Jump to content

hordeslayer

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by hordeslayer

  1. 2 hours ago, Gazz said:

    It's very possible because the underground layers are defined in biomes.

    You'd just insert a bedrock layer less deep or structure it any other way.

     

    I tried and I cannot get it to work. Whatever number I change to the bedrock layer, nothing seems to happen. Hardcoded maybe?

    append xpath="worldgeneration/biomes/biome[@name='snow']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>
    <append xpath="worldgeneration/biomes/biome[@name='pine_forest']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>
    <append xpath="worldgeneration/biomes/biome[@name='desert']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>
    <append xpath="worldgeneration/biomes/biome[@name='water']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>
    <append xpath="worldgeneration/biomes/biome[@name='wasteland']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>
    <append xpath="worldgeneration/biomes/biome[@name='burnt_forest']/layers">
    <layer depth="*" blockname="terrBedrock"/>
    </append>


  2. Hello Survivors!

    The prefab looks nice in game, I have converted it from A19 to work with A20. In the prefab editor there is no errors.

    Now I wanted to add it in the world generation. I have the custom prefab in the 7daystodie\Data\Prefabs

    When I am starting up the game and generate a new world. My custom prefab is not in the list (prefabs.xml). I tried placing it in the POI folder also, but no luck. It worked in Alpha 19, but does not seem to work in Alpha 20. I dunno why....

    Please help :)

×
×
  • Create New...