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  • Can't start new game RWD stuck for hours


    NikaS555
    • Version: alfa 21.2

    Hi,

     

    since yeasterday can't start new game. RWD is stuck for hours. I reinstalled the game , chceked forum but nothing works. What am i doing wrong?

     

     

    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2021.3.19f1 (c9714fde33b6)
    [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1; jobified=0
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU (ID=0x25a0)
        Vendor:   NVIDIA
        VRAM:     3977 MB
        Driver:   31.0.15.4601
    Begin MonoManager ReloadAssembly
    - Completed reload, in  5.032 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 0.817700 ms
    2023-12-17T13:01:49 0.020 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
    2023-12-17T13:01:49 0.021 INF System information:
    2023-12-17T13:01:49 0.022 INF    OS: Windows 11  (10.0.22631) 64bit
    2023-12-17T13:01:49 0.022 INF    CPU: AMD Ryzen 7 6800H with Radeon Graphics  (cores: 16)
    2023-12-17T13:01:49 0.022 INF    RAM: 15613 MB
    2023-12-17T13:01:49 0.022 INF    GPU: NVIDIA GeForce RTX 3050 Ti Laptop GPU (3977 MB)
    2023-12-17T13:01:49 0.026 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
    2023-12-17T13:01:49 0.040 INF Last played version: Alpha 21.2
    2023-12-17T13:01:49 0.041 INF Local UTC offset: 1 hours
    2023-12-17T13:01:49 0.059 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -UserDataFolder=C:\Users\monik\AppData\Roaming\7DaysToDie -logfile C:\Users\monik\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-12-17__13-01-41.txt
    2023-12-17T13:01:49 0.068 INF [Platform] Init
    2023-12-17T13:01:49 0.131 INF [Platform] Using native platform: Steam
    2023-12-17T13:01:49 0.132 INF [Platform] Using cross platform: EOS
    2023-12-17T13:01:49 0.132 INF [Platform] Using server platform: Steam
    2023-12-17T13:01:49 0.132 INF [Platform] Using server platform: XBL
    2023-12-17T13:01:49 0.138 INF Starting PlayerInputManager...
    2023-12-17T13:01:49 0.275 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2023-12-17T13:01:49 0.287 INF [Platform] Initializing Steam
    2023-12-17T13:01:49 0.410 INF [Steamworks.NET] SteamAPI_Init() ok
    2023-12-17T13:01:49 0.412 INF [Steamworks.NET] Registering auth callbacks
    2023-12-17T13:01:49 0.413 INF Not running in Big Picture Mode, no on-screen keyboard available
    2023-12-17T13:01:49 0.413 INF [Platform] Initializing EOS
    2023-12-17T13:01:49 0.510 INF [EOS] Initialize: Success
    2023-12-17T13:01:49 0.529 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2023-12-17T13:01:49 0.531 INF [Platform] Initializing XBL
    2023-12-17T13:01:49 0.674 INF Localization language from platform: polish
    2023-12-17T13:01:49 0.675 INF Texture quality is set to 1
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 4.205800 ms
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000295F055C190.dll
    2023-12-17T13:01:58 9.151 INF Awake IsFocused: True
    2023-12-17T13:01:58 9.151 INF Awake
    2023-12-17T13:01:58 9.326 INF Occlusion: Awake
    2023-12-17T13:01:58 9.331 INF Resetting Game
    2023-12-17T13:01:58 9.342 INF Persistent GamePrefs saved
    2023-12-17T13:01:58 9.342 INF Game Reset
    2023-12-17T13:01:58 9.342 WRN Device name for flag StandaloneWindows is unknown
    2023-12-17T13:01:58 9.343 INF ApplyAllOptions streaming budget 3579.3 MB
    2023-12-17T13:01:58 9.344 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, mode FullScreenWindow
    2023-12-17T13:01:58 9.345 INF Texture quality is set to 1
    2023-12-17T13:01:58 9.345 INF ApplyTextureFilter 1, AF Enable
    2023-12-17T13:01:58 9.346 INF ApplyTerrainOptions 2
    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
    Total: 17.457000 ms (FindLiveObjects: 0.342200 ms CreateObjectMapping: 0.188600 ms MarkObjects: 16.886800 ms  DeleteObjects: 0.038600 ms)

