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  • Spawn Entities UI Stopped Working


    Wyze Wildfire
    • Version: Alpha 21.2 (b30)

    Spawn Entities UI Stopped Working

     

    It worked fine a couple of days prior.

    Today it no longer functions.

    Tried rebooting the server multiple times.

    Any thoughts?


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    The problem is even greater than that... We had a half dozen Asian players join the server for a short time and then leave. None of the admin features work anymore. Now that may just be a coincidence but it is awfully suspicious... And to take it a step further the server stopped releasing players. It appears to be random, but if you log off there is a good chance you can NOT rejoin the server because the server believes you are still connected EVEN IF you shut down you 7DTD, STEAM, REBOOT YOUR PC, the dedicated server believes you are still connected until we reboot the server... We deleted the word and some of the admin commands came back for the brand new world but the server is still not releasing some players when they log off and the original post persists...

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    Okay... for any dedicated admins out there such as myself that like to play incognito without the entire server of rando's knowing you're the admin, so you set your admin level down below 0 to get that narking rat fink of a star off your name listing in the player info window, you may have noticed this same issue that the "Spawn Entities UI" stopped working for you. The solution to address this particular issue is to simply add the command directly into the admin config file:

     

    <permission cmd="spawnentityat" permission_level="100" />

     

    this will then restore your ability to utilize the "Spawn Entity UI" window without outting yourself as the admin!

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    Hi, I am not entirely sure what the main issue is here, but looks like you did resolve it - that's exactly what you'd need to do if you want to put yourself above 0 but want to maintain 0-level commands. Just remember that's any level between 0 - 100, if you go to make custom groups for more people.

     

    If you were asking about the issue with the players dropping and not closing the connection, it sounds like a DDOS-style attack, we'd need some heavy information from the server like a log file + any networking activity logging (Fiddler, Wireshark, TCPview, etc.) if you had any running when that event happens. If you don't want to publish that to the public, you may DM it to me or any other QA staff.

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