Hi,
since yeasterday can't start new game. RWD is stuck for hours. I reinstalled the game , chceked forum but nothing works. What am i doing wrong?
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU (ID=0x25a0)
Vendor: NVIDIA
VRAM: 3977 MB
Driver: 31.0.15.4601
Begin MonoManager ReloadAssembly
- Completed reload, in 5.032 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.817700 ms
2023-12-17T13:01:49 0.020 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2023-12-17T13:01:49 0.021 INF System information:
2023-12-17T13:01:49 0.022 INF OS: Windows 11 (10.0.22631) 64bit
2023-12-17T13:01:49 0.022 INF CPU: AMD Ryzen 7 6800H with Radeon Graphics (cores: 16)
2023-12-17T13:01:49 0.022 INF RAM: 15613 MB
2023-12-17T13:01:49 0.022 INF GPU: NVIDIA GeForce RTX 3050 Ti Laptop GPU (3977 MB)
2023-12-17T13:01:49 0.026 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2023-12-17T13:01:49 0.040 INF Last played version: Alpha 21.2
2023-12-17T13:01:49 0.041 INF Local UTC offset: 1 hours
2023-12-17T13:01:49 0.059 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -UserDataFolder=C:\Users\monik\AppData\Roaming\7DaysToDie -logfile C:\Users\monik\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-12-17__13-01-41.txt
2023-12-17T13:01:49 0.068 INF [Platform] Init
2023-12-17T13:01:49 0.131 INF [Platform] Using native platform: Steam
2023-12-17T13:01:49 0.132 INF [Platform] Using cross platform: EOS
2023-12-17T13:01:49 0.132 INF [Platform] Using server platform: Steam
2023-12-17T13:01:49 0.132 INF [Platform] Using server platform: XBL
2023-12-17T13:01:49 0.138 INF Starting PlayerInputManager...
2023-12-17T13:01:49 0.275 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-12-17T13:01:49 0.287 INF [Platform] Initializing Steam
2023-12-17T13:01:49 0.410 INF [Steamworks.NET] SteamAPI_Init() ok
2023-12-17T13:01:49 0.412 INF [Steamworks.NET] Registering auth callbacks
2023-12-17T13:01:49 0.413 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-12-17T13:01:49 0.413 INF [Platform] Initializing EOS
2023-12-17T13:01:49 0.510 INF [EOS] Initialize: Success
2023-12-17T13:01:49 0.529 INF [EOS-ACC] Not started with EAC, anticheat disabled
2023-12-17T13:01:49 0.531 INF [Platform] Initializing XBL
2023-12-17T13:01:49 0.674 INF Localization language from platform: polish
2023-12-17T13:01:49 0.675 INF Texture quality is set to 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.205800 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000295F055C190.dll
2023-12-17T13:01:58 9.151 INF Awake IsFocused: True
2023-12-17T13:01:58 9.151 INF Awake
2023-12-17T13:01:58 9.326 INF Occlusion: Awake
2023-12-17T13:01:58 9.331 INF Resetting Game
2023-12-17T13:01:58 9.342 INF Persistent GamePrefs saved
2023-12-17T13:01:58 9.342 INF Game Reset
2023-12-17T13:01:58 9.342 WRN Device name for flag StandaloneWindows is unknown
2023-12-17T13:01:58 9.343 INF ApplyAllOptions streaming budget 3579.3 MB
2023-12-17T13:01:58 9.344 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, mode FullScreenWindow
2023-12-17T13:01:58 9.345 INF Texture quality is set to 1
2023-12-17T13:01:58 9.345 INF ApplyTextureFilter 1, AF Enable
2023-12-17T13:01:58 9.346 INF ApplyTerrainOptions 2
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 17.457000 ms (FindLiveObjects: 0.342200 ms CreateObjectMapping: 0.188600 ms MarkObjects: 16.886800 ms DeleteObjects: 0.038600 ms)
2023-12-17T13:01:58 9.839 INF [MODS] Start loading from: 'C:\Users\monik\AppData\Roaming/7DaysToDie/Mods'
2023-12-17T13:01:58 9.847 INF [MODS] Trying to load from folder: 'AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
2023-12-17T13:01:58 9.848 WRN [MODS] Folder AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461 does not contain a ModInfo.xml, ignoring
2023-12-17T13:01:58 9.848 WRN [MODS] Failed loading mod from folder: 'AAB-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
2023-12-17T13:01:58 9.848 INF [MODS] Trying to load from folder: 'AAC-Fallen_Trees_v2_0-2876-2-0-1682623018'
2023-12-17T13:01:59 9.869 WRN [MODS] AAC-Fallen_Trees_v2_0-2876-2-0-1682623018/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-17T13:01:59 9.874 INF [MODS] Loaded Mod: MPL-Downed Trees PF_2_0 (PF-2.0)