    2023-12-17T13:01:58 9.839 INF [MODS] Start loading from: 'C:\Users\monik\AppData\Roaming/7DaysToDie/Mods'
    2023-12-17T13:01:58 9.847 INF [MODS]   Trying to load from folder: 'AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
    2023-12-17T13:01:58 9.848 WRN [MODS]     Folder AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461 does not contain a ModInfo.xml, ignoring
    2023-12-17T13:01:58 9.848 WRN [MODS]     Failed loading mod from folder: 'AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
    2023-12-17T13:01:58 9.848 INF [MODS]   Trying to load from folder: 'AAC-Fallen_Trees_v2_0-2876-2-0-1682623018'
    2023-12-17T13:01:59 9.869 WRN [MODS]     AAC-Fallen_Trees_v2_0-2876-2-0-1682623018/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-17T13:01:59 9.874 INF [MODS]     Loaded Mod: MPL-Downed Trees PF_2_0 (PF-2.0)
    2023-12-17T13:01:59 9.875 INF [MODS]   Trying to load from folder: 'AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
    2023-12-17T13:01:59 9.880 WRN [MODS]     AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-17T13:01:59 9.937 INF [MODS]     Loaded Mod: OcbWaterShader (0.1.1)
    2023-12-17T13:01:59 9.937 INF [MODS]   Trying to load from folder: 'AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
    2023-12-17T13:01:59 9.942 WRN [MODS]     AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-17T13:01:59 9.977 INF [MODS]     Loaded Mod: OcbMicroSplat (0.1.2)
    2023-12-17T13:01:59 9.977 INF [MODS]   Trying to load from folder: 'AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
    2023-12-17T13:01:59 9.977 WRN [MODS]     AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-17T13:01:59 9.977 WRN [MODS]     AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461: Mod with same name (OcbWaterShader) already loaded, ignoring
    2023-12-17T13:01:59 9.977 WRN [MODS]     Failed loading mod from folder: 'AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
    2023-12-17T13:01:59 9.977 INF [MODS]   Trying to load from folder: 'AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
    2023-12-17T13:01:59 9.978 WRN [MODS]     AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-17T13:01:59 9.978 WRN [MODS]     AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461: Mod with same name (OcbMicroSplat) already loaded, ignoring
    2023-12-17T13:01:59 9.978 WRN [MODS]     Failed loading mod from folder: 'AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
    2023-12-17T13:01:59 9.978 INF [MODS] Initializing mod code
    2023-12-17T13:01:59 9.978 INF [MODS]   Initializing mod OcbWaterShader
    2023-12-17T13:01:59 9.979 INF [MODS]     Found ModAPI in WaterShader.dll, creating instance
    Loading OCB WaterShader Patch: OcbWaterShader
    2023-12-17T13:01:59 9.993 INF [MODS]     Initialized code in mod 'OcbWaterShader' from DLL 'WaterShader.dll'
    2023-12-17T13:01:59 9.994 INF [MODS]   Initializing mod OcbMicroSplat
    2023-12-17T13:01:59 9.994 INF [MODS]     Found ModAPI in MicroSplat.dll, creating instance
    Loading OCB MicroSplat Patch: OcbMicroSplat
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000295EE00AC00.dll
    2023-12-17T13:01:59 10.032 INF [MODS]     Initialized code in mod 'OcbMicroSplat' from DLL 'MicroSplat.dll'
    2023-12-17T13:01:59 10.032 INF [MODS] Loading done
    2023-12-17T13:01:59 10.040 INF Permissions file 'serveradmin.xml' not found, creating.
    2023-12-17T13:01:59 10.064 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.065 INF Command "createwebuser" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.065 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.065 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.066 INF Command "decomgr" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.066 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.066 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "getlogpath" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "graph" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.067 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.068 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.068 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.069 INF Command "loot" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.069 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.073 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
    2023-12-17T13:01:59 10.078 ERR Could not instantiate type 'WaterShaderCmd'
    2023-12-17T13:01:59 10.081 EXC Type WaterShaderCmd has invalid vtable method slot 15 with method none
      at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00029] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.Instantiate[T] (System.Type _type) [0x0004f] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:Instantiate(Type)
    <>c__DisplayClass16_0:<RegisterCommands>b__0(Type)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    SdtdConsole:RegisterCommands()
    GameManager:Awake()

