![](https://community.7daystodie.com/uploads/monthly_2023_06/A21.0_2023-06-18_01-33-22.thumb.jpg.0caf13e0ee5b46dee3e35cc434ffad98.jpg)
log: https://pastebin.com/1ACnUL0u
Game Version: (A21 b317)
OS/Version: (Windows)
CPU Model: AMD Ryzen 5 3500 6-Core Processor (cores: 6)
System Memory: (16 GB)
GPU Model and VRAM: NVIDIA GeForce GTX 1660 SUPER (5992 MB)
Screen Resolution: (1920x1080)
Video Settings: (Medium)
Game mode: (SP)
Did you wipe old saves? (Yes)
Did you start a new game? (Yes)
Did you validate your files? (Yes)
Are you using any mods? (No)
EAC on or off? (on)
Status: NEW
Bug Description: There are instances where the rewards proposed upon completing a quest do not correspond to the appropriate quest tier. For instance, in tier4_test_turnin, among the rewards, groupQuestTools, groupQuestArmor, groupQuestWeapons should only be subject to QuestT2Prob from the <!-- *** Quest_Loot_Probability_Templates --> in loot.xml as per the lootprobtemplate. However, in reality, there have been instances where QuestT2Prob was not applied or only QuestT1Prob was applied, resulting in rewards that are below Tier 4. This is not just limited to test_turnin, but appears to occur in all high-tier quests, such as tier6_clear_infested.
Detailed steps to reproduce the bug:
1)Execute givequest tier4_test_turnin from the debug menu
2)Talk to the trader
3)Rewards are presented by the trader
Actual result: Rewards lower than the completed Tier of the quest
Expected result: Correct quest rewards
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