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  • Environmental sounds muted at POI

    • Version: A21 b317

    Summary: Sounds (weather) get muted in (on) 'collision center' POI

    Game Version: A21 b317

    OS/Version: Linux 5.19 Linux Mint 21.1 64bit

    CPU Model: AMD Ryzen 5 2600X Six-Core Processor (cores: 12)

    System Memory: 32030 MB

    GPU Model and VRAM: NVIDIA GeForce GTX 780/PCIe/SSE2 (3072 MB), OpenGL 4.5.0 NVIDIA 470.182.03 (shader level 5.0)

    Screen Resolution: 2560x1080

    Video Settings: Defaults (haven't changed anything since A21 install)

    Game mode: MP on Dedi


    Did you wipe old saves? Yes


    Did you start a new game? Yes


    Did you validate your files? Yes


    Are you using any mods? Yes


    EAC on or off? On


    Status: NEW


    Bug Description: 


    Detailed steps to reproduce the bug:

    1) Wait for rain storm (or start one)

    2) Head to POI & get to the roof (clear zeds)

    3) Stand under the 'umbrella' covering the loot


    Actual result: Environmental sounds disappear (no rain, no wind, etc.) & can clearly hear all zeds walking+


    Expected result: Hear all sounds in area


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    I found the same thing happen while building a small platform base on another's server.


    I laid out a 5x5 pad on top of 4 pillars @ 4 blocks high, then use 1/2 blocks for the walls (2 blocks high) and 1/2 block 'L' for the corners (no ceiling/roof)


    It started to rain & I backed up into one of the corners == no rain sounds.  Moved into the middle of the pad, rain+ sounds returned.

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    Confirmed, but this is currently intended as the game calculates various scenarios to determine if the player is outside, inside, or inside near an opening such as a door or window.
    There are plans to update weather and weather survival at a later date.
    Thanks for the report!

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