    2023-12-17T13:01:59 10.085 ERR Could not instantiate type 'OcbMicroSplatCmd'
    2023-12-17T13:01:59 10.085 EXC Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
      at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00029] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.Instantiate[T] (System.Type _type) [0x0004f] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:Instantiate(Type)
    <>c__DisplayClass16_0:<RegisterCommands>b__0(Type)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    SdtdConsole:RegisterCommands()
    GameManager:Awake()

    2023-12-17T13:01:59 10.111 ERR Error loading types from assembly 'WaterShader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461\WaterShader.dll)
    2023-12-17T13:01:59 10.112 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    Type WaterShaderCmd has invalid vtable method slot 15 with method none
    Type WaterShaderCmd has invalid vtable method slot 15 with method none
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    AuthorizationManager:Init()
    GameManager:Awake()


    Successfully loaded Types:
    1. OcbNvWaterShaders
    2. OcbWaterShader
    3. NULL
    4. WaterXmlConfig
    5. <PrivateImplementationDetails>
    6. OcbWaterShader+PatchSetWaterQuality
    7. OcbWaterShader+PatchLoadTerrain
    8. WaterXmlConfig+PatchWorldGlobalFromXmlLoad

    Exceptions:
    1. Type WaterShaderCmd has invalid vtable method slot 15 with method none

    2023-12-17T13:01:59 10.112 ERR Error loading types from assembly 'MicroSplat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461\MicroSplat.dll)
    2023-12-17T13:01:59 10.113 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
    Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    AuthorizationManager:Init()
    GameManager:Awake()


    Successfully loaded Types:
    1. OcbMicroSplat
    2. NULL
    3. <PrivateImplementationDetails>
    4. OcbMicroSplat+GameOptionsManagerApplyTerrainOptionsPatch
    5. OcbMicroSplat+PatchMicroSplatShader
    6. OcbMicroSplat+<>c
    7. OcbMicroSplat+PatchMicroSplatShader+<TargetMethods>d__0