2023-12-17T13:01:59 9.875 INF [MODS] Trying to load from folder: 'AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
2023-12-17T13:01:59 9.880 WRN [MODS] AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-17T13:01:59 9.937 INF [MODS] Loaded Mod: OcbWaterShader (0.1.1)
2023-12-17T13:01:59 9.937 INF [MODS] Trying to load from folder: 'AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
2023-12-17T13:01:59 9.942 WRN [MODS] AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-17T13:01:59 9.977 INF [MODS] Loaded Mod: OcbMicroSplat (0.1.2)
2023-12-17T13:01:59 9.977 INF [MODS] Trying to load from folder: 'AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
2023-12-17T13:01:59 9.977 WRN [MODS] AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-17T13:01:59 9.977 WRN [MODS] AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461: Mod with same name (OcbWaterShader) already loaded, ignoring
2023-12-17T13:01:59 9.977 WRN [MODS] Failed loading mod from folder: 'AAD-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461'
2023-12-17T13:01:59 9.977 INF [MODS] Trying to load from folder: 'AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
2023-12-17T13:01:59 9.978 WRN [MODS] AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-17T13:01:59 9.978 WRN [MODS] AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461: Mod with same name (OcbMicroSplat) already loaded, ignoring
2023-12-17T13:01:59 9.978 WRN [MODS] Failed loading mod from folder: 'AAE-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461'
2023-12-17T13:01:59 9.978 INF [MODS] Initializing mod code
2023-12-17T13:01:59 9.978 INF [MODS] Initializing mod OcbWaterShader
2023-12-17T13:01:59 9.979 INF [MODS] Found ModAPI in WaterShader.dll, creating instance
Loading OCB WaterShader Patch: OcbWaterShader
2023-12-17T13:01:59 9.993 INF [MODS] Initialized code in mod 'OcbWaterShader' from DLL 'WaterShader.dll'
2023-12-17T13:01:59 9.994 INF [MODS] Initializing mod OcbMicroSplat
2023-12-17T13:01:59 9.994 INF [MODS] Found ModAPI in MicroSplat.dll, creating instance
Loading OCB MicroSplat Patch: OcbMicroSplat
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000295EE00AC00.dll
2023-12-17T13:01:59 10.032 INF [MODS] Initialized code in mod 'OcbMicroSplat' from DLL 'MicroSplat.dll'
2023-12-17T13:01:59 10.032 INF [MODS] Loading done
2023-12-17T13:01:59 10.040 INF Permissions file 'serveradmin.xml' not found, creating.
2023-12-17T13:01:59 10.064 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.065 INF Command "createwebuser" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.065 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.065 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.066 INF Command "decomgr" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.066 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.066 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "getlogpath" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "graph" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.067 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.068 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.068 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.069 INF Command "loot" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.069 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.073 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
2023-12-17T13:01:59 10.078 ERR Could not instantiate type 'WaterShaderCmd'
2023-12-17T13:01:59 10.081 EXC Type WaterShaderCmd has invalid vtable method slot 15 with method none
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00029] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.Instantiate[T] (System.Type _type) [0x0004f] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:Instantiate(Type)
<>c__DisplayClass16_0:<RegisterCommands>b__0(Type)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
SdtdConsole:RegisterCommands()
GameManager:Awake()
2023-12-17T13:01:59 10.085 ERR Could not instantiate type 'OcbMicroSplatCmd'
