning by reading. You could separate out the books by tech level and have a minimum level required to unlock crafting of items and then the quality progression in that space could be a mix of crafting experience and additional books. If you nerfed trader rewards and tied the book probability of higher tiered items to gamestages, you could end up with a really nice system.
  2. Yeah, I just came back to correct my post and it was already moved. I realized I'm an idiot.
  3. Yeah, I just came back to correct my post and it was already moved. I realized I'm an idiot.
  4. Hosted server game running latest A20 and noticed a weird situation where the tier 4 baseball bat displays higher damage per attack than the tier 5. The tier 4 displays 23.6 and tier 5 displays 21.8. I spawned a tier 6 to compare and it seems in line with the progression with 25.4 damage. I compared with/without mods on the items and it didn't make a difference. Also, I was running with pummel pete level 4 if that helps.
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