    Exceptions:
    1. Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none

    2023-12-17T13:01:59 10.114 INF GameSense server not found (no props file), disabling
    2023-12-17T13:01:59 10.116 INF [PartyQuests] Initialized
    2023-12-17T13:01:59 10.116 INF Awake done in 965 ms
    2023-12-17T13:01:59 10.273 INF [XUi] Instantiating XUi from default prefab.
    2023-12-17T13:01:59 10.278 INF [XUi] XUi instantiation completed in 4 ms
    2023-12-17T13:01:59 10.402 INF [XUi] Loading XUi asynchronously
    2023-12-17T13:01:59 10.416 INF Updated culture for display texts
    2023-12-17T13:01:59 10.794 INF Reloading serveradmin.xml
    2023-12-17T13:01:59 10.794 INF Loading permissions file at 'C:\Users\monik\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2023-12-17T13:01:59 10.814 INF Permissions file unchanged, skipping reloading
    2023-12-17T13:02:00 10.962 INF [XUi] Parsing all window groups completed in 454 ms total.
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2023-12-17T13:02:01 11.890 INF [XUi] Initialized all window groups completed in 485 ms total.
    2023-12-17T13:02:01 12.013 INF LoadTextureArraysForQuality quality -1 to 1, reload False
    2023-12-17T13:02:04 15.352 INF LoadTextureArraysForQuality took 3.338
    2023-12-17T13:02:04 15.374 INF Loaded (local): rwgmixer in 0.02
    2023-12-17T13:02:04 15.484 INF Loaded (local): archetypes in 0.11
    2023-12-17T13:02:04 15.497 INF Loaded (local): loadingscreen in 0.01
    2023-12-17T13:02:04 15.498 INF WorldStaticData.Init() needed 4.000s
    2023-12-17T13:02:04 15.507 INF [Steamworks.NET] Login ok.
    2023-12-17T13:02:04 15.507 INF [EOS] Login
    2023-12-17T13:02:04 15.818 INF AchievementManager: Received stats and achievements from Steam
    2023-12-17T13:02:06 17.368 INF [EOS] Login succeeded, PUID: 00020f44cb2e41268ff70198230a48a7
    2023-12-17T13:02:06 17.368 INF [EOS] Getting native user for 00020f44cb2e41268ff70198230a48a7
    2023-12-17T13:02:06 17.369 INF [EOS] CopyIdToken result: Success
    2023-12-17T13:02:07 17.994 WRN [EOS] No platform -> EOS mappings found
    2023-12-17T13:02:07 18.518 INF [EOS] TransferProgress: News.xml, 4717 / 4717
    2023-12-17T13:02:07 18.722 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
    2023-12-17T13:05:24 214.921 INF NET: Starting server protocols
    2023-12-17T13:05:24 215.043 INF NET: LiteNetLib server started
    2023-12-17T13:05:24 215.044 INF [Steamworks.NET] NET: Server started
    2023-12-17T13:05:24 215.044 INF Started thread SteamNetworkingServer
    2023-12-17T13:05:24 215.044 INF [EOS-P2PS] Server started
    2023-12-17T13:05:24 215.046 INF StartGame
    2023-12-17T13:05:24 215.046 INF NetPackageManager Init
    2023-12-17T13:05:24 215.051 ERR Error loading types from assembly 'WaterShader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461\WaterShader.dll)
    2023-12-17T13:05:24 215.051 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    Type WaterShaderCmd has invalid vtable method slot 15 with method none
    Type WaterShaderCmd has invalid vtable method slot 15 with method none
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    NetPackageManager:.cctor()
    ConnectionManager:StartServers(String)
    XUiC_NewContinueGame:startGame()
    XUiC_NewContinueGame:BtnStart_OnPressed(XUiController, Int32)
    XUiC_SimpleButton:Btn_OnPress(XUiController, Int32)
    XUiController:OnPressed(Int32)
    XUiController:Pressed(Int32)
    XUiView:OnClick(GameObject)
    UIEventListener:OnClick()
    UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessRelease(Boolean, Single)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:ProcessEvents()
    UICamera:Update()


    Successfully loaded Types:
    1. OcbNvWaterShaders
    2. OcbWaterShader
    3. NULL
    4. WaterXmlConfig
    5. <PrivateImplementationDetails>
    6. OcbWaterShader+PatchSetWaterQuality
    7. OcbWaterShader+PatchLoadTerrain
    8. WaterXmlConfig+PatchWorldGlobalFromXmlLoad

    Exceptions:
    1. Type WaterShaderCmd has invalid vtable method slot 15 with method none

    2023-12-17T13:05:24 215.053 ERR Error loading types from assembly 'MicroSplat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461\MicroSplat.dll)
    2023-12-17T13:05:24 215.053 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
    Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0 
      at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
    NetPackageManager:.cctor()
    ConnectionManager:StartServers(String)
    XUiC_NewContinueGame:startGame()
    XUiC_NewContinueGame:BtnStart_OnPressed(XUiController, Int32)
    XUiC_SimpleButton:Btn_OnPress(XUiController, Int32)
    XUiController:OnPressed(Int32)
    XUiController:Pressed(Int32)
    XUiView:OnClick(GameObject)
    UIEventListener:OnClick()
    UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessRelease(Boolean, Single)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:ProcessEvents()
    UICamera:Update()


    Successfully loaded Types:
    1. OcbMicroSplat
    2. NULL
    3. <PrivateImplementationDetails>
    4. OcbMicroSplat+GameOptionsManagerApplyTerrainOptionsPatch
    5. OcbMicroSplat+PatchMicroSplatShader
    6. OcbMicroSplat+<>c
    7. OcbMicroSplat+PatchMicroSplatShader+<TargetMethods>d__0

