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  • Trader Collapsed


    OnionRings
    • Version: A21 B317

    Summary: (A short description of the bug)
     

    Game Version: (A21 b3xx) A21 B317

    OS/Version: (Windows / Linux / Mac) Win 10

    CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc) Ryzen 5 3600

    System Memory: (4 GB / 8 GB / 16 GB / etc) 32GB DDR4

    GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc) RTX 3090

    Screen Resolution: (Width and Height such as 1920x1080) 2560x1440

    Video Settings: (Low / Medium / High / Ultra / Custom(Custom has many combinations, so just list the settings you think are relevant to the bug if any)) Temporal, 10%, full, high, high, off, off, high, high, 100%, low, 100%, lowest, high, high, off, off, off, off, on, medium, off (going from AA down the left then to the right)

    Game mode: (MP host / MP client / SP / Client on Dedi, RWG or NAV) SP RWG

     

    Did you wipe old saves? (Yes/No) Yes

     

    Did you start a new game? (Yes/No) Yes

     

    Did you validate your files? (Yes/No) No

     

    Are you using any mods? (Yes/No) No

     

    EAC on or off? On

     

    Status: NEW

     

    Bug Description: I went to the first trader for the quest, and I heard crashing, like a building collapsing. Went outside and part of the trader was collapsing, a watchtower and some vehicles exploded.

     

    Detailed steps to reproduce the bug:

    1) I haven't tried

    2)

    3)

     

    Actual result: (description of what is occurring)The trader is collapsing

     

    Expected result: (what you expect to occur) The trader to not collapse

     

    https://imgur.com/R1UoRAF

     

    https://pastebin.com/zke2C8Yq


    User Feedback

    Recommended Comments

    Thank you for reporting.

    There are rare cases where cars in POIs can fall and explode when spawning in.  I believe that is what happened.  There were 2 cars parked where that hole in the image is.  Some cars that may have this issue has been removed in a future version of the game.

    You can fix the one in your world by resetting the POI.

     

    Edited by chikorina (see edit history)
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