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  • Failed Terrain Generation


    DarkJellyfish
    • Version: A21.1 b6

    Summary: While playing as a guest on a friend's server, I walked out of a cabin and the ground wasn't generated properly on my end, but it was fine for the host.
     

    Game Version: A21.1 b6

    OS/Version: Windows

    CPU Model: Intel i9 9900K

    System Memory: 16 GB

    GPU Model and VRAM: AMD 7900XT

    Screen Resolution: 2560X1080

    Video Settings:  High, but no depth of field

    Game mode: MP client

     

    Did you wipe old saves? No

     

    Did you start a new game? No

     

    Did you validate your files? No

     

    Are you using any mods? No

     

    EAC on or off? on

     

    Status: NEW

     

    Bug Description:

    WISOTT. The map is the default navezgane. During a fetch quest: we had just collected the required item and exited to head back to the trader from the Knowbly Cabin. The world didn't generate the ground. Walking into the affected area, I seemed to fall slightly through the map repeatedly, but not to the point where the game crashed and I was able to find a spot on the edge of the area where I was able to climb out. I didn't go out farther into the area to not risk losing my character. The host didn't see or experience the issue on their end. Link to video of what happened: https://youtu.be/hRiuvn-NTYw

     

    Detailed steps to reproduce the bug:

    We have not gone back to the area since the bug was discovered, not sure if it is easily reproducible.

    1) Join a private multiplayer game

    2) Play for 6 hours.

    3) Take a trader quest to retrieve an item from the Knowbly Cabin

    4) Complete the quest while struggling to find the very obviously pointed out item

    5) Walk out of the cabin

    6) Jump in world hole

     

    Actual result: No ground

     

    Expected result: Ground

    Link to Pastebin Output Log: https://pastebin.com/neZQRYhP


    User Feedback

    Recommended Comments

    This is a known issue that can happen from time to time with the quest marker POI reset and surrounding terrain.
    Usually punching the ground or placing a building block around the edge will update the affected chunk(s) and redraw the ground.

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