Summary: The pseudo-HDR dynamic brightness adjustment is implemented backwards
Game Version: A21 b313
OS/Version: Windows
CPU Model: Intel 7700K
System Memory: 32 GB
GPU Model and VRAM: GTX 1080ti 12GB
Screen Resolution: 3440x1440
Video Settings: High
Game mode: SP
Did you wipe old saves? No
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC on or off? off
Status: NEW
Bug Description:
The pseudo-HDR dynamic exposure adjustment appears to be implemented in reverse. The screen should get brighter as the average brightness of the scene on screen decreases, but the reverse appears to be true, making already bright scenes brighter, and already dark scenes darker.
It's possible this is implemented simply by whether you're standing in daylight, as opposed to averaging the brightness of the visible scene. No idea. Either way, it goes against physics and intuition, in that one can stand outside and look into a dark area, and the dark area appears very bright and washed out. Then step inside the dark area, and it goes black.
Related feature request: make this togglable (or reversible) in settings.
Detailed steps to reproduce the bug:
No special steps to reproduce; issue is with graphics implementation; not game state.
Actual result:
1) Move into a brightly lit area, screen gets brighter.
2) Move into a dimly lit area, screen gets darker.
Expected result:
1) Move into a brightly lit area, screen gets darker (or no change, sans the feature).
2) Move into a dimly lit area, screen gets brighter (or no change, sans the feature).
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