2023-12-17T13:01:59 10.085 EXC Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00029] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.Instantiate[T] (System.Type _type) [0x0004f] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:Instantiate(Type)
<>c__DisplayClass16_0:<RegisterCommands>b__0(Type)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
SdtdConsole:RegisterCommands()
GameManager:Awake()
2023-12-17T13:01:59 10.111 ERR Error loading types from assembly 'WaterShader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461\WaterShader.dll)
2023-12-17T13:01:59 10.112 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Type WaterShaderCmd has invalid vtable method slot 15 with method none
Type WaterShaderCmd has invalid vtable method slot 15 with method none
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
AuthorizationManager:Init()
GameManager:Awake()
Successfully loaded Types:
1. OcbNvWaterShaders
2. OcbWaterShader
3. NULL
4. WaterXmlConfig
5. <PrivateImplementationDetails>
6. OcbWaterShader+PatchSetWaterQuality
7. OcbWaterShader+PatchLoadTerrain
8. WaterXmlConfig+PatchWorldGlobalFromXmlLoad
Exceptions:
1. Type WaterShaderCmd has invalid vtable method slot 15 with method none
2023-12-17T13:01:59 10.112 ERR Error loading types from assembly 'MicroSplat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461\MicroSplat.dll)
2023-12-17T13:01:59 10.113 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
AuthorizationManager:Init()
GameManager:Awake()
Successfully loaded Types:
1. OcbMicroSplat
2. NULL
3. <PrivateImplementationDetails>
4. OcbMicroSplat+GameOptionsManagerApplyTerrainOptionsPatch
5. OcbMicroSplat+PatchMicroSplatShader
6. OcbMicroSplat+<>c
7. OcbMicroSplat+PatchMicroSplatShader+<TargetMethods>d__0
Exceptions:
1. Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
2023-12-17T13:01:59 10.114 INF GameSense server not found (no props file), disabling
2023-12-17T13:01:59 10.116 INF [PartyQuests] Initialized
2023-12-17T13:01:59 10.116 INF Awake done in 965 ms
2023-12-17T13:01:59 10.273 INF [XUi] Instantiating XUi from default prefab.
2023-12-17T13:01:59 10.278 INF [XUi] XUi instantiation completed in 4 ms
2023-12-17T13:01:59 10.402 INF [XUi] Loading XUi asynchronously
2023-12-17T13:01:59 10.416 INF Updated culture for display texts
2023-12-17T13:01:59 10.794 INF Reloading serveradmin.xml
2023-12-17T13:01:59 10.794 INF Loading permissions file at 'C:\Users\monik\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2023-12-17T13:01:59 10.814 INF Permissions file unchanged, skipping reloading
2023-12-17T13:02:00 10.962 INF [XUi] Parsing all window groups completed in 454 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-12-17T13:02:01 11.890 INF [XUi] Initialized all window groups completed in 485 ms total.
2023-12-17T13:02:01 12.013 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2023-12-17T13:02:04 15.352 INF LoadTextureArraysForQuality took 3.338
2023-12-17T13:02:04 15.374 INF Loaded (local): rwgmixer in 0.02
2023-12-17T13:02:04 15.484 INF Loaded (local): archetypes in 0.11
2023-12-17T13:02:04 15.497 INF Loaded (local): loadingscreen in 0.01
2023-12-17T13:02:04 15.498 INF WorldStaticData.Init() needed 4.000s
2023-12-17T13:02:04 15.507 INF [Steamworks.NET] Login ok.
2023-12-17T13:02:04 15.507 INF [EOS] Login
2023-12-17T13:02:04 15.818 INF AchievementManager: Received stats and achievements from Steam
2023-12-17T13:02:06 17.368 INF [EOS] Login succeeded, PUID: 00020f44cb2e41268ff70198230a48a7
2023-12-17T13:02:06 17.368 INF [EOS] Getting native user for 00020f44cb2e41268ff70198230a48a7
2023-12-17T13:02:06 17.369 INF [EOS] CopyIdToken result: Success
2023-12-17T13:02:07 17.994 WRN [EOS] No platform -> EOS mappings found
2023-12-17T13:02:07 18.518 INF [EOS] TransferProgress: News.xml, 4717 / 4717
2023-12-17T13:02:07 18.722 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
2023-12-17T13:05:24 214.921 INF NET: Starting server protocols
2023-12-17T13:05:24 215.043 INF NET: LiteNetLib server started
2023-12-17T13:05:24 215.044 INF [Steamworks.NET] NET: Server started
2023-12-17T13:05:24 215.044 INF Started thread SteamNetworkingServer
2023-12-17T13:05:24 215.044 INF [EOS-P2PS] Server started
2023-12-17T13:05:24 215.046 INF StartGame