    Exceptions:
    1. Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none

    2023-12-17T13:05:24 215.397 INF Stamp loading took 1.009659 seconds
    2023-12-17T13:05:24 215.407 INF WorldGenerator:Generowanie South Vumivoku Valley
    2023-12-17T13:05:24 215.785 INF generateBiomeTiles start
    2023-12-17T13:05:24 215.808 INF generateTerrainTiles start at 0.023
    2023-12-17T13:05:24 215.825 INF [XUi] Instantiating XUi from default prefab.
    2023-12-17T13:05:25 215.858 INF [XUi] XUi instantiation completed in 32 ms
    2023-12-17T13:05:25 215.859 INF generateBaseStamps start at 0.074
    2023-12-17T13:05:25 216.111 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 24
    GamePref.AirDropMarker = True
    GamePref.AllowSpawnNearBackpack = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 15
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 25
    GamePref.BlockDamageAIBM = 25
    GamePref.BlockDamagePlayer = 300
    GamePref.BloodMoonEnemyCount = 8
    GamePref.BloodMoonFrequency = 0
    GamePref.BloodMoonRange = 0
    GamePref.BloodMoonWarning = 8
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 127.0.0.1
    GamePref.ConnectToServerPort = 26900
    GamePref.CreateLevelDim = 4096
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 18
    GamePref.DayNightLength = 60
    GamePref.DeathPenalty = 0
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 0
    GamePref.DropOnQuit = 0
    GamePref.DynamicMeshDistance = 1000
    GamePref.DynamicMeshEnabled = True
    GamePref.DynamicMeshLandClaimBuffer = 3
    GamePref.DynamicMeshLandClaimOnly = True
    GamePref.DynamicMeshMaxItemCache = 3
    GamePref.DynamicMeshMaxRegionCache = 1
    GamePref.DynamicMeshUseImposters = False
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnableMapRendering = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = True
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 1
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = My Game
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = Alpha 21.2
    GamePref.GameWorld = South Vumivoku Valley
    GamePref.HideCommandExecutionLog = 0
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 3
    GamePref.LandClaimDeadZone = 30
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 41
    GamePref.Language = 
    GamePref.LanguageBrowser = 
    GamePref.LastGameResetRevision = 13
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadingTipRead = -1
    GamePref.LootAbundance = 200
    GamePref.LootRespawnDays = 5
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxChunkAge = 10
    GamePref.MaxQueuedMeshLayers = 40
    GamePref.MaxSpawnedAnimals = 50
    GamePref.MaxSpawnedZombies = 64
    GamePref.MaxUncoveredMapChunksPerPlayer = 524288
    GamePref.NewGameSetDefaults = True
    GamePref.NoGraphicsMode = False
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 1
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.75
    GamePref.OptionsControllerTriggerEffects = False
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsControlsResetRevision = 0
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDynamicMusicDailyTime = 0.45
    GamePref.OptionsDynamicMusicEnabled = True
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 2
    GamePref.OptionsGfxAASharpness = 0
    GamePref.OptionsGfxBloom = True
    GamePref.OptionsGfxBrightness = 0.5
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 65
    GamePref.OptionsGfxGameplayResolutionHeight = 0
    GamePref.OptionsGfxGameplayResolutionWidth = 0
    GamePref.OptionsGfxGrassDistance = 2
    GamePref.OptionsGfxLODDistance = 0.5
    GamePref.OptionsGfxMotionBlur = 1
    GamePref.OptionsGfxObjQuality = 2
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 2
    GamePref.OptionsGfxReflectQuality = 1
    GamePref.OptionsGfxReflectShadows = False
    GamePref.OptionsGfxResetRevision = 3
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 1
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 1
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 2
    GamePref.OptionsGfxTexFilter = 1
    GamePref.OptionsGfxTexQuality = 1
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxUMATexQuality = 1
    GamePref.OptionsGfxViewDistance = 6
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 0.5
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 1
    GamePref.OptionsInterfaceSensitivity = 0.75
    GamePref.OptionsIntroMovieEnabled = True
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsLiteNetLibMtuOverride = False
    GamePref.OptionsLookSensitivity = 0.5
    GamePref.OptionsMenuMusicVolumeLevel = 0.7
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMumblePositionalAudioSupport = False
    GamePref.OptionsMusicVolumeLevel = 0.6
    GamePref.OptionsOverallAudioVolumeLevel = 1
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerFemale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsQuestsAutoAccept = True
    GamePref.OptionsQuestsAutoShare = True
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsSubtitlesEnabled = True
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiFpsScaling = 1
    GamePref.OptionsVehicleLookSensitivity = 0.5
    GamePref.OptionsVoiceChatEnabled = True
    GamePref.OptionsVoiceInputDevice = 
    GamePref.OptionsVoiceOutputDevice = 
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsWeaponAiming = False
    GamePref.OptionsZoomAccel = 0.5
    GamePref.OptionsZoomSensitivity = 0.3
    GamePref.PartySharedKillRange = 100
    GamePref.PersistentPlayerProfiles = False
    GamePref.PlayerAutologin = False
    GamePref.PlayerKillingMode = 2
    GamePref.PlayerName = nika555
    GamePref.PlayerSafeZoneHours = 7