2023-12-17T13:05:24 215.046 INF NetPackageManager Init
2023-12-17T13:05:24 215.051 ERR Error loading types from assembly 'WaterShader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAC-OcbWaterShader-0.1.1.zip-2880-0-1-1-1682867461\WaterShader.dll)
2023-12-17T13:05:24 215.051 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Type WaterShaderCmd has invalid vtable method slot 15 with method none
Type WaterShaderCmd has invalid vtable method slot 15 with method none
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
NetPackageManager:.cctor()
ConnectionManager:StartServers(String)
XUiC_NewContinueGame:startGame()
XUiC_NewContinueGame:BtnStart_OnPressed(XUiController, Int32)
XUiC_SimpleButton:Btn_OnPress(XUiController, Int32)
XUiController:OnPressed(Int32)
XUiController:Pressed(Int32)
XUiView:OnClick(GameObject)
UIEventListener:OnClick()
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
Successfully loaded Types:
1. OcbNvWaterShaders
2. OcbWaterShader
3. NULL
4. WaterXmlConfig
5. <PrivateImplementationDetails>
6. OcbWaterShader+PatchSetWaterQuality
7. OcbWaterShader+PatchLoadTerrain
8. WaterXmlConfig+PatchWorldGlobalFromXmlLoad
Exceptions:
1. Type WaterShaderCmd has invalid vtable method slot 15 with method none
2023-12-17T13:05:24 215.053 ERR Error loading types from assembly 'MicroSplat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (C:\Users\monik\AppData\Roaming\7DaysToDie\Mods\AAD-OcbMicroSplat-0.1.2.zip-2873-0-1-2-1683580461\MicroSplat.dll)
2023-12-17T13:05:24 215.053 EXC Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at ReflectionHelpers.FindTypesImplementingBase (System.Type _searchType, System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00021] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesImplementingBase(Type, Action`1, Boolean)
NetPackageManager:.cctor()
ConnectionManager:StartServers(String)
XUiC_NewContinueGame:startGame()
XUiC_NewContinueGame:BtnStart_OnPressed(XUiController, Int32)
XUiC_SimpleButton:Btn_OnPress(XUiController, Int32)
XUiController:OnPressed(Int32)
XUiController:Pressed(Int32)
XUiView:OnClick(GameObject)
UIEventListener:OnClick()
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
Successfully loaded Types:
1. OcbMicroSplat
2. NULL
3. <PrivateImplementationDetails>
4. OcbMicroSplat+GameOptionsManagerApplyTerrainOptionsPatch
5. OcbMicroSplat+PatchMicroSplatShader
6. OcbMicroSplat+<>c
7. OcbMicroSplat+PatchMicroSplatShader+<TargetMethods>d__0
Exceptions:
1. Type OcbMicroSplatCmd has invalid vtable method slot 15 with method none
2023-12-17T13:05:24 215.397 INF Stamp loading took 1.009659 seconds
2023-12-17T13:05:24 215.407 INF WorldGenerator:Generowanie South Vumivoku Valley
2023-12-17T13:05:24 215.785 INF generateBiomeTiles start
2023-12-17T13:05:24 215.808 INF generateTerrainTiles start at 0.023
2023-12-17T13:05:24 215.825 INF [XUi] Instantiating XUi from default prefab.
2023-12-17T13:05:25 215.858 INF [XUi] XUi instantiation completed in 32 ms
2023-12-17T13:05:25 215.859 INF generateBaseStamps start at 0.074
2023-12-17T13:05:25 216.111 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 24
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 25
GamePref.BlockDamageAIBM = 25
GamePref.BlockDamagePlayer = 300
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 0
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 4096
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 0
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 0
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 3
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = South Vumivoku Valley
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 200
GamePref.LootRespawnDays = 5
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxChunkAge = 10
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 2
GamePref.OptionsGfxAASharpness = 0
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 2
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 2
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 2
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice =
GamePref.OptionsVoiceOutputDevice =
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = nika555