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.PlaytestBiome = 3
    GamePref.RebuildMap = False
    GamePref.Region = SouthAmerica
    GamePref.SaveDataLimit = -1
    GamePref.SaveGameFolder = C:\Users\monik\AppData\Roaming/7DaysToDie/Saves
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = 
    GamePref.ServerDisabledNetworkProtocols = 
    GamePref.ServerHistoryCache = 
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 1
    GamePref.ServerMaxWorldTransferSpeedKiBs = 512
    GamePref.ServerName = Default Server
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 0
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.TelnetEnabled = False
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 25003
    GamePref.TerminalWindowEnabled = True
    GamePref.TwitchBloodMoonAllowed = True
    GamePref.TwitchServerPermission = 90
    GamePref.UNUSED_ControlPanelEnabled = False
    GamePref.UNUSED_ControlPanelPort = 8080
    GamePref.UNUSED_LastLoadedPrefabSize = 
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UNUSED_PlayerId = 
    GamePref.UserDataFolder = C:\Users\monik\AppData\Roaming/7DaysToDie
    GamePref.WebDashboardEnabled = False
    GamePref.WebDashboardPort = 8080
    GamePref.WebDashboardUrl = 
    GamePref.WorldGenSeed = 
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 300
    GamePref.ZombieBMMove = 0
    GamePref.ZombieFeralMove = 0
    GamePref.ZombieFeralSense = 0
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 0
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 72
    GameStat.AirDropMarker = True
    GameStat.AllowedViewDistance = 6
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DeathPenalty = 1
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = 0
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 1
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 3
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 7
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 4
    GameStat.LandClaimOnlineDurabilityModifier = 4
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 1
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = 2
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 0
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 6
    GameStat.TwitchBloodMoonAllowed = True
    GameStat.UNUSED_ShowZombieCounter = 
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = True
    2023-12-17T13:05:50 241.568 INF generateMountains start at 25.783
    2023-12-17T13:05:50 241.590 INF writeStampsToMaps start at 25.805
    2023-12-17T13:05:53 244.308 INF WaterMap took 3s
    2023-12-17T13:05:57 248.138 INF writeStampsToMaps end at 32.352
    2023-12-17T13:06:21 272.432 INF terrainGenerationUsingStreetTileData took 16.037
    2023-12-17T13:06:31 281.954 INF POISmoother SmoothStreetTiles took 9.509001
    2023-12-17T13:08:32 403.707 INF HighwayPlanner.runTownshipDirtRoads took 102.139
    2023-12-17T13:08:32 403.707 INF HighwayPlanner.Plan took 121.743
    2023-12-17T13:08:33 404.447 INF TownPlanner SpawnPrefabs took 0.73
    2023-12-17T13:08:35 406.634 INF WildernessPlanner.Plan took 2.172; 303 prefabs spawned
    2023-12-17T13:08:36 407.436 INF Smooth Wilderness Terrain took 0.793
    2023-12-17T13:08:37 408.334 INF WildernessPathPlanner.Plan took 0.896
    2023-12-17T13:08:37 408.380 INF WorldGenerator:Saving Roads
    2023-12-17T13:08:48 419.818 INF Saving roads to map took 11.41
    2023-12-17T13:08:56 427.683 INF Smooth Road Terrain took: 7.8576589 seconds
    2023-12-17T13:09:01 432.094 INF WorldGenerator:Generation Complete!:  Time Elapsed: 3 minutes 37 seconds
    2023-12-17T13:09:01 432.103 INF StartAsServer
    2023-12-17T13:09:01 432.593 ERR XML loader: Executing post load step on 'materials.xml' failed
    2023-12-17T13:09:01 432.594 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool)
      at OcbMicroSplat.UpdateMaterial (UnityEngine.Material mat, System.String variant) [0x00000] in <b064e97477b54a3baa93ee1b772f7eb5>:0 
      at OcbMicroSplat.UpdateMaterialShader (UnityEngine.Material src, System.String variant) [0x0000f] in <b064e97477b54a3baa93ee1b772f7eb5>:0 
      at OcbMicroSplat+PatchMicroSplatShader.CreateVertexShader (UnityEngine.Material src) [0x00000] in <b064e97477b54a3baa93ee1b772f7eb5>:0 
      at (wrapper dynamic-method) MeshDescription+<Init>d__57.DMD<MeshDescription+<Init>d__57::MoveNext>(MeshDescription/<Init>d__57)
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <>c__DisplayClass52_0:<loadSingleXml>b__3(Exception)
    <CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    2023-12-17T13:09:01 432.629 INF Loaded (local): physicsbodies in 0.03
    2023-12-17T13:09:01 432.656 INF Loaded (local): painting in 0.03
    2023-12-17T13:09:01 432.744 INF Loaded (local): shapes in 0.09
    2023-12-17T13:09:16 446.943 ERR Loading AssetBundle "C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Bundles/Entities/Trees" failed: Parent folder not found!
    2023-12-17T13:09:16 446.944 ERR Model '#Entities/Trees?OakMed01Prefab.prefab' not found on block with name FT_treeFallenOakMed01
    2023-12-17T13:09:16 446.944 ERR Model has a wrong name 'OakMed01Prefab'. Maybe check upper/lower case mismatch on block with name FT_treeFallenOakMed01?
    2023-12-17T13:09:16 446.945 INF Block IDs with mapping
    Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
    2023-12-17T13:09:16 446.955 INF Block IDs total 22119, terr 29, last 22341
    2023-12-17T13:09:16 446.967 INF Loaded (local): blocks in 14.22
    Unloading 64623 unused Assets to reduce memory usage. Loaded Objects now: 123115.
    Total: 472.551600 ms (FindLiveObjects: 48.171600 ms CreateObjectMapping: 10.712600 ms MarkObjects: 385.253900 ms  DeleteObjects: 28.413000 ms)

    2023-12-17T13:09:16 447.549 INF Loaded (local): progression in 0.58
    2023-12-17T13:09:17 447.922 INF Loaded (local): buffs in 0.37
    Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
    2023-12-17T13:09:17 447.970 INF Loaded (local): misc in 0.05
    2023-12-17T13:09:17 448.374 INF Loaded (local): items in 0.40
    2023-12-17T13:09:17 448.438 INF Item IDs with mapping
    2023-12-17T13:09:17 448.438 INF ItemIDs from Mapping
    2023-12-17T13:09:17 448.504 INF Loaded (local): item_modifiers in 0.13
    2023-12-17T13:09:17 448.580 INF Loaded (local): entityclasses in 0.08
    2023-12-17T13:09:17 448.606 INF Loaded (local): qualityinfo in 0.03
    2023-12-17T13:09:17 448.671 INF Loaded (local): sounds in 0.06
    2023-12-17T13:09:17 448.729 INF Loaded (local): recipes in 0.06
    2023-12-17T13:09:17 448.765 INF Loaded (local): blockplaceholders in 0.04
    2023-12-17T13:09:17 448.824 INF Loaded (local): loot in 0.06
    2023-12-17T13:09:18 448.876 INF Loaded (local): entitygroups in 0.05
    2023-12-17T13:09:18 448.904 INF Loaded (local): utilityai in 0.03
    2023-12-17T13:09:18 448.935 INF Loaded (local): vehicles in 0.03
    2023-12-17T13:09:18 448.960 INF Loaded (local): rwgmixer in 0.02
    2023-12-17T13:09:18 448.986 INF Loaded (local): weathersurvival in 0.03
    2023-12-17T13:09:18 449.032 INF Loaded (local): archetypes in 0.05
    2023-12-17T13:09:18 449.111 INF Loaded (local): quests in 0.08
    2023-12-17T13:09:18 449.145 INF Loaded (local): traders in 0.03
    2023-12-17T13:09:18 449.181 INF Loaded (local): npc in 0.03
    2023-12-17T13:09:18 449.217 INF Loaded (local): dialogs in 0.04
    2023-12-17T13:09:18 449.257 INF Loaded (local): ui_display in 0.04
    2023-12-17T13:09:18 449.293 INF Loaded (local): nav_objects in 0.04
    2023-12-17T13:09:18 449.341 INF Loaded (local): gamestages in 0.05
    2023-12-17T13:09:18 449.551 INF Loaded (local): gameevents in 0.21
    2023-12-17T13:09:18 449.615 INF Loaded (local): twitch in 0.06
    2023-12-17T13:09:18 449.645 INF Loaded (local): twitch_events in 0.03
    2023-12-17T13:09:18 449.694 INF Loaded (local): dmscontent in 0.05
    2023-12-17T13:09:18 449.724 INF Loaded (local): XUi_Common/styles in 0.03
    2023-12-17T13:09:18 449.749 INF Loaded (local): XUi_Common/controls in 0.03
    2023-12-17T13:09:18 449.772 INF Loaded (local): XUi/styles in 0.02
    2023-12-17T13:09:18 449.796 INF Loaded (local): XUi/controls in 0.02
    2023-12-17T13:09:18 449.840 INF Loaded (local): XUi/windows in 0.04
    2023-12-17T13:09:19 449.868 INF [XUi] Loading XUi asynchronously
    2023-12-17T13:09:19 449.891 INF Loaded (local): XUi/xui in 0.05
    2023-12-17T13:09:19 450.038 INF Loaded (local): biomes in 0.15
    MissingFieldException: Field not found: ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument .XmlFile.XmlDoc Due to: Could not find field in class
      at (wrapper dynamic-method) WorldGlobalFromXml.DMD<WorldGlobalFromXml::Load>(XmlFile)
      at WorldStaticData+<loadSingleXml>d__52.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0 