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = SouthAmerica
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\Users\monik\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\Users\monik\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl =
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 300
GamePref.ZombieBMMove = 0
GamePref.ZombieFeralMove = 0
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 0
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 72
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 6
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = 1
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = 0
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 1
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 7
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 4
GameStat.LandClaimOnlineDurabilityModifier = 4
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 1
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = 2
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 0
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 6
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = True
2023-12-17T13:05:50 241.568 INF generateMountains start at 25.783
2023-12-17T13:05:50 241.590 INF writeStampsToMaps start at 25.805
2023-12-17T13:05:53 244.308 INF WaterMap took 3s
2023-12-17T13:05:57 248.138 INF writeStampsToMaps end at 32.352
2023-12-17T13:06:21 272.432 INF terrainGenerationUsingStreetTileData took 16.037
2023-12-17T13:06:31 281.954 INF POISmoother SmoothStreetTiles took 9.509001
2023-12-17T13:08:32 403.707 INF HighwayPlanner.runTownshipDirtRoads took 102.139
2023-12-17T13:08:32 403.707 INF HighwayPlanner.Plan took 121.743
2023-12-17T13:08:33 404.447 INF TownPlanner SpawnPrefabs took 0.73
2023-12-17T13:08:35 406.634 INF WildernessPlanner.Plan took 2.172; 303 prefabs spawned
2023-12-17T13:08:36 407.436 INF Smooth Wilderness Terrain took 0.793
2023-12-17T13:08:37 408.334 INF WildernessPathPlanner.Plan took 0.896
2023-12-17T13:08:37 408.380 INF WorldGenerator:Saving Roads
2023-12-17T13:08:48 419.818 INF Saving roads to map took 11.41
2023-12-17T13:08:56 427.683 INF Smooth Road Terrain took: 7.8576589 seconds
2023-12-17T13:09:01 432.094 INF WorldGenerator:Generation Complete!: Time Elapsed: 3 minutes 37 seconds
2023-12-17T13:09:01 432.103 INF StartAsServer
2023-12-17T13:09:01 432.593 ERR XML loader: Executing post load step on 'materials.xml' failed
2023-12-17T13:09:01 432.594 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool)
at OcbMicroSplat.UpdateMaterial (UnityEngine.Material mat, System.String variant) [0x00000] in <b064e97477b54a3baa93ee1b772f7eb5>:0
at OcbMicroSplat.UpdateMaterialShader (UnityEngine.Material src, System.String variant) [0x0000f] in <b064e97477b54a3baa93ee1b772f7eb5>:0
at OcbMicroSplat+PatchMicroSplatShader.CreateVertexShader (UnityEngine.Material src) [0x00000] in <b064e97477b54a3baa93ee1b772f7eb5>:0
at (wrapper dynamic-method) MeshDescription+<Init>d__57.DMD<MeshDescription+<Init>d__57::MoveNext>(MeshDescription/<Init>d__57)
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__3(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2023-12-17T13:09:01 432.629 INF Loaded (local): physicsbodies in 0.03
2023-12-17T13:09:01 432.656 INF Loaded (local): painting in 0.03
2023-12-17T13:09:01 432.744 INF Loaded (local): shapes in 0.09
2023-12-17T13:09:16 446.943 ERR Loading AssetBundle "C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Bundles/Entities/Trees" failed: Parent folder not found!
2023-12-17T13:09:16 446.944 ERR Model '#Entities/Trees?OakMed01Prefab.prefab' not found on block with name FT_treeFallenOakMed01
2023-12-17T13:09:16 446.944 ERR Model has a wrong name 'OakMed01Prefab'. Maybe check upper/lower case mismatch on block with name FT_treeFallenOakMed01?
2023-12-17T13:09:16 446.945 INF Block IDs with mapping
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
2023-12-17T13:09:16 446.955 INF Block IDs total 22119, terr 29, last 22341
2023-12-17T13:09:16 446.967 INF Loaded (local): blocks in 14.22
Unloading 64623 unused Assets to reduce memory usage. Loaded Objects now: 123115.
Total: 472.551600 ms (FindLiveObjects: 48.171600 ms CreateObjectMapping: 10.712600 ms MarkObjects: 385.253900 ms DeleteObjects: 28.413000 ms)
2023-12-17T13:09:16 447.549 INF Loaded (local): progression in 0.58
2023-12-17T13:09:17 447.922 INF Loaded (local): buffs in 0.37
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2023-12-17T13:09:17 447.970 INF Loaded (local): misc in 0.05
2023-12-17T13:09:17 448.374 INF Loaded (local): items in 0.40
2023-12-17T13:09:17 448.438 INF Item IDs with mapping
2023-12-17T13:09:17 448.438 INF ItemIDs from Mapping
2023-12-17T13:09:17 448.504 INF Loaded (local): item_modifiers in 0.13
2023-12-17T13:09:17 448.580 INF Loaded (local): entityclasses in 0.08
2023-12-17T13:09:17 448.606 INF Loaded (local): qualityinfo in 0.03
2023-12-17T13:09:17 448.671 INF Loaded (local): sounds in 0.06
2023-12-17T13:09:17 448.729 INF Loaded (local): recipes in 0.06
2023-12-17T13:09:17 448.765 INF Loaded (local): blockplaceholders in 0.04
2023-12-17T13:09:17 448.824 INF Loaded (local): loot in 0.06
2023-12-17T13:09:18 448.876 INF Loaded (local): entitygroups in 0.05
2023-12-17T13:09:18 448.904 INF Loaded (local): utilityai in 0.03
2023-12-17T13:09:18 448.935 INF Loaded (local): vehicles in 0.03
2023-12-17T13:09:18 448.960 INF Loaded (local): rwgmixer in 0.02
2023-12-17T13:09:18 448.986 INF Loaded (local): weathersurvival in 0.03
2023-12-17T13:09:18 449.032 INF Loaded (local): archetypes in 0.05
2023-12-17T13:09:18 449.111 INF Loaded (local): quests in 0.08
2023-12-17T13:09:18 449.145 INF Loaded (local): traders in 0.03
2023-12-17T13:09:18 449.181 INF Loaded (local): npc in 0.03
2023-12-17T13:09:18 449.217 INF Loaded (local): dialogs in 0.04
2023-12-17T13:09:18 449.257 INF Loaded (local): ui_display in 0.04
2023-12-17T13:09:18 449.293 INF Loaded (local): nav_objects in 0.04
2023-12-17T13:09:18 449.341 INF Loaded (local): gamestages in 0.05
2023-12-17T13:09:18 449.551 INF Loaded (local): gameevents in 0.21
2023-12-17T13:09:18 449.615 INF Loaded (local): twitch in 0.06
2023-12-17T13:09:18 449.645 INF Loaded (local): twitch_events in 0.03
2023-12-17T13:09:18 449.694 INF Loaded (local): dmscontent in 0.05
2023-12-17T13:09:18 449.724 INF Loaded (local): XUi_Common/styles in 0.03
2023-12-17T13:09:18 449.749 INF Loaded (local): XUi_Common/controls in 0.03
2023-12-17T13:09:18 449.772 INF Loaded (local): XUi/styles in 0.02
2023-12-17T13:09:18 449.796 INF Loaded (local): XUi/controls in 0.02
2023-12-17T13:09:18 449.840 INF Loaded (local): XUi/windows in 0.04
2023-12-17T13:09:19 449.868 INF [XUi] Loading XUi asynchronously
2023-12-17T13:09:19 449.891 INF Loaded (local): XUi/xui in 0.05
2023-12-17T13:09:19 450.038 INF Loaded (local): biomes in 0.15
MissingFieldException: Field not found: ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument .XmlFile.XmlDoc Due to: Could not find field in class
at (wrapper dynamic-method) WorldGlobalFromXml.DMD<WorldGlobalFromXml::Load>(XmlFile)
at WorldStaticData+<loadSingleXml>d__52.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
2023-12-17T13:09:19 450.478 INF [XUi] Parsing all window groups completed in 451 ms total.
2023-12-17T13:09:20 451.093 INF ShapeControllers: 96
2023-12-17T13:09:20 451.375 INF [XUi] Initialized all window groups completed in 770 ms total.
2023-12-17T14:01:05 3556.217 INF [EOS] Refreshing Login
2023-12-17T14:01:06 3557.046 INF [EOS] Login refreshed
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
2023-12-17T14:26:12 5063.559 INF Preparing quit
2023-12-17T14:26:12 5063.559 INF Disconnect
2023-12-17T14:26:12 5063.560 INF [NET] ServerShutdown
2023-12-17T14:26:12 5063.561 INF NET: Stopping server protocols
2023-12-17T14:26:12 5063.692 INF NET: LiteNetLib server stopped
2023-12-17T14:26:12 5063.694 INF [EOS-P2PS] Server stopped
2023-12-17T14:26:12 5063.696 INF SaveAndCleanupWorld
2023-12-17T14:26:12 5063.699 INF [Steamworks.NET] Stopping server
2023-12-17T14:26:12 5063.699 INF [Steamworks.NET] Exiting Lobby
2023-12-17T14:26:14 5064.938 INF Clearing queues.
2023-12-17T14:26:14 5064.938 INF Cleared queues.
2023-12-17T14:26:14 5064.950 INF Persistent GamePrefs saved
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