    2023-12-17T13:09:19 450.478 INF [XUi] Parsing all window groups completed in 451 ms total.
    2023-12-17T13:09:20 451.093 INF ShapeControllers: 96
    2023-12-17T13:09:20 451.375 INF [XUi] Initialized all window groups completed in 770 ms total.
    2023-12-17T14:01:05 3556.217 INF [EOS] Refreshing Login
    2023-12-17T14:01:06 3557.046 INF [EOS] Login refreshed
    Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
    Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
    2023-12-17T14:26:12 5063.559 INF Preparing quit
    2023-12-17T14:26:12 5063.559 INF Disconnect
    2023-12-17T14:26:12 5063.560 INF [NET] ServerShutdown
    2023-12-17T14:26:12 5063.561 INF NET: Stopping server protocols
    2023-12-17T14:26:12 5063.692 INF NET: LiteNetLib server stopped
    2023-12-17T14:26:12 5063.694 INF [EOS-P2PS] Server stopped
    2023-12-17T14:26:12 5063.696 INF SaveAndCleanupWorld
    2023-12-17T14:26:12 5063.699 INF [Steamworks.NET] Stopping server
    2023-12-17T14:26:12 5063.699 INF [Steamworks.NET] Exiting Lobby
    2023-12-17T14:26:14 5064.938 INF Clearing queues.
    2023-12-17T14:26:14 5064.938 INF Cleared queues.
    2023-12-17T14:26:14 5064.950 INF Persistent GamePrefs saved


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    Thank you for reporting, this seems to be an issue with one of your mods. Please try removing all of the mods, validate your files through steam, and see if you can make a new RWG map after that. If there are still errors please post your new logs using https://pastebin.com/ or something similar.

    Edited by NekoPawtato (see edit